videogaming247 interviews Todd Howard

Correct me if I'm wrong but wasn't Tactics the most preordered game at the time.

It was the most preordered Interplay game at the time, and probably stayed that way unless Throne of Bhalls beat it. That's unlikely though, since Fallout Tactics outdid Shadows of Amn.

That in fact they were making part 2, but after tactics came out they canned part two because of fan protest?

...and it was canned because Interplay were well and truly fucked by mid 2001. They canned Torn, got taken over by Titus, got sued by Bioware, lost NWN publishing rights, and killed off their strategy division, 14 Degrees East, along with Tactics 2. The only thing left to do was to sell off IPs and studios left and right, kill Black Isle and eventually Digital Mayhem before imploding.

Funny thing is, right now, FOOL looks like a better prospect than Fallout 3, simply because it couldn't possibly be worse. Who'd have thunk it?
 
Section8 said:
Funny thing is, right now, FOOL looks like a better prospect than Fallout 3, simply because it couldn't possibly be worse. Who'd have thunk it?

I'm also looking forward to FOOL just to see how it turns out. Also, Interplay should almost be out of debt maybe they will make other games before FOOL comes out. However, like blizzard had World of Warcraft as a money cow guess FOOL will be Interplays if it does good.
 
Vasuki said:
That in fact they were making part 2, but after tactics came out they canned part two because of fan protest?

It was not canned because of fan protest, it was canned because Interplay was being an asshole - and in financial problems.

But fan protest? Typical goddamn anti-NMA propaganda.

Here is what Odin said when it became public knowledge that Tactics 2 was cancelled and the way Interplay treated Micro Forté became public: "Our heart and soul go out to the Micro-Forté team that have done a great job on Fallout Tactics and have also done a great job at interacting with the fans!!" and later "We here at NMA hope Micro-Forté have a smashing success with the upcoming MMORPG, and we hope to hear more from them (ala FOT2 style)!!!"

Fan protest?

That must be one of the most hilariously insulting pieces of misinformation that people like to repeat about us that I've ever read, together with "NMA hated Van Buren until after it was cancelled".

Section8 said:
It was the most preordered Interplay game at the time, and probably stayed that way unless Throne of Bhalls beat it. That's unlikely though, since Fallout Tactics outdid Shadows of Amn.

Maybe you remember the details because I forgot, Section 8. This was back in the days when Interplay was running Interplay Store online, right? Could you only pre-order Tactics from there? Because I don't remember if Tactics was "most pre-ordered in Interplay history" or "most pre-ordered in Interplay Store history"

Section8 said:
Funny thing is, right now, FOOL looks like a better prospect than Fallout 3, simply because it couldn't possibly be worse. Who'd have thunk it?

FOOL looks better because its boss is an original Fallout developer who is passionate about gathering an excellent team for his MMO.

I only know the names of two people working on FOOL, and I already think they have a better team than Bethesda.
 
Brother None said:
FOOL looks better because its boss is an original Fallout developer who is passionate about gathering an excellent team for his MMO.

I only know the names of two people working on FOOL, and I already think they have a better team than Bethesda.
Same here.
 
We here at NMA hope Micro-Forté have a smashing success with the upcoming MMORPG, and we hope to hear more from them (ala FOT2 style)!!!

As a side note that MMORPG was only canceled late last year.

It was not canned because of fan protest, it was canned because Interplay was being an asshole - and in financial problems.

But fan protest? Typical goddamn anti-NMA propaganda.

Qft, although the complaints against setting issues and lack of stability pre-patch on the Tactics centered fansites (Vault13 and DAC) might helped a bit.

"NMA hated Van Buren until after it was cancelled"

I still find fascinating how we got everything that could be found of Van Buren if there was so much hate. I had this discussion on RPS just a couple of weeks ago, how the views of Saint, Rosh, DarkUnderlord and a couple of gamefaq kids suddenly became the NMA standard of the time, with thousands of readers and comments being posted is still puzzling to me.

There were localized criticisms too, Per made some good points about the skills changes, but hate?... That's quite Orwellian, deserved some scientific study even.

lost NWN publishing rights

They got quite a lot of money for that, but never got back the 14 million that was rumored to be their investment on the game at the time. That helped forcing the bargain sale of the Matrix game and series too, one day someone should write a book on those days at Interplay.
 
Maybe you remember the details because I forgot, Section 8. This was back in the days when Interplay was running Interplay Store online, right? Could you only pre-order Tactics from there? Because I don't remember if Tactics was "most pre-ordered in Interplay history" or "most pre-ordered in Interplay Store history"

I guess it would have to be "Interplay Store History". You would have been able to pre-order it just about everywhere else, but that's really the retailers concern and I can't see a way (or a reason) for Interplay to get those figures.

That must be one of the most hilariously insulting pieces of misinformation that people like to repeat about us that I've ever read, together with "NMA hated Van Buren until after it was cancelled".

Duh, if you dare question something, you hate it. Or so sayeth the Church of Bethesdology. The other thing most of these clowns forget is while there was disagreement between fans and parts of JE's vision, at least he fucking had one - and the balls to discuss it. Therein lies respect for the man.

As a side note that MMORPG was only canceled late last year.

Yep, the project itself was canned after a rocky career. At one point it was going to be a flagship Xbox Live title, but never got there. However, the technology behind it is going strong, and Microforte were the developers of Kwari, the FPS with the "play for cash" gimmick, though most of the Tactics devs found their way over to Irrational AKA "2K Australia".
 
By the way, the plot of Tactics 2 was better than FOT's, and definitely better than FO3's as well. Hell, the mutated GECK idea was actually better than FO2's plot too.
 
Since we're on the Tactic's now...
I really wouldn't mind FOT 2. POS 2- no way in the hell, but Tictacs, even if fed-up FO lore here and there, was still a fun game to play and it didn't pretend that it's FO sequel

Hey, that Mutant Crocodile kinda reminds me of Deathclaw
 
Even the fascist Midwestern Brotherhood of Steel, while still silly at times, was better than Bethesda's lawful good version.

As far as main plots go (gameplay aside), for me the order is FO1 > VB > FOT2 > FO2 > FOT > FOBOS. I don't know the main plot of FO3 yet, so I didn't put it there, but I expect it to be somewhere between FOT and FOBOS or (at best) between FO2 and FOT.
 
I liked the Brotherhood of Steel from Fallout Tactics. They are not the goody-goody two-shoes from Bethesda's Fallout 3. They are a splinter group, but you still could see the BOS in them. Their way of acting was pretty realistic too -
"Ok, here how it is: If you join us, we are going to protect you and give you some tech, but you must give us part of your food, your water, your young and inform us about any tech you find. If you refuse, we're not going to impose it on you, but you are on your own the next time raiders come crashing your walls."
 
The general idea of the Midwestern BoS (which came from Chris Taylor) was OK, but it was poorly executed in the actual game.

If the original BOS is like the Knights Templar, the Midwestern BOS is more like the Teutonic Knights.
 
People should stop stuffing