Van Buren screenies

Silencer said:
In a related story, now that you KNOW you'll beat VB graphically.... GET TO WORK on the plot and stuff, yo! :D
And an update on how much the new rig I've gotta buy to run it is gonna cost.
 
*sigh* Yes, I remember being kept from playing Morrowind a few months due to hardware deficiencies.

Time to get a job.
 
It is moments like these that can force a man to his knees, make him admit he's participating in the towns local sauna club and a few weeks later find him dehydrated in a dark corner with the title of champion in extreme eating.
 
Ok, don?t kill me guys, but the more I see from VB the more I think it had reasons why it was cancelled. I know those shots are from the tech demo, but for example compared those to the Troika?s tech demo... TOTALLY different league.

What little we know from the storylines and the overall gamedesign seems very good, but the technical side. Of course I don?t know the technical issues, nor what was the focus on the tech demo (if you tell me it was the visual side I?ll take the offer on the bottle of whiskey with a revolver and a bullet).

Concept art - fine (okay, more than fine marvellous!)

Game design (as in game mechanics and locations etc) - sounds ok.

Tech demo/engine - nothing has made go WOAH! Only the fact that it was a FO3!!!! (bastards for cancelling it!)


Compared to other tech demos and similar this looks a bit shite...


What do you guys/girls think?
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American idol forum
 
I'm not convinced, either. But hey, it's a techdemo, it probably would've still changed a whole lot.
 
It would have looked great if it had reached the final stages.. Just imagine those images with some better textures, a little more details on the chars and some motion blur and gloom FX.... man.. it would have rocked my dirty socks off... and forget that dialogue box!
 
IFoundMyHouseInFallout said:
Thos screens don't look very good. But as they are tech sreens the finished version probably would have looked alot better.

exactly, its seems a little to empty, and the models for the characters seems kinda weird. But I guess that if we ever were to see the final version of Van Buren I think they look much better in the finished version. thats never going to happen :D
 
I believe Troika's engine/graphics were more refined due to the fact they were interested in licensing out the engine as an extra revenue stream.

They were looking beyond simply the game.
 
Of course the final version would have looked different. That is natural because it was only a tech demo, but the quality of that demo (judging by the screens) looks quite horrid. In some screens it looks like interns-have-a-party-with-editor day. "Whee! WE KNOW HOW TO USE IT AFTER 5min!"

I would like to know...if "somebody" could lighten us with the wisdom of truth. What was the aspect the demo was focusing on? Gameplay, physics (combat), everything, graphics.

If it focused on gameplay it would explain why it looks like it does.

For horrids sake, if you show that to business men and say it?s going to be kickass game! Just forget the visual look in this demo. It?s going to rock! Trust meee! Hell even a fallout 1/2 mods look better than that.

/me hides from the mob
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Oregon medical marijuana dispensary
 
Graz'zt said:
I hope Herve Caen gets AIDS and dies a horrible death.

Dude, you totally insulted AIDS just now....

frissy said:
I would like to know...if "somebody" could lighten us with the wisdom of truth. What was the aspect the demo was focusing on? Gameplay, physics (combat), everything, graphics.

Gameplay. It was basically a tutorial for the player (presented as a "Vault training holodisk" for prospective Vault dwellers) to teach them how to move around, use inventory, skills, and combat stuff ... all without having it be a forced part of gameplay (like the Temple of Trials was in FO2). That way you wouldn't have to go through the tutorial each time you started a new game.

The tech demo is what the team (mostly Josh, the programmers, and an artist) put together by salvaging the Jefferson engine, adapting it to the new game rules, putting on some temp textures, all within a short period of time andwith no direction from anyone higher than the producers. Basically it was a "look, we can do this game, you dumbasses" presentation.
 
Frissy: They obviously haven't used FSAA or any shaders, genius. Not surprisingly, since it's a *pre-alpha* version of the game. In truth, Van Buren would have looked *much* nicer than, for example, Neverwinter Nights. Here's a better glimpse of Van Buren beauty:

album_pic.php
 
seankreynolds


Than you for answering my question. Now we know why.






Graz'zt

Yes, I know it doesn?t have FSAA or shaders, but those only help so much (shaders help a hellwawa lot, but..). But the question why it looked as it did was answered. It was done fast, and it was done "by the boys" (being the gurus, not meaning in a bad way, but something similar to the meaning of "boys with toys").
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Yamaha Cs2X History
 
to be fair, I think those pics were snagged off a 6600 gt, so I suspect a better video card would clean them up. The engine being used is getting pretty dated now too. I mean, remember, I don't think there was any signifigant graphical changes to it since Jefferson started. It isn't cutting edge anymore. It would have been something akin to the graphics of Silent Storm.


Also, the shot just posted is from much farther back with the camera from the ones taken.
 
Oh!!!!
Why, why IPLY has died together with Van Buren?
Why IPLY cannot make Van Buren demo's free?
:cry: :cry: :cry: :cry:
 
What the Froggs in Interplay did to us is heresy!!!! Those godless Heretics!

WHYYYY!!!!!!! Oh, Beth better pull some damn miracle, as they stated they wouldn't contniue, but they better pull some bloody bunny out the hat!!!

*Goes in a room and cries his soul out*
 
I want and I need .... :(

God I hope Bethesda does good (heh - whom I'm kidding. Morrowind with Guns will never be Fallout)
 
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