DirtyOldShoe
Some kind of lucky
I thought I was done being butthurt about f4, some thoughts on the latest "fixes"
- Fixed an issue where subtitles would occasionally not update properly
Pretty sure everyone unfortunate enough to buy this game experienced this. Not an isolated issue. I find it hard to believe that this was not mentioned with the 100 testers.
- Robotics expert is now usable in combat
Pretty big oversight on a rpg game, I guess the testers were to focused on 'pew pew' to notice.
Looks like 1/3 of the quests were broken, 75 quests total and 25 were broken? Those are not good numbers. Pathetic and embarrassing. I doubt many people noticed though, it is a 10/10 game after all. Totally playable.
- Fixed an issue where invulnerable characters would get stuck in combat
Don't have invulnerable characters, problem solved.
- Fixed an issue with Minutemen quests repeating improperly
That isn't a fix Bethesda, that is and overhaul. You saw how many people hate Preston and the shitty quests so you try to cover your shit work by labeling it a fix.
- Player can now build workbenches in their Diamond City house
Again, this is not a fix. You tried to balance your game by selectively removing functions, but it was a stupid idea, claw back your decisions Beth and call them fixes, anything to save face.
- Building wires no longer uses up copper
Magic. You know, the proper thing to do would be to balance you damn game so that a required component isn't impossible to get. Bethesda's quick fix solution. Remove the component from something that would need it. Also not a fix, this is damage control.
Many of your fixes aren't fixes, they are damage control and to make the game less shitty because piss poor development choices, you know the one thing you can't fix Bethesda? Making F4 fun, making the story not shit. One thing you can fix, is smacking Zenimax's hand out of your work, focus on content not on how many caps you will make. Ask yourself, why do people play your games? The answer is what you should strive to build with your next title.
- Fixed an issue where subtitles would occasionally not update properly
Pretty sure everyone unfortunate enough to buy this game experienced this. Not an isolated issue. I find it hard to believe that this was not mentioned with the 100 testers.
- Robotics expert is now usable in combat
Pretty big oversight on a rpg game, I guess the testers were to focused on 'pew pew' to notice.
Quest Fixes
- Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
- Fixed an issue where invulnerable characters would get stuck in combat
- Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
- Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
- Fixed an issue where killing a caravan would leave a quest open
- Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
- Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
- Fixed an issue where the player could get stuck exiting the cryopod
- Fixed an issue where the player could no longer get Preston as a companion
- In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
- Fixed an issue with Minutemen quests repeating improperly
- Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
- After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
- Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
- During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
- In "Confidence Man," Bull and Gouger can now be killed
- During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
- In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
- Fixed an issue with "Tactical Thinking" where leaving dialogue early with
- Captain Kells to reprogram P.A.M. could cause quest to not completely properly
- Fixed an issue where invulnerable characters would get stuck in combat
Don't have invulnerable characters, problem solved.
- Fixed an issue with Minutemen quests repeating improperly
That isn't a fix Bethesda, that is and overhaul. You saw how many people hate Preston and the shitty quests so you try to cover your shit work by labeling it a fix.
- Player can now build workbenches in their Diamond City house
Again, this is not a fix. You tried to balance your game by selectively removing functions, but it was a stupid idea, claw back your decisions Beth and call them fixes, anything to save face.
- Building wires no longer uses up copper
Magic. You know, the proper thing to do would be to balance you damn game so that a required component isn't impossible to get. Bethesda's quick fix solution. Remove the component from something that would need it. Also not a fix, this is damage control.
Many of your fixes aren't fixes, they are damage control and to make the game less shitty because piss poor development choices, you know the one thing you can't fix Bethesda? Making F4 fun, making the story not shit. One thing you can fix, is smacking Zenimax's hand out of your work, focus on content not on how many caps you will make. Ask yourself, why do people play your games? The answer is what you should strive to build with your next title.