V:TM - Bloodlines

FearMonkey said:
Re-installing now. O_o
*sigh*

Yup, reinstalling.
Never did finish that Tremere playthrough I was working on so this is good timing. :p
The Tremere chick was always my favorite. Tiny woman with awesome powers & looks great with a UZI. ;)
 
Nosferatu was my favorite in the Pen'n'Paper game, but in this I would say Malks are my favorite just because of the writing. Toreador is fun in this game too. :)

In fact, I think I'm gonna re-play a Toreador before I do the Tremere playthrough again. I'm not sure I finished that one either actually. Been a while. :p
 
Holy shit, I've played this game umpteen times and I had no idea it was possible to avoid fighting during the "A Bounty for a Hunter" quest.

[spoiler:2718ed5026]If you have a high enough persuasion, you've released Lily and told Vandal you would help him find a replacement blood donor for Lily, you do the following during your conversation with him. You ask about himself and he'll tell you he wants to help the disadvantaged. Then you mention he's disadvantaged himself and ask to hear his story. At the end of his story you should get a line of dialogue with the Persuasion font that morgues allow access for prosthetic research. Stanley seems interested and you tell him to see Vandal about it. Stanley runs off and you can rescue McGee at your leisure.[/spoiler:2718ed5026]

So awesome! :)

I just came across it in this playthrough as a Toreador as I have my Persuasion at 5. I haven't seen this mentioned in any FAQs or walkthroughs before. I'm curious if this was added as part of Wesp's PlusPatch or something. Dunno. Either way, so awesome. :)
 
UniversalWolf said:
Anyone have any general, non-spoiler comments on the new level? Good?

I'm still not there but apparently the quest starts after you complete the "More Fun With Pestilence" quest. Just got to L.A. Hub so I should get there pretty soon.
 
Okay, so I've completed the new quest called Night at the Library that was added back into the game with Wesp's Plus Patch 8.4. I was under the impression that all I had to do was beat the Plaguebearer quest to have the new quest available, but there's a second condition as well. You have to meet Gary first. Which is weird because who the hell hasn't completed the Plaguebearer quest by the time they meet Gary? :p

Anyway, here's my quick mini-review of the level. I am spoiler-marking the images, not just because they are large, but because I personally consider them actual spoilers if you haven't played through the mission yet. Part of the fun of new unexplored content is exploring it for yourself. But if you're curious, go ahead and check them out. :)

Here's the initial plot of the quest. Beckett wants you to look for his friend who went to do research at the library. He hasn't been heard from for a while so he's worried and sends you in to look for him. So you have to find a way in to the library and search for his friend.

When you first enter the library proper, you find the main entrance.

uejiuzl.jpg

Leaving the main entrance leads to the lobby.

hcdCQ30.jpg

There are two main rooms you can enter from the lobby, one of which has a lot of books.

lobVViv.jpg

There's a couple puzzles to solve which leads you to find a secret entrance with sinister and spooky lighting.

67V3DR0.jpg

And then you face a boss, defeat him, and get XP. So it's not a very long level, the Boss fight is fairly fun and the puzzles are cute and there is some pretty funny imagery along the way.

CIRzb0s.jpg

So, overall I would say it's a fun and interesting addition to the game. After playing it I'm not sure if it was removed because it wasn't finished or they just figured the game was long enough and having another boss fight so soon after the one you had to go through to get to Gary was too much. Either way, it's an interesting look as to some more ideas they were hoping to get into the game. If you've already played Bloodlines once or many times, I'd say it's worth loading up again to check it out. :)
 
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I wanted to try this game since release but 1 of 3 things allways happen..
1: I'm buying other games so this is not a prio.
2: I download it just to try it but i never install it.
3: I used a friends copy and it didn't work :P

Maybe one day..
 
FearMonkey said:
Okay, so I've completed the new quest called Night at the Library...So, overall I would say it's a fun and interesting addition to the game.
I skipped everything in your post except what I quoted because I don't want to know until I play it, but thanks for the review.
 
UniversalWolf said:
FearMonkey said:
Okay, so I've completed the new quest called Night at the Library...So, overall I would say it's a fun and interesting addition to the game.
I skipped everything in your post except what I quoted because I don't want to know until I play it, but thanks for the review.

No prob. I tried to keep it as spoiler free as possible. I wanted to, in fact, put the whole post in a spoiler quote, but then I couldn't spoiler quote the individual screenshots and I wanted to do that because of the size of the images and I think seeing what the place looks like is a spoiler too. Which I mentioned in my mini-review, but you probably didn't see it due to you not wanting to read potential spoilers. :p

But yeah, definitely worth playing through the game again to check it out. It's pretty interesting, IMO.
 
Oh great. I just finished my Toreador run last week. Time to play it again. :p

IIRC, 8.6 is the one where Wesp made some changes to who and what disciplines Beckett will teach you at a certain point in time in the game. Which makes me definitely want to replay it. But maybe not right now. :p
 
I'm in the midst of a new Brujah playthrough with the 8.6 UP.

