But they do have different amounts of HP? My fighters has 500 hp with 110 endurance and my buffer has 330 hp with 80 endurance. Have i misunderstood something here?
My point is, what's the point in Endurance if you already have HP?, Healing in classical RPGs could be the difference between your companions living and dying, but here it seems like instead it's the difference between taking injuries, and not taking injuries.
Am i missing some games? I am serious, i don't remember any rpg's having that depth, well maybe Planescape Torment. Which games have these and do they have linux versions?
Games like Arcanum where necromancers could communicate with spirits of the dead to gain more information, or Fallout where your character's skills could often be used as alternative ways of dealing with situations, or Baldurs Gate where having a rogue was vital because they were one of the few classes that could trapfind.
from day9 stream, camping supply is still a thing also he mention getting knocked off in battlefield means a nasty long term debuff if you dont take a rest. the Health bar is just one this time
No, they can't. First of all Bethesda sidn't even create the SPECIAL system, Black Isles Studio did. 2nd of all yes all the stats have different names but this is a staple of pen and paper RPGs, not something only Bethy did.
Well they are changing the combat to make it easier on the player and less constant multi-tasking. For example, no more double health bar. Instead of Endurance and Health, now it's only Health. Spells also can't friendly-fire anymore (possibly unless you're on a higher difficulty) though they work the same way in that you have a limited amount before you have to rest. You can also make your own spells from scratch, Morrowind style. There's also only 4 party members instead of 6 now which means a lot less keeping track of every single companion on the screen and making sure your AI buddies aren't doing stupid shit. This also means less massive hordes of enemies as well.
Though, I am honestly not a big fan of "you can only cast X number of spells before you have to rest" thing. I would prefer a mana/magicka spell system.
But, most of that has to do with thinking too much about it. Like, imagine a world in which that was actually true, where mages could only cast like 5 spells in a tier before they had to take an 8 hour rest to be able to cast any more spells in that tier. Magical research in a world like that would be basically non existent, it would take ages to test even one or two spell/s full possibilities.
But, most of that has to do with thinking too much about it. Like, imagine a world in which that was actually true, where mages could only cast like 5 spells in a tier before they had to take an 8 hour rest to be able to cast any more spells in that tier. Magical research in a world like that would be basically non existent, it would take ages to test even one or two spell/s full possibilities.
In most tabletop games I've played, Wizards tend to have the ability to write, and use scrolls. I always figured that that's how they do magical research, instead of using magic from there own ability.
In most tabletop games I've played, Wizards tend to have the ability to write, and use scrolls. I always figured that that's how they do magical research, instead of using magic from there own ability.
I've always seen scrolls as something mages make for non-mages so non-mages can have access to at least some magic. At least thats how they have been largely used in most RPGs I've played.
Using scrolls isn't really a great way to test things out because the scroll will always be limited by the skills of whoever made/enchanted it. You have to actually cast magic yourself to develop your own magic skills.
Using scrolls isn't really a great way to test things out because the scroll will always be limited by the skills of whoever made/enchanted it. You have to actually cast magic yourself to develop your own magic skills.
The way I see it, for most mages, it kinda would be the same. Each mage studies and develops their skills/spell by researching new ways to use them, and possibly making a new spell in the process, in an attempt to get a one up on their rivals.
But this is all going off topic. I'm excited for the game, I just wish it had a mana/magicka system instead of a rest based spell system. Or at least a per encounter system where you can only use spells X number of times in one fight, but after the fight is over, the spells "refresh", without having to rest.
No, they can't. First of all Bethesda sidn't even create the SPECIAL system, Black Isles Studio did. 2nd of all yes all the stats have different names but this is a staple of pen and paper RPGs, not something only Bethy did.
As an aside, I do think it is rather pointless for wizards to have the Find Trap spell in Baldur's Gate. All it does is reveal traps, not disarm them (especially without a rogue). Rather pointless (though it does mean that the player's party will have some form of balance in terms of class composition).
Tyranny is coming up soon. Anyone here know of any review embargoes?
No, but I preordered the game because I'm Obsidian's bitch (though they and Nintendo are the only companies I preorder from). I plan to review the game when it comes out after at least 1 full playthrough. I might go Independent the first time but I'm not sure.
I already bought mine on Steam. I prefer it because I can access my Steam chat and interface without having to minimize everything just to talk to @Vergil or whoever about things like the 4th Rei- Kyros's reign.
