Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

Neither of those have any use in F2. Can't remember what the machinery was for, but, the psychic nullifier was useful in going to see the Master in F1.
 
Small piece of machinery is probably quest item, but can't remember which one :(

And Psychic Nulifer is probably only Fallout reference...
 
Seems Ive list (dont know) the explosive needed to get ride of the rock in Klamath, I tryed usung both casual Dynamite and Plastic, didnt do it :(

Is it any other way to get down there ? Any other explosive I might use ?

Thanks..
 
Did you tried to blow that pile of rock in western garage or in northern part of Trapper town (original F2 way)?
 
The one in the garage did work, thanks Tom :)

Now, Im back into the sewer, as been some time since my last vacation down there.
 
Concerning quest to find Kruger which you get in Ruined Reactor 7.
1) Is he really can be located almost anywhere (any location which was present in originall F2)? If no, can someone list locations where can he be;
2) Can he be located inside some building?
3) Can he move like some citizens or is he placed like some Brotherhood of steel member?
4) Can he move from one town to another?
5) Can he be found before getting the quest to find him?
6) If global variable 1090: WHERE_KRUGER is set to 3, where exactly he should be located?
7) How exactly he should look like? Like Sulik?
 
Got some things to do today, and don't know when I'll get a chance to find your answers and post a response. So, I'll tell you what I know:

1. He can be found in the game... or at least, he's supposed to when everything is done right (meaning no bugs on my part). He will appear in Broken Hills (east side), Vault 15 (I think), and Gecko (junkyard map with the general store). I can't remember if there is another version of him.

2. He moves around in the game. You'll meet him one place, then he'll flee and go elsewhere. He is always outside.

3. He does not walk around like other critters.

4. Once you meet him in one town, he will go to another.

5. He will not be seen until you get the quest to find him.

6. Don't remember this.

7. Depends on where you meet him. He will have either metal armor or leather armor, for sure. Can't remember if he has anything else.
 
MIB88 said:
1. He can be found in the game... or at least, he's supposed to when everything is done right (meaning no bugs on my part). He will appear in Broken Hills (east side), Vault 15 (I think), and Gecko (junkyard map with the general store). I can't remember if there is another version of him.
It's said here that possibly Gecko, Vault City (maybe you are mistaken vault city for vault 15) or Broken Hills. Are those the only places he can appear?

MIB88 said:
6. Don't remember this.
Maybe then you remember which location is supposed to be the first?
 
hakimio said:
MIB88 said:
1. He can be found in the game... or at least, he's supposed to when everything is done right (meaning no bugs on my part). He will appear in Broken Hills (east side), Vault 15 (I think), and Gecko (junkyard map with the general store). I can't remember if there is another version of him.
It's said here that possibly Gecko, Vault City (maybe you are mistaken vault city for vault 15) or Broken Hills. Are those the only places he can appear?

No, I was remembering back to the maps I worked on. Morticia based her information on what I told her way back when... before I really knew what was going on in the Alternative Life mod. When I first included that mod, I thought that Krueger would appear randomly at one of those locations. Later, I came to realize that he is supposed to be met in all 3 locations. I just don't remember the order at the present time. And, it is Vault 15... not Vault City.

Edit: Got to look at the maps. Kruger appears only in metal armor. It looks as though the order for encountering him is Broken Hills, then Gecko, then Vault 15.
 
Thanks, but your save won't work with my Fallout files... I've made certain changes since the last released version.

But, could you please clear up something for me? You were told about Krueger from the bounty hunters. Did they actually tell you to find him? Also, is there a log entry in your Pipboy regarding this quest? See, there is another location that Krueger was supposed to have visited in his travels: a primitive tribe. This location has not been added to the MM just yet. I will have to check a couple of scripts there, but, it's possible that the quest (and proper global variables) aren't triggered until you have been to this tribe (left out, only because I already had one Primitive Tribe in the MM).

The more I think about it, this may indeed be the case. The bounty hunters tell you that he is a fringe type of person... that he hangs out in primitive settlements. When you get to this tribe, you find that Krueger has indeed wronged the people there somehow. It may be that hearing that story is what sets Krueger's other movements in motion. So, I will have to either add in this other small settlement somewhere, or merge the tribes together (there is now the potential for 3 in the MM).
 
MIB88 said:
But, could you please clear up something for me? You were told about Krueger from the bounty hunters. Did they actually tell you to find him? Also, is there a log entry in your Pipboy regarding this quest? See, there is another location that Krueger was supposed to have visited in his travels: a primitive tribe. This location has not been added to the MM just yet. I will have to check a couple of scripts there, but, it's possible that the quest (and proper global variables) aren't triggered until you have been to this tribe (left out, only because I already had one Primitive Tribe in the MM).
1) I have the entry;
2) I have visited primitive tribe and one tribal told me he was there, but already left (I used the trick you described in one of the support threads to access the vilage)

EDIT: exactly what var might not have changed? I could take a look with F2se.
EDIT2: screenshot with vars visible:
 
Did the tribal who told you about Krueger tell you about the tribes missing fire gecko pelt?

(I need to look inside those scripts. When I do, I'll post the right global variable.)
 
MIB88 said:
Did the tribal who told you about Krueger tell you about the tribes missing fire gecko pelt?
He does.