First of all, I've waited long enough since the last time I fired up VtMB that everything is novel again. It's not the same as a first-time experience, of course, but it's still pretty good. My opinion is that if you've become so calloused to this game that you spend all your time running instead of walking, you ought to give it a rest for at least a few months. Brujah is the only clan I hadn't really tried before, and it's pretty fun. Not my favorite, but good. It's geared much more toward a "punch people in the face first and ask questions later" style of play, and that's not the way I normally go, but it's still likable. You're the same clan as Jack so it can't be all bad, know what I mean?

Right from the start I made the decision never to spend character points until confronted by a situation where I need to spend them. Often this has meant buying skills to be able to use books for more points, and has led me toward a less violent, more sneaky Brujah. I've barely touched my disciplines.

Another thing I did was to replace the background music in Santa Monica, Downtown, Hollywood, and Chinatown with silence. It's one of the strangest things about VtMB that the music (which I heartily approve of in almost all cases) is almost all too loud and there's no way to reduce the volume. No music in the hub areas improves the drama of the environment a great deal, since in the places that have music, it is much more noticeable and emotionally effective. As an experiment I also swapped the music in the Last Round from "Lecher Bitch" by Genitorturers (which is so loud it makes it hard to hear the conversations, doesn't seem to fit the character of the anarchs who hang out there, and I simply don't like), to an old instrumental Jimi Hendrix song called "Oddball." I think this fits the scene much better:

http://www.youtube.com/watch?v=DTi5lgkkByk

And it gives the Last Round a unique flavor.

I think there are several things I haven't figured out about the Elizabeth Dane mission. What exactly is the intended purpose of the cargo crane and the container? I played around with that for a long time, dropping the container in various places, but I never came up with a result that was all that spectacular. The best I got was cutting off the bridge area from the sarcophagus area so the cop patrollers wouldn't move between them. Also, is there anything particularly interesting that can be done by turning on the engines and blowing the horn? I've never noticed.

I haven't made it into the new library level yet, but I'll say something about that when I do.
 
Wish i could play it again.. alas i beat this game to death, can even remember pretty much all the quests. The first time i played the game with malkavian, the santa monica section was magical.

Nice composition from Jimi btw, never heard it before.
 
AskWazzup said:
Nice composition from Jimi btw, never heard it before.
It's from a session he recorded with Curtis Knight sometime around 1965, so it's like a fusion of 60s rock and Motown. He was still largely unknown at the time. Some great tracks in there, including this one called "Strange Things" that would fit VtMB perfectly:

http://www.youtube.com/watch?v=eYaMq3Ot5NA

Lyrics:

one dark morning in the middle of the night
two dead boys got up to fight

strange things
strange things

back to back they faced each other
drew their swords and shot one another

strange things
strange things

a sleeping policeman heard the noise
came and shot the two dead boys

strange things
strange things

witch on a broom!
noise in the room!
frankenstein!
said the vampire's comin'!

Seems like something Jack would find funny.

I'm just about to go to the library level. I have about 30 character points stored up. Getting to Gary's was a lot tougher than usual with so few points invested in combat and no Obfuscate discipline, but still not that hard. I used up nearly all my ammo for both the Glock and the Anaconda though.

EDIT: I got through the Library level. Pretty good. I would say it's not quite up to Troika game standard quality, but it's not far off; and considering the materials they started with and the design docs it's based on (it's a fairly complicated project for the first-ever new level added to Bloodlines), they did an outstanding job.
 
God damn it.. Spending cash on COH 2 just to spend 90% of my gaming time on this gem! Feels like i already missed out a lot of things after reading the last page alone!

And i must say the ghost quest is probably one of the most interessting quests i've done in a long long time!

The only 3 problems with the game is that it feels clunky and you get stuck every now and then so you have to use the console even with the UP. And last but not least.. The horrible characters you can choose. Wanted to make a Brujah but the male one looks like a gorila with something stuck up his ass wich ended with me making myself a psycho cheerleader... A big + for the funny dialouges tho.
 
Yeah, the playable character models are ridiculous, but you dont see them if you play in the first person most of the time.
Anyway Makta, my advice is - try playing the first few quests with different clans before going further. The writing highly differs between specific clans (especially Malkavians, lmao) so your experience might differ, based on the clan choice.
Just look what you might miss:
http://www.youtube.com/watch?v=ThyD2ikS9SY
 
SmartCheetah said:
Yeah, the playable character models are ridiculous, but you dont see them if you play in the first person most of the time.
Anyway Makta, my advice is - try playing the first few quests with different clans before going further. The writing highly differs between specific clans (especially Malkavians, lmao) so your experience might differ, based on the clan choice.
Just look what you might miss:
http://www.youtube.com/watch?v=ThyD2ikS9SY

Me? Restarting?... Never :wink: Restarted again yesterday and went with the a Ventrue even if it is far from what i was prefering it didn't look like 100% crap.
I did find some new skins but it didn't work so i gave up on that.
 
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