SuAside said:
UniversalWolf, how does him being a vamp and living in a world with werewolves and such make him being a sceptic odd?
[spoiler:ad17560cc0]Well, if he were a skeptic about UFOs and alien abduction (which I assume he is), it wouldn't seem odd at all, but a large part of the game is about how the PC becomes a vampire, and suddenly discovers that all sorts of supernatural things that were supposed to be myths are actually real.
Consider Professor Johanssen. Johanssen is a skeptic about vampires and werewolves and ghosts because there's no evidence to support the existence of such things. Except we know they're real, and that's why the first time you play the game, you never completely trust Beckett's skepticism. Beckett poo-poos antidiluvians the same way Johansson poo-poohs vampires, and for the same reason: there's no evidence.
I don't know whether I answered your question, but I think I answered my own.
Beckett's purpose in the game is to provide a confident, rational point of view the player can never completely trust. It's a very effective way to create story tension.[/spoiler:ad17560cc0]
Addendum:
[spoiler:ad17560cc0]I just thought of a way to explain what I'm talking about. It's not reasonable for Beckett to be ardently skeptical about antidiluvians because antidiuvians are purported to be vampires. Different vampires, yes, more powerful, yes, but ultimately just vampires in another form. Beckett does know that vampires exist. Even if all the mythology surrounding antidiuvians is hokum, the antidiuvians themselves could very easily be real. In fact, nothing in the game disproves their existence. It's not the same thing at all as being skeptical about, say, the moon being made of green cheese.[/spoiler:ad17560cc0]