If Gvar 1092, Close to Kruger is set to 1 he can be found. I found him in Broken Hills. It depends on Gvar 1090 on which map he can be found.
Mine was set to 2. I don't know what changes this value though.
 
MIB88 said:
Thanks, but your save won't work with my Fallout files... I've made certain changes since the last released version.

But, could you please clear up something for me? You were told about Krueger from the bounty hunters. Did they actually tell you to find him? Also, is there a log entry in your Pipboy regarding this quest? See, there is another location that Krueger was supposed to have visited in his travels: a primitive tribe. This location has not been added to the MM just yet. I will have to check a couple of scripts there, but, it's possible that the quest (and proper global variables) aren't triggered until you have been to this tribe (left out, only because I already had one Primitive Tribe in the MM).

The more I think about it, this may indeed be the case. The bounty hunters tell you that he is a fringe type of person... that he hangs out in primitive settlements. When you get to this tribe, you find that Krueger has indeed wronged the people there somehow. It may be that hearing that story is what sets Krueger's other movements in motion. So, I will have to either add in this other small settlement somewhere, or merge the tribes together (there is now the potential for 3 in the MM).

Regarding the Tribe that has not been set on the map yet, is that the one with Raiders? -If so, I kinda tested it.. found two "major" issues.

1. When trying to leave the tribe via the exit grid.. the game crashes.

2. Female villagers are referred to as the Male villagers.

3. Didn't stick around that long.

Hope it saves some time.., and as to them all being named "Primitive Tribe".. why not just give them their own names - you know, like "Arroyo", but something snazzy?
 
Unno said:
Hope it saves some time.., and as to them all being named "Primitive Tribe".. why not just give them their own names - you know, like "Arroyo", but something snazzy?


There is a big problem with the raiders who show up there. There are other issues, too. I know there were lots of issues with that one tribe. But, they all have the same name because they were all from different mods. In the future, I'll figure out a way to differentiate between one tribe and another. But, they may not all have names, necessarily.
 
Darek said:
If Gvar 1092, Close to Kruger is set to 1 he can be found. I found him in Broken Hills. It depends on Gvar 1090 on which map he can be found.
Mine was set to 2. I don't know what changes this value though.
Yup, set 1092 to 1, 1090 to 2 and found him in Broken Hills residential. So, does anyone know what script sets CLOSE_TO_KRUGER to 1?
 
This probably belongs in the technical thread but since the discussion is in here, meh.

This is what I have found so far relating to Kruger:
Code:
4000xp for killing Kruger and bringing his gold tooth to the bounty hunter. You get to keep the tooth.
1500xp for returning the gecko pelt to Inchu-Chuna.

Bounty hunter quest: sets Gvar 1093 to 1
Sets Krugers location Gvar 1090 randomly 1 to 3.

Kruger.ssl:
procedure map_enter_p_proc:
If gvar 1092=1 and...
gvar 1090=1 he can be found in Gecko.
gvar 1090=2 he can be found in Broken hills.
gvar 1090=3 he can be found in vault 15, only works on the first map, not on the revamped one.

procedure critter_p_proc:
If Gvar 1092=1 he can always be found in Broken hills, and together with the enter map procedure, in one of the other places as well. A bit redundant, should probably remove the critter_p_proc.


Inchu-Chuna's gecko pelt quest: sets Gvar 1091 to 1.
Have to accept the bounty hunter quest before this quest becomes available.
Apparently returning any old fire gecko pelt will do. Strange, but seems intentional, since if you return it before you've killed Kruger, he'll tell you he was last seen in a ghoul town, and you say, he won't escape now. Maybe you were supposed to get the pelt without facing Kruger? 

Pcshamch.ssl:
procedure talk_p_proc:
Looks for gvar 1093=1 to start a conversation. After you kill Kruger, gvar 1093 is set to 5, so then you can no longer complete the gecko pelt quest, though you clearly are supposed to.
Still can't find what sets gvar 1092 to 1!
It may very well be from an unincluded tribe.
The only mention of Kruger is by that one bounty hunter and Inchu-Chuna (did a global *. msg search). Looking at Kruger's script and msg file, I wonder if you are remembering wrong, nothing in there suggests that you can meet him more than once or that he is moving around (as far as I understand). His location is set randomly by the bounty hunter's script, and nothing in Kruger's script changes that.
 
Darek said:
This probably belongs in the technical thread but since the discussion is in here, meh.
If some moderator feels the discussion should take place in Megamod 2.3 technical issues and suggestions please feel free to cut the relevant part and put it there.
Darek said:
Apparently returning any old fire gecko pelt will do. Strange, but seems intentional, since if you return it before you've killed Kruger, he'll tell you he was last seen in a ghoul town, and you say, he won't escape now. Maybe you were supposed to get the pelt without facing Kruger?
Actually I couldn't talk to Inchu-Chuna after killing Kruger. So, I guess, for some reason the pelts MUST be returned before even killing him (or that's another bug)...

Some other questions concerning Ruined Reactor 7:
1) Is there actually any way to "Finalize an alliance with the Brotherhood of Steel."? If yes, how?
2) The bounty hunter boss has Steyr IWS 2000 weapon, which seems to be pretty good:
Dmg: 45-72
Rng: 75 (!)
What skill is required for this gun (small guns/big guns/energy) and what is the minimum strength requirement for this weapon (nothing is said about that in its description)?
 
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