I always wondered to understand the capacity of the vaults. In the classic game setup, they typically have 3 floors, where only 1 is residential, with, what, 5 rooms? what's that, five families? Ten-twenty people?
Obviously, this is "symbolic", and meant to be experienced as if timed with a hundred, at least.
What is the lore capacity for such a vault, a thousand people?
Corrections, it was 8-10 rooms, not 5, and yes, they were designed to hold an occupancy of 1000 dwellers. Obviously, unless they're BIG rooms, 10 or 5 won't make any difference to reach the necessary 1000 occupancy. But like you said, they were supposed to be "representations" of the overall shape of the vault. Not absolute and precise depictions of them. That's the only reason I let the map sizes of the modern games slide; because it's the same concept. They're showing what "represents" the total regions seen on the map, but if you pay attention, you'd realize they're far, faaaaar too small. Same as it was with the classic games' vaults. Pay attention, and you'd realize there's no way you could comfortably stuff 1000 people in those small spaces.
The problem I have with the modern games' vaults (their visual design, not their concepts) isn't a lack of rooms and them not being big enough, but that they look ENTIRELY different from the classic vaults. Doors that open inward, not outward. The Medical deck isn't near the top of the vault. There aren't central elevators that lead to levels. They could be just as small and clearly not present a vault with a believable capacity for 1000 occupants, and I wouldn't really have minded their appearance if they were modeled after the originals. But no, they had to go and do something different. =/
The Beth vaults also bothered me because they were "open ended", I guess this allows you to imagine more rooms, for more residents, but even so, the structure of them dissuades this, having this very minimal "main hall" with the overseer right up there, it creates the impression that you really DO have access to most of the vault, while at the same time littering it with inaccessible doors supposedly leading to further compartments (presumably residential)
At least in the classic games, the vaults are shown in their entirety, even if they are 1/100th of a credible size, you just have to use your imagination. I
really dislike "inaccessible" as a rule (and what the hell is with all those inaccessible manhole covers!?)
Despite the difficulty in making all this make logical sense, I
like the idea of the vault, we all do, it's alluring, the whole sealed in, isolation thing - no sunlight, the added effort needed to make society run as normally as possible. I like to imagine these "floors between" also, that there are indeed many floors, vast corridors, and probably quite the repetitive layout. Something comparable would be the layout of a modern residential sky-scraper (albeit with much smaller apartments, I guess)