Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

blanca said:
i have same den problem like mishsquish
same error allways when trying to go den

0048d9c4 referenced memory at 0000001a

Sucks : < I want to play on.

Maybe one of these days I'll see if I can get into the den on a fresh character.
 
Re: unoffical patch

molhant said:
can someone give me some help installing killap's unoffical patch
It’s important to tell people your operating system, graphics card, Fallout version (German, American, etc). At what stage does the install fail, is there any failure message from the computer. It’s impossible to help without proper information…also check the threads because most likely your answer lies there. See : Fallout 2 Restoration Project 2.0. And please make sure you have read the install instructions carefully. :wink:
 
Haenlomal said:
.Pixote. said:
When the map tries to load and it can’t find the missing proto files…the game crashes.

Actually, that's exactly why I recommend removing the references. critters.lst contains references to proto files 484 to 507 but these files actually do not exist in the Unofficial Patch. By leaving these references in, the chance of having a crash is actually increased. Given that there's no proto files referenced after 507 anyway (00000507.pro is the last line of the file), it shouldn't wreck anything to remove references 484 to 507.

Having said that, though, I suppose another way to resolve the issue is to include those missing proto files in the Unofficial Patch. But then that would just be introducing unneeded files.
Having those extra protos listed isn't a problem unless you are modding the game. Then it would just be confusing why there are blank slots. In any event, the unofficial patches have been re-uploaded (a few days ago in fact) to remedy this. This isn't very major, so no real need to update. Thanks for pointing out this RP "leakages" though.

EDIT:
Also, are Den crashes occurring with the unofficial patch as well? Or are these RP reports leaking over in the wrong thread?
 
i only have new rp.. on on windows 7 professional 64bit
this was only topic where den proplem was talked about.. what i could find..
is there own topic to rp?
 
blanca said:
i only have new rp.. on on windows 7 professional 64bit
this was only topic where den proplem was talked about.. what i could find..
is there own topic to rp?
Yes. The RP 2.0 thread is here. This thread is only for the unofficial F2 patch.
 
Merchant's Skeleton said:
Whenever I start a new game and appear in Arroyo for the first time, my character is instantly given 15 karma and one or two of the quests for Redding are struck out as completed in my PIPboy.


I have exactly the same problem.

And there is no "patch000.dat" in my Fallout 2 folder.

If there's no known fix, can somebody please tell me if the bug will prevent me from getting those Redding quests? Or is it just a "cosmetic" effect as Skeleton said?


Win7 64-bit
US version of Fallout 2 + Unofficial Patch 1.02.26
The game is installed at "C:\Fallout 2" (not in Program Files).

I re-installed the game and the patch a couple of times, but the problem persists.


Just curious: why the presence of "patch000.dat" would cause this bug? (again, there is not such file on my computer)
I don't know anything about Fallout 2 modding, and just can't imagine what kind of logic would produce such a weird behaviour :)
 
keat13 said:
Merchant's Skeleton said:
Whenever I start a new game and appear in Arroyo for the first time, my character is instantly given 15 karma and one or two of the quests for Redding are struck out as completed in my PIPboy.


I have exactly the same problem.

And there is no "patch000.dat" in my Fallout 2 folder.

If there's no known fix, can somebody please tell me if the bug will prevent me from getting those Redding quests? Or is it just a "cosmetic" effect as Skeleton said?
This is not a cosmetic issue. If this happens, there IS a problem. This has ONLY happened if a patch000.dat file exists. Are you using an old save game? You are just installing the game and ONLY my patch, yes?


Just curious: why the presence of "patch000.dat" would cause this bug? (again, there is not such file on my computer)
I don't know anything about Fallout 2 modding, and just can't imagine what kind of logic would produce such a weird behaviour :)
This happens because of how the game overrides files. Simple answer: The patch000.dat and the updated files from my patch conflict with each other and cause problems.
 
killap said:
Are you using an old save game?
No, each time I start a new game.

killap said:
You are just installing the game and ONLY my patch, yes?
Yes. I've just re-installed the game and your patch and rushed through the Temple of Trials. Then, in Arroyo, I clicked "Status" on PIP-Boy, and game crashed.

Then I made a save game just before leaving the Temple, and entered Arroyo a number of times. Interestingly, after each load I got different results: game crashed when I tried to see Status, or there was one or two Redding quests striked, or things were just normal — only Arroyo in Status.

killap said:
This has ONLY happened if a patch000.dat file exists.
I searched the entire C: disk for this file and there is no such. (I also unhid all kinds of hidden files)


BTW, when I tried to deal with this problem two days ago, I installed your 1.02.25 patch (which was not easy to find :), and it worked okay in this respect.
 
killap, this Redding stuff in the pipboy is not a patch000.dat problem this time. It's VAULT13.GAM

