Vaults: Are they really crazy?

FO2, cus it was the first one I played, and therefore set the standard for me.
FO1 is similar, and I like the seriousness better, but it is just... too small. Even if it's not small, it shrinks compared to FO2, with its massive ammount of content (more game to play!)
(In fact, I very probably witnessed FO1 gameplay first, since I got aquainted with Fallout through a friend, and I clearly remember the blue-tinted caves, rather than the brown-tinted ones of FO2)

I am also a serious sucker for being allowed to play after end-game, I love the idea of being the one who did indeed save the world, even if it's utterly pointless :D Shame on you NV! And their rationale for forcing the game to end is just talk, cus they did include post-ending dialogue lines >:I
 
Agreed. However in terms of world Fallout 1 wins... Now I await some golden plated saviour who will add more quests and choices and characters and guns to the Fallout 1 game... It haunts me for ever... Fallout 1 Expanded Edition. I have to wait till I work out modding to make it.
 
If I'm not mistaken, that is the life-work of Sduibek, who I haven't seen around here for a while. He added the option to keep playing after ending in FO1 afaik, but I haven't tried his mod yet. I'm extremely patient with such :D
 
I'll try it. But I'll try make one myself. Just add quests, choices and characters. How hard can it be (very hard I know )?
 
Yeah, I've long wanted to mod around, I baaaaaaarely tried with FoT, because I desperately wanted to find a way to add the two demo-missions to the actual game, but nah, I quit like a quitter :D

I did "mod" Morrowind some, barely... :D enough to fix some journals, and I added several books to chronicle my amazing adventures once, that I then had to add to my inventory via console, and went around pusing it on various book-sellers :V

Oh, and I dunno why I keep forgetting, but I basically made a stand-alone "modern world game" out of Hearts of Iron 2, but I ended up eventually typoing myself into error-hell, and gave up...
 
You are living in a fantasy world, Dr Fallout. No such mod CAN exist for FO1, because no such CONTENT exists for FO1 to BE added to the game. F2RP is not some fancy new shit that killap made on a whim. It was deleted content that was ALREADY in the game files, but coded to not be present if you play the vanilla game. But through some loopholes, some areas CAN be accessed in the original game. Go to the map of The Den and instead of clicking the triangles to select West End of East End, press the number 3, and you will be transported to the unimplemented Residential District. It was in the game, the content was there, it just wasn't finalized and QA'ed and put into the final product. killap RESTORED all the content that was intended for the game but never made it to the final product, and large part of that was filling in the gaps, and tons and tons of bug tested, but incredibly little of the mod was any amount of "making new content". Thus why it's called the "Fallout 2 Restoration Project".

All this content EXISTED for the RP to reimplement because the game was such an ambitious project that never had the develop time to bring it all in. FO1, by contrast, was pruned over several years until we received the final product, which is as it was intended. There's an area that was cut from the game because it was deemed to be too ridiculous and not fit with the game's setting and in fact contradict the established information presented throughout the rest of the game... so it was removed from the game. It's alluded to in the game's files and by several NPCs, but unlike whole towns that were cut from FO2, it's not IN the actual game. Also, unlike the towns and quests removed from FO2, it wasn't removed for lack of resources to make it a reality. It was removed because THEY DIDN'T WANT IT in the game! There is no "expanded content" for modders to slap back into FO1. Even if there were, there is NOWHERE conceivably near the amount of content that could be "returned" to FO1 to rival the content of FO2..... vanilla. Let alone restored.

FO1 can never be as grand as FO2. It's just not possible, never gonna happen. Stop living in a lie you confuse for a dream. You can like FO1 better than FO2. There's absolutely nothing wrong with that. It IS a fantastic game! But these dreams of some modder coming along, 18 years later, and "finding" cut content to restore to the game that all told will make it just as big if not bigger than FO2 is a pipe dream.
 
Oh how you misunderstood me! For one, I prefer Fallout 2 in a greater sense, just Fallout 1 has a better world and two I'm talking about MAKING "NEW" content, not recovering it! I should have made it more clear. But alas modding in Fallout 1 is quite low... a pity that modding Fallout 1/2 is hard, yet requires little music and voice acting, while modding FO3 and NV are easier, yet require more voice acting.

