Unpopular Opinion and Discussion thread

Is this poll pointless?


  • Total voters
    125
There hadn't really been anything like demons souls before 2009. It's a very specific type of gameplay loop.
 
I want to tell you how wrong you are about that because I am pretty sure other games like that existed but I don't know where they are because they are on PSX and probably in first person.
 
I think the loop is what's new probably. It had the impression of "Old is new" more than "New".
 
The only real new thing was allowing people to come into your world and leave you strongly worded messages to open doors that do not exist.
 
I hate most stuff that is geared towards women. It is all the same shitty romance shit. You have a story about vampires and werewolves, have it instead be about a Mary-Sue and a love triangle! Have a story that takes place in a unforgiving dystopian world? Have it be about a Mary-Sue with superpowers in a love triangle! I don't know, maybe I am just weird but I never understood why chicks like this crap.
 
I want to tell you how wrong you are about that because I am pretty sure other games like that existed but I don't know where they are because they are on PSX and probably in first person.
King's Field? I know King's Field had inspired some ideas of the Souls games and whatnot but from the videos I've watched of it, I'm not convinced they are that similar. Nothing Dark Souls or Demon's Souls does is likely unique enough to it to call it a pioneer in that. I think that Dark Souls 1 and Bloodborne are just very well made games and I happen to also enjoy the hell out of their settings and overall tones and moods they portray.

The big deal with those games was that it felt like a new experience yet a return to form around 2009-2011. Games were becoming increasingly easier and handholdy. No one was making a game that was fine with you dying 20+ times in an area and letting your weapons and armor break until you farmed up enough currency to fix it or spawning in with half health until you found a way to cure it (Dark Souls 1) or possibly make the game harder if you died while at full health (Demon's Souls) multiple times. That was the phenomenon. It wasn't groundbreaking but it was old philosophy in a game that felt modern rather than old philosophy in a game that felt like it was still form the 90s. Therefore it could appeal to older and newer gamers because it had shiny graphics and (mostly) smooth controls and was action based and EXCITING.

I feel like I'm fucking rambling now. Whatever. I like it. It is fairly overrated by a lot of people for the wrong reasons. I admire two of the games greatly so far. The other three are just solid game experiences. Sekiro seems good so far but not even close to action-RPG like the other titles. It's only similar to Souls games in how it feels.

Okay bye.
 
BYE!

I hate most stuff that is geared towards women. It is all the same shitty romance shit. You have a story about vampires and werewolves, have it instead be about a Mary-Sue and a love triangle! Have a story that takes place in a unforgiving dystopian world? Have it be about a Mary-Sue with superpowers in a love triangle! I don't know, maybe I am just weird but I never understood why chicks like this crap.



Women's empowerment?
 
I can't get into Stalker, Metro, ATOM, even Underrail. The Slav world isn't enticing to me as it apparently is to everyone else....
 
I think the problem is that all the drugs are making everything blur together into one giant ball of shit. I apologize.
 
It's no problem. Demon Souls wasn't some wholly original gift from God but it was largely original in the way it infused strands of other genres into something new, and invented features of its own. The history behind the development of the game is interesting in that the publisher felt it was destined to be a failure from the beginning so the the dev team felt they had free reign to do whatever.

I may be completely unfounded in this belief and I'm open to being proven wrong, but I do believe the Souls series was the primary saviour of gaming from the "Are boss fights too video game-y?" trend that was rising above the water level at the start of the 2010s. I feel like video game bosses were on the verge of extinction (in the west at least) and then became cool again.
 
A cult-classic that gained mainstream appeal, because there's alot of other games with boss fights at that time, but the focus mainly was on hyper realistic military shooters. Or supposedly. Basically war propoganda and nike commercials so. Idk. Also, that was what I would say would be the "Dead Era" for mainstream appeal of RPGs, for the only one that really existed that wasn't Japanese was Oblivion.


Oh wait, there were mainstream RPGS at the time.


We have a thread for one, near the VATS section, around the anus.
 
It's what I'd consider to be a dead era for games in general. People like to "Ugh, gruff these days!" a lot but I think gaming is in a better place in terms of creativity and variety now than it was in the mid to late 2000s when it felt like the only mainstream games allowed were brown and bloom cultural PTSD run offs of the war on terror. Yes, gaming has problems now obviously as does the rest of the internet but in general I think gaming has come out of the 2010s for the better in terms of titles or innovation, by comparison to 2005-2012.
 

Having played all of those I can tell you none of those feel or play like demons souls. The only similarity one of them has is symphony of the night and that's to dark souls with its looping level design. And even then that's a comparison of 2d level design to 3d level design which are wildly different.
 
I can't get into Stalker, Metro, ATOM, even Underrail
Damn that's impressive since they're all fairly different too. I mean Underrail and ATOM are the most similar I'd say but that's three different types of games there. I've played all three STALKERs, first two Metros, and am playing through Underrail right now. Metro and STALKER don't share much besides that it's a first person shooter. STALKER has open levels (almost open world, X-ray engine probably couldn't handle that), with a lot of exploration, inventory management, economy, and light survival stuff to it. Whereas Metro is a linear shooter story based game. STALKER has a story in each game but even Call of Pripyat's story is kinda just there to encourage you to go to each major map. The game itself is fun in earning enough money or scavenging good gear to progress and feel more powerful and maintain what you have. And Underrail and ATOM are definitely RPGs.

Having played all of those I can tell you none of those feel or play like demons souls. The only similarity one of them has is symphony of the night and that's to dark souls with its looping level design. And even then that's a comparison of 2d level design to 3d level design which are wildly different.
I never beat Symphony of the Night but I agree with this. The only similarities is with Dark Souls 1 and a bit in Bloodborne with how the levels connect. Hell, not even Demon's Souls really does that interconnected stuff besides in 1-1. Then it's a linear-ish path of dodge the dragon.
I can't speak for Legacy of Kain. I think what I said still likely stands. No individual thing done by Soulsborne games is likely to be wholly unique to those games. We've seen third person action games, we've seen RPGs, we've likely even seen currency/XP be the same thing, we've seen levels and metroidvanias, etc. It's the way they are melded together and refined to a certain quality with the atmosphere and tones of the games that make them more unique. If they were too niche and strange they'd be at most cult hits. Demon's Souls was more of that. Dark Souls blew the fuck up and skyrocketed success for From Software. They did it through things that felt familiar yet new in some ways.
 
Spongebob is gay.
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