Mad Max RW said:2k is still following through with their reviewer blacklist. Eurogamer was the first to expose them.
Anyway, if you ignore DNF's long development time and drama, it doesn't make the game any less terrible. The average person thinks it's shit and they don't know anything about DNF's history. It's just a scapegoat the predictable apologists are using to justify all the time they personally wasted hyping the game. Daikatana had the exact same responses. Where are all those fans now?
Eternal said:Daikatana had fans?
Mad Max RW said:People get so emotionally attached to games they create their own reality.
Yup, I remember all the classic shooters with regenerative health, and a 2 weapon limit. Ah, the good ol' days.... oh wait...Multidirectional said:Yeah, I've seen user reviews at metacritic praising DNF for being "oldschool" and implying other people hate it just because they never played old shooters. Of course, they might just be some bullshitters from 2K, we'll never know, but there's no doubt some people could be genuinely retarded enough to think that.
Mad Max RW said:Yup. Today it's hard to believe, but Daikatana had just as many apologists as DNF.
If the demo is any indication then I strongly disagree, the game is solidly poor. Not because of bugs, though it did crash on me, but because the mechanics, level design, and AI were bad enough that it felt like it was from the late 90's. It would have been a bad sequel had it been released in 1997, let alone today.Eternal said:DNF is pretty much the very definition of "average forgettable game."
Depends on the bugs. It's one thing to have broken quests and the occasional problem (seem or such) in levels, it's a completely different thing to have constant crashes to desktop and such.Verd1234 said:To be fair, it does make sense to be more tolerant of glitches in big, open ended roleplaying games, with many quests, inventory items, etc such as the Fallout games and less tolerant of such glitches in linear shooting games with significantly less complexity going on...and being in development for over a decade...
Marginally, the level design and AI are still garbage. That said, I did think that they hit some of the character on the head.Stanislao Moulinsky said:How much better would the game be if it hadn't the 2-weapons limit and rechargeable health?
brfritos said:The linearity, the lack of level design and the childish humor. This worked more than 20 years ago, but repeating again exactly the same way?