And I do honestly prefer Fallout 2 overall... but Fallout 1 felt more connected and satisfying.
 
It is NOT hard to mod the old games. Anyone who can use MS Paint can make new models, there are assets that allow you to create new locations based on grids. The hardest part is really the coding. But that's pretty basic level coding. It's time consuming, it requires much attention to detail, and it's not part of a built-in engine for random dudes to modify the game at their leisure. But that doesn't make it hard. The modding tools for the modern games are ACCESSIBLE, not easier.

If what you want is new stuff, then I can't possibly imagine why you would want that. FO1 has great material, and just haphazardly throwing more shit in would defeat the purpose of its direct and concise story and setting. Best case scenario is you'd be asking for something like FOnline. Personally, I'd much rather see those OTHER ambitious projects that take the assets of the first games (chiefly FO2) and make ENTIRE new games out of it. Like MR and a few others I can't recall the names of. Those look great, and I really, REALLY wanna see them. But the key difference is that they would be fresh, new content, totally separate from the other games' stories. It wouldn't be more added to the game. It would be an entire new game.
 
Ah yes, that condescending attitude that I hoped, nay wished I would not be under the end of. Sadly twas a false wish. I am a random dude trying to mod things for their leasure am I? And I'll be throwing in random shit will I? Typical... the attitudes of some people here... so self-absorbed... try to understand it's not all about you.

And coding is the problem. I was never good at coding sadly.

And trust me, modern modding tools ARE MUCH easier. I know, I tried. And I agree with Mutants Rising, oh I am excited for that! Yes I would like to make new content but then you need a design team, or voice actors and stuff. Let's say I don't know anyone good enough.

Note: Sorry about my attack, it's just since I have joined the arrogance of some people have ASTOUNDED me. It's ridiculous actually and I read articles and sometimes just laugh at the hypocrisy of some posters. Overall I like thos forum and I am no cupcake but still... oh and it's worse when they start accusing Beth fanboys of being self absorbed. Please don't hold me as some asshole who hates the NMA and thinks they're all douches.
 
For expanded, i would be more interested by the most ambitious mods, like Mutants Rising or Van Buren, that add a new gameworld into the mix.

I am also less interested in seeing more settlement in Fo1. I would rather see more contents in existing settlements or some dungeon-like areas like The Glow.

In Fallout 2, there is many locations, but each location is its own world, with its own style, its own flair, at the expense of a more cohesive experience. You can add a few settlements and it would still fit provided each settlement has its own style.

In Fallout 1, the world is more cohesive, but independant locations aren't much unique. You have the village (shady sand), the town (Junktown), the City (The Hub). Necropolis is the "alien" settlement, but the ghouls aren't side additions, they are essential to the game, to emphasis that humanity will never be the same. Beside that, adding a settlement with too much style, but not enough legitimacy for the plot, would feel out of place. And adding a "normal" settlement would feel redundant with the three settlements first mentioned. Even Boneyard feels very redundant, after you visited them. Even the things of a partially settled locations, full of ruins is already covered with Necropolis. The location on itself doesn't feel to add much. It feels they made Boneyard just to introduce endgame factions, like the gunrunners, the children of the Cathedral, the followers of the Apocalypse and the unity, but not much to give the settlement a special flair. Not saying it is impossible to add a location that would fit, but it would be an harder task. Although, i said earlier, i wouldn't mind expanding the current locations, with more quests, factions or npcs.

Also, Fallout 1 is closer to the great war than other titles. It doesn't feel out of place to have less settlements in it. There isn't supposed to be thousands of vaults, and not all were already opened. (not mentionning those opened by the master army to make more smart muties)
 
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There's one thing that bothered me slightly though, with Fallout 1 - as well as FoT for the same reason - and that is a... poor? use of the map area. In Fallout 2, you explore the game world, from north to south, east to west. In Fallout 1, you mostly explore in a line north to south (And in FoT a line from east to west), leaving a lot of map-area un-used - and frankly, uninteresting to explore (Unless you have a serious hankering for random radscorpions)

Not a major problem, but - it always left me with a slight let-down once the game suddenly ends, and I still see these huge areas of black, unexplored map
 
Ah yes, the New Reno strip, a DIRECT LINE of many towns all the way to Reno. But ignore my expanded idea, what with MR and other titles!
 
