Update 1.3 Lies

BGS has never been very good at patching, though I'm sure BS had some hand in releasing the buggy patch.

Aren't there companies that outsource their PC ports? I think Bethesda Softworks need to start considering this, if they are willing to part with that sweet, sweet cash money they made with Fallout 4 false marketing. And even then, whoever's fixing the games for them will probably start weeping at how clunky and outdated the engine is.
 
I seem to remember Todd saying that they developed mainly for the PC due to mod support which Bethesda's aware makes up half of the appeal for their games. What they need to do is outsource the console ports because they cannot patch three different machines at the same time, when they tried with Skyrim they ended up fucking every machine up.
 
If the bugs in Bethesda games are supposed to be features, I'd love to see their explanation for how me losing out on obtaining 3 or 4 unique items due to bugs is a "feature". Seriously, I've missed a few unique items simply because they won't spawn. As buggy as previous Bethesda games I've played have been, they almost never outright despawned unique weapons on me.
 
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Maybe they made a mistake and he meant, Fallout 4 was developed mainly ON the PC.

I just want someone to walk up to his face and tell him, "no shit". I mean, what are you supposed to develop a game on, a toaster? Though it would explain a lot about why Bethesda games are the way they are.
 
There is still very little doubt that Bethesda, at least the branch behind Fallout 3,4 and Skyrim, are Console devolpers, which havn't managed to get out of the closet yet.
 
There is still very little doubt that Bethesda, at least the branch behind Fallout 3,4 and Skyrim, are Console devolpers, which havn't managed to get out of the closet yet.
Agreed, but I can't imagine having to play BGS games on console without commands to get by all the bugged out crap. Not to mention they are limiting pc players as well now, I remember using tfc to get close to npc's that auto trigger a quest and disabling them and it told me "this is not valid behavior and will be ignored," that's the last time I played it.
 
Oh, right. Gamebryo console commands. Unlike Source console commands, which are typically utilised in messing around on hilarious second playthroughs of games that are functional, balanced and fun on release, Gamebryo console commands are available so that the player can fix the game themselves.

Maybe we wouldn't need to type in random arrangement of letters and numbers to be able to move out of a wall or make your buddies actually move in the correct direction if the game was developed so that you weren't stuck in a wall while your friends have no idea where to go next in the first place! If I wanted to type something in every five minutes to keep going, I would play a text adventure game, which would probably have more replay value than Fallout 4.

- Fixed an issue with Minutemen quests repeating improperly

Oh, holy crap, this actually got fixed. There've been reports that Preston Garvey is no longer yapping about new different quests that are the same and that he is actually giving new quests now.

So that's why they've been holding out on the GECK! It would be some bad publicity for Bethesda for a couple of fans to wrangle open the inner workings of their game and find out that it's half-complete, and that either they released the game with:

  • Preston bugged out so he wouldn't give the new quests properly, because Bethesda can't work out simple things RPG developers worked out decades ago
or
  • New quests coming in with a patch and calling it a fix as a cover-up, when actually Preston never had any new quests
Both of which is just as bad as each other. Either way, it's surprising to see that Fallout 4's release version isn't the complete version. At least, it's surprising to me, I guess most of NMA saw this coming from a mile away.
 
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