When the armies of Kyros the Overlord invaded the Tiers, they were not met by a unified resistance of men and women banding together to fight against Kyros’ armies. Instead, each nation of the Tiers sat back and waited for its neighbor to bear the cost of resistance. Each nation quickly fell before the combined might of the Overlord’s forces.
This lack of unity – of trust – was endemic within the Tiers. Each nation spent centuries warring with their neighbors over land, resources, and – worst of all – pride. When faced with a greater threat, they could not put aside past differences long enough to band together and face it. According to the Overlord’s historians, this mistrust and constant warfare existed throughout Terratus before Kyros began bringing all peoples under a single set of just laws. It was this very chaos that the Overlord sought to conquer, rather than the people themselves. Or so the Overlord’s historians say.
Most resistance within the Tiers was shattered during Kyros’ conquest. But not all. In the valley of Vendrien’s Well, a new spark of rebellion shines forth. The Overlord has sent armies to stamp it out, to ensure that all of the known world remains in Kyros’ control. It is too soon to tell whether these rebels will succeed in their aims. If they do, there are other forces in the Tiers who might join together to fight against Kyros. They will need the right leader to succeed. Someone with the vision to teach them to work together.
Vendrien Guard
The Vendrien Guard were the army of the land-locked Realm of Apex, defenders of the central region of the Tiers. Named for House Vendrien, the ruling dynasty of Apex, the Guard has a reputation for being as resilient and stubborn as the mountains themselves. Ostensibly beaten by Kyros' armies and forced to surrender in 429, the Vendrien Guard resurfaced in 431, brazenly defying the Overlord's rule.
Bronze Brotherhood
The Bronze Brotherhood is a mercenary company from the Free Cities dotting the Tiers' southern coast. Many of these mercenary companies were employed by Kyros' agents and slaughtered during the war. The Bronze Brotherhood survived thanks to their relatively safe posting at Lethian's Crossing, where the Voices of Nerat hired the company to help protect the town's forge operation.
Among the most trained and dedicated warriors of the Tiers, the Bronze Brotherhood have a reputation for ruthlessness and tenacity. Aggression and decisive thinking are so highly prized by the Brotherhood that the violent, enigmatic Scourge is the group's mascot - a creature most decent folk consider the stuff of nightmares. The term "Brother" is used for mercenaries of both genders, as the company's title harkens back to the archaic notion of 'living as men' (in Tiers custom, this amounts to releasing all claims to lands) to better assure an employer that the Brotherhood won't covet the realms they're paid to protect.
Sages of Ink and Quill
One of the longest surviving schools of magic in the Tiers, the School of Ink and Quill is a venerable institution devoted to the acquisition and preservation of knowledge - or so the Sages profess. Putting more of their energy toward amassing knowledge than disseminating it, they began their scriptorium in 17 TR and through a series of incremental expansions, the structure became the Vellum Citadel - only to be known as the Burning Library after Kyros' Edict of Fire leveled it in 430 TR.
Not all Sages know magic, but those that have mastered the guild's traditional spells can employ magic of protection and preservation. It is a poorly kept secret that the Sages have gradually 'acquired' a wide array of magic practiced by rival mage guilds over the generations.
The Unbroken
The Unbroken Legion was the proud and accomplished army of the Realm of Stalwart. Citing their victories as evidence of skill, they prided themselves on never facing defeat while fighting on home soil. After the Edict of Storms tore apart Stalwart and twisted it into the Blade Grave, barely a twentieth of the Unbroken's former strength survived to continue the war against Kyros' forces.
Well now this just makes me wonder, are these all separate factions? Are they one big faction? Do we have to combine them together since it says there's a lot of infighting? Because if these are all separate factions then that's a crapton of Rebellion groups to join compared to Kyros's troops so far. I have to assume that more than likely given how it mentions over and over how weak these guys are/how they were defeated before/etc that our job, if we join the Rebellion, is probably to bring all these groups together to fight Kyros. Sort of like how in New Vegas all the separate factions hate each other's guts (the boomers, khans, New Vegas families, etc) and only through us bringing them all together with our giant robot army were we able to defeat both the NCR and the Legion in one huge final battle.
HEPH @eissa PUT A DAMN SPOILER ON THAT. THE GAME ISN'T EVEN OUT YET. People's curiosity might be too piqued and they'll click on it and spoil the beginning.. (like I would)
HEPH @eissa PUT A DAMN SPOILER ON THAT. THE GAME ISN'T EVEN OUT YET. People's curiosity might be too piqued and they'll click on it and spoil the beginning.. (like I would)