Ah yes, that condescending attitude that I hoped, nay wished I would not be under the end of. Sadly twas a false wish. I am a random dude trying to mod things for their leasure am I? And I'll be throwing in random shit will I? Typical... the attitudes of some people here... so self-absorbed... try to understand it's not all about you.
Holy shit. Learn some self-awareness you hypocrite.
 
Ah yes, that condescending attitude that I hoped, nay wished I would not be under the end of. Sadly twas a false wish. I am a random dude trying to mod things for their leasure am I? And I'll be throwing in random shit will I? Typical... the attitudes of some people here... so self-absorbed... try to understand it's not all about you.
Holy shit. Learn some self-awareness you hypocrite.

Coming from you?

You realize I purposely put on a condescending attitude myself and I expected it was pretty obvious I was being ironic. If to you it wasn't then I apoligize and I will make it clearer... I'm not trying to sound arrogant now so don't mistake my last sentence as insulting.

But really, Holy Shit? Do you have to take it there? It's not that big a thing when so many others do it.
 
Just because other people lower themselves to a level of obscenity with their conduct does not make an addition to the mix any less toxic or despicable. Saying "so many other people were doing it, why would me doing it seem like a big deal" ignores the entire concept of acknowledging you as your own individual. Or do you prefer to be molded into the indistinguishable blob of the collective and forgotten of your own identity? Cause I don't do that. I look at responses on a person-to-person basis.

Just cause there's trolls out there doesn't mean one ought waive away instances of trolling. Just because there's belligerent drunks in many places doesn't mean my response to a belligerent drunk should be softened. People incapable of restraining themselves on this site and acting like reprobates doesn't make someone coming along and (ironically or sincerely) acting profoundly douchey any less of "a big a thing".
 
I see... all I really get from that 'scolding' is that if you act like a douche, who cares, yet if I do I better not make it seem like I'm not doing anything wrong.

I get your message but it's kind... well hypocritical. The thing is I won't argue anymore, I agree with many things you say (not all). And what's with the obscenity thing? I mean my last line like, 'really you have to add swearing just to exagerate your statement? A lot of people are condescending here so I don't see what's wrong... especially because no body notices (cough*wrong, why does the NMA have a bad reputation).'

Again I hope you won't hold me up as a NMA hating douche, I like this forum and website and I agree with those so called NMA assholes. I would be proud to be reffered to as one.
 
You call me a douche and you call my tone condescending, but that's all in your head. There's nothing hypocritical about what I'm saying. HENCE: "learn some self-awareness". I wouldn't be advocating the lesson if I wasn't regularly partaking of it, myself.

And if you HONESTLY would feel pride to be likened to the assholes that run amok on this site, and not the voices of reason, or the cool guys, or the guys who from time to time are pretty decent... then all I've got for that is a reiteration of: "holy shit".
 
You keep mistaking what I say. Do you read my posts proper? SO CALLED!!! Got that? SO CALLED!!! That means they're not actually assholes, just the are seen like that by the wider community. Sorry it's just that last sentence kind of got to me.
 
Hmm... I suposee if you want 'kewl' and 'awsum' then yeah have loads of random vaults but I prefer the idea of sensible and realistic experiments. Call me boring but I disliked the over-the-top experiments in Fallout 3 and slightly NV. The government isn't THAT stupid! Most FO3 experiments are just too goddamn dumb and expensive. Like seriously... the puppet one (I admit it was more of a joke)? And so many other expensive pointless vault ideas. It's my opinion really. BUT back to actual evidence. Fallout 3 is the only legitimate (NO BIBLE, it has to be a game) introduction of bizzare vaults that are furthered in NV to a lesser degree.
I agree with you wholeheartedly. Fallout 4 will likely introduce even more over-the-top, annoying experiments.

That, and the newer games have the vaults unbelievably concentrated in one area. Six vaults in the vicinity one city? Ridiculous.
 
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