Arroyo:
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• It was possible for the inner door to Cameron's chamber to remain locked even after completing the Temple of Trials.
• It was possible for critters in the Temple of Trials to wander outside player reachable areas.
• Corrected a dialogue inconsistency with Hakunin about his garden when you have negative karma.
Broken Hills:
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• If your reputation is low enough, Liz in the General Store says she won't sell you anything, yet you can still Barter if you press the button on the right. This is no longer the case.
• Liz's shelves still restock even after she dies. This no longer happens.
• You could still fail a steal check on Liz's shelf even after she is dead. This is no longer the case.
• Tweaked the way Doc Holiday checks for hurt followers to be in line with other doctors in the game.
• Confronting Francis about the missing people now properly removes the note you find on one of them.
Den:
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• Two kids outside The Hole were invisible because of female critter mix-up from the RP.
• When you sleep with Sheyla, she initiates dialogue shortly afterwards. If you talk with her again before that and choose to sleep with her a second time, the game then locks up. This is no longer the case.
• Attempting to talk to Metzger (clicking on him) in combat and then killing him causes his script to break.
Klamath:
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• Goo in toxic caves no longer mutates you if you are wearing any type of power armor (before you would only be protected with just regular power armor)
• If you drive the car to Toxic Cave, you won't be able to access the car trunk. This has been fixed.
• The description of the broken down car with the regulator in the backseat did not change even after picking up the item.
Military Base:
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• You can no longer use lockpick, traps, or science to repair to repair the generator on the first level. Only repair skill works (or repair tools).
Modoc:
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• You can no longer steal infinite shotgun shells from Grisham (correctiont to bug on my part).
• After completing the quest, you can no longer still tell Cornelius that Farrel has the watch in his safe.
NCR:
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• Fixed issue where you have to provide the door password to Duppo's backroom to exit the backdoor even though you're already inside.
New Reno:
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• Some of the slot machines in New Reno casinos cannot be accessed because 'somebody blocks them' - even though nobody is. This has finally been addressed!
• Attempting to talk to Pretty Boy Lloyd (clicking on him) in combat and then killing him causes his script to break.
• Fixed minor dialogue error after asking Myron to take off his armor.
Redding:
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• Removed any references in scripts/dialogue to the Fannie jet problem. This was left over stuff that had moved to the RP, but was never fully removed from the UP.
San Fran:
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• The Shi people now properly give their dialog floats when you kill ASH-9, rather than always giving the floats about the challenge between Lo Pan / Dragon.
Sierra Army Depot:
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• One of the mines near the shack with a howitzer can't be disarmed or triggered. This has been fixed.
Vault 15:
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• The guard on level 2 with the hunting rifle now has the correct ammunition.
Vault City:
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• Choosing the option "Search the archives for location of Vault 13" with the Vault 8 computer would exit dialogue immediately.
• If you insert the hydro-mag part into the powerplant's maintenance terminal AND then log-off immediately, on another log-in the part is not there anymore. In that cause, it's impossible to repair the reactor. This is no longer the case.
Misc:
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• Numerous fixes to caravan runs.
• Map fixes: Map holes (BOS bunker in San Fran), improved player position when exiting Sierra Army Depot, walking into shelves (Wright's house), stacking flares in Hubologist base in San Fran, and other such fixes.
• Critically failing to disarm traps now properly sets them off.
• Various typos fixed.
• Sfall updated to 3.1, which fixes the crash bug when planting explosive on critters.