It's said here that possibly Gecko, Vault City (maybe you are mistaken vault city for vault 15) or Broken Hills. Are those the only places he can appear?MIB88 said:1. He can be found in the game... or at least, he's supposed to when everything is done right (meaning no bugs on my part). He will appear in Broken Hills (east side), Vault 15 (I think), and Gecko (junkyard map with the general store). I can't remember if there is another version of him.
Maybe then you remember which location is supposed to be the first?MIB88 said:6. Don't remember this.
hakimio said:It's said here that possibly Gecko, Vault City (maybe you are mistaken vault city for vault 15) or Broken Hills. Are those the only places he can appear?MIB88 said:1. He can be found in the game... or at least, he's supposed to when everything is done right (meaning no bugs on my part). He will appear in Broken Hills (east side), Vault 15 (I think), and Gecko (junkyard map with the general store). I can't remember if there is another version of him.
1) I have the entry;MIB88 said:But, could you please clear up something for me? You were told about Krueger from the bounty hunters. Did they actually tell you to find him? Also, is there a log entry in your Pipboy regarding this quest? See, there is another location that Krueger was supposed to have visited in his travels: a primitive tribe. This location has not been added to the MM just yet. I will have to check a couple of scripts there, but, it's possible that the quest (and proper global variables) aren't triggered until you have been to this tribe (left out, only because I already had one Primitive Tribe in the MM).
He does.MIB88 said:Did the tribal who told you about Krueger tell you about the tribes missing fire gecko pelt?
MIB88 said:Thanks, but your save won't work with my Fallout files... I've made certain changes since the last released version.
But, could you please clear up something for me? You were told about Krueger from the bounty hunters. Did they actually tell you to find him? Also, is there a log entry in your Pipboy regarding this quest? See, there is another location that Krueger was supposed to have visited in his travels: a primitive tribe. This location has not been added to the MM just yet. I will have to check a couple of scripts there, but, it's possible that the quest (and proper global variables) aren't triggered until you have been to this tribe (left out, only because I already had one Primitive Tribe in the MM).
The more I think about it, this may indeed be the case. The bounty hunters tell you that he is a fringe type of person... that he hangs out in primitive settlements. When you get to this tribe, you find that Krueger has indeed wronged the people there somehow. It may be that hearing that story is what sets Krueger's other movements in motion. So, I will have to either add in this other small settlement somewhere, or merge the tribes together (there is now the potential for 3 in the MM).
Unno said:Hope it saves some time.., and as to them all being named "Primitive Tribe".. why not just give them their own names - you know, like "Arroyo", but something snazzy?
Yup, set 1092 to 1, 1090 to 2 and found him in Broken Hills residential. So, does anyone know what script sets CLOSE_TO_KRUGER to 1?Darek said:If Gvar 1092, Close to Kruger is set to 1 he can be found. I found him in Broken Hills. It depends on Gvar 1090 on which map he can be found.
Mine was set to 2. I don't know what changes this value though.
4000xp for killing Kruger and bringing his gold tooth to the bounty hunter. You get to keep the tooth.
1500xp for returning the gecko pelt to Inchu-Chuna.
Bounty hunter quest: sets Gvar 1093 to 1
Sets Krugers location Gvar 1090 randomly 1 to 3.
Kruger.ssl:
procedure map_enter_p_proc:
If gvar 1092=1 and...
gvar 1090=1 he can be found in Gecko.
gvar 1090=2 he can be found in Broken hills.
gvar 1090=3 he can be found in vault 15, only works on the first map, not on the revamped one.
procedure critter_p_proc:
If Gvar 1092=1 he can always be found in Broken hills, and together with the enter map procedure, in one of the other places as well. A bit redundant, should probably remove the critter_p_proc.
Inchu-Chuna's gecko pelt quest: sets Gvar 1091 to 1.
Have to accept the bounty hunter quest before this quest becomes available.
Apparently returning any old fire gecko pelt will do. Strange, but seems intentional, since if you return it before you've killed Kruger, he'll tell you he was last seen in a ghoul town, and you say, he won't escape now. Maybe you were supposed to get the pelt without facing Kruger?
Pcshamch.ssl:
procedure talk_p_proc:
Looks for gvar 1093=1 to start a conversation. After you kill Kruger, gvar 1093 is set to 5, so then you can no longer complete the gecko pelt quest, though you clearly are supposed to.
If some moderator feels the discussion should take place in Megamod 2.3 technical issues and suggestions please feel free to cut the relevant part and put it there.Darek said:This probably belongs in the technical thread but since the discussion is in here, meh.
Actually I couldn't talk to Inchu-Chuna after killing Kruger. So, I guess, for some reason the pelts MUST be returned before even killing him (or that's another bug)...Darek said:Apparently returning any old fire gecko pelt will do. Strange, but seems intentional, since if you return it before you've killed Kruger, he'll tell you he was last seen in a ghoul town, and you say, he won't escape now. Maybe you were supposed to get the pelt without facing Kruger?