Code:
GVAR_SCHREBER_DEAD                      :=0;    //      (696)
GVAR_ENDGAME_MOVIE_PRES_RICH            :=0;    //      (697)
GVAR_ENDGAME_MOVIE_MARCUS               :=0;    //      (698)
GVAR_ENDGAME_MOVIE_HAROLD               :=0;    //      (699)
GVAR_ENDGAME_MOVIE_ELDER                :=0;    //      (700)
GVAR_SCARE_DUNTONS                      :=0;    //      (701) added by killap
GVAR_WIDOW_ROONEY                       :=0;    //      (702) added by killap
GVAR_MINE_DEED				              :=0;    //      (703) added by killap
GVAR_DEN_FRED_NO		               	:=0;    //      (704) added by killap
GVAR_DEN_FRED_PAID             			:=0;    //      (705) added by killap
GVAR_DEN_FRED_COVERED	                :=0;    //      (706) added by killap
GVAR_DEN_FRED_LOAN	                   :=0;    //      (707) added by killap
Why have this been removed since an earlier version? When I pasted that into my VAULT13.GAM file it stopped with that Redding nonsense.
 
So, it WAS related to a patch000.dat problem. It was always a conflict with the files. However, I realized this morning what the actual problem is in this latest patch release.

Those new global vars were removed to make the unofficial patch compatible with 1.02 save games. All instances of those variables were removed in scripts. However, in data\quests.txt (ie pipboy stuff) there is still a reference to the redding quests. This means that it is looking in memory for those variables and grabbing whatever value it finds. This could potentially be a problem as they are not set to 0 at the start. I'm going to re-upload the unofficial patch to address this. The RP is in no way affected by this.

EDIT
Alright, new version of the unofficial patch is up.

Changes in 1.02.26b

Code:
-Removed McGee slot machine script from the slot machine he is standing in front of in New Reno. As McGee has been removed from the unofficial patch (he was never in the game, though he was intended), it made no sense for this script to stay.
-Removed some references to critters that are only found in the Restoration Project.
-Removed some references in the manual install readme that talked about Restoration Project related material.
-Fixed issue where Redding quests would always appear in the pipboy once you start a new game. These quests still exist, but like in the original game, they are now no longer listed in your pipboy. I reverted back to the original state of these quests to allow for official 1.02 save games to be compatible with my patch. If you are really bothered by this, the Restoration Project lists them in the pipboy.
-Allowing for more than 10 save games is no longer on by default. This was done for compatibility reasons. If you do want more than 10 save game slots, edit your ddraw.ini file (in your main Fallout 2 directory) to allow this.
 
@killap: how about removing/overwriting with empty one patch000.dat when installing unofficial patch (or restoration project)
 
I've notice beacuse Cassidy default armour is leather armour and is armour class, resistance and threshold are all set to 0 if you remove his armour he ends up with basicly negative armour values, if you give him metal armour for example he only has 5% normal armour resistance!
 
SHADOW-XIII said:
@killap: how about removing/overwriting with empty one patch000.dat when installing unofficial patch (or restoration project)
My patch installer does remove the patch000.dat file. Many people choose to go the manual route though. It is also possible the installer on some systems doesn't remove the file.

Nineeva said:
I've notice beacuse Cassidy default armour is leather armour and is armour class, resistance and threshold are all set to 0 if you remove his armour he ends up with basicly negative armour values, if you give him metal armour for example he only has 5% normal armour resistance!
Wrong thread. Please bring this up in the RP thread.
 
Killap, you forgot to remove 00000079.pro (Skynet) from the data\proto\critters folder for the manual install version of the patch. I haven't checked the installer version...
 
Darek said:
Killap, you forgot to remove 00000079.pro (Skynet) from the data\proto\critters folder for the manual install version of the patch. I haven't checked the installer version...
Ah, man. You are correct. The installer is fine though. Only the manual install and the Mac version of the unofficial patch are affected. I will be addressing this shortly.
 
Thanks Killap.

Like keat13, I had tried uninstalling and reinstalling the game several times and in several different ways to no effect. I even used my unpatched UK version of the game - it still did the same thing!

The new version seems to have fixed the PIPboy entries appearing, so that's brilliant; however it is still granting 15 karma as soon as you arrive in Arroyo, which is quite a substantial amount that early. Is there anything that can be done about this?

Cheers anyway.
 
killap said:
My patch installer does remove the patch000.dat file. Many people choose to go the manual route though. It is also possible the installer on some systems doesn't remove the file.
How about setting the PatchFile line in ddraw.ini to some piece of garbage too, as a backup?
 
Timeslip said:
killap said:
My patch installer does remove the patch000.dat file. Many people choose to go the manual route though. It is also possible the installer on some systems doesn't remove the file.
How about setting the PatchFile line in ddraw.ini to some piece of garbage too, as a backup?
Good point, I should do that as well. So, if I point to some random text file, it wouldn't cause any problems?
 
killap said:
Good point, I should do that as well. So, if I point to some random text file, it wouldn't cause any problems?
If you point it at a text file, fallout will try and read that text file as if it were a dat file and probably crash. You need to point it at a file that doesn't exist. Something like DoNotUseAPatchFile.dat would seem appropriate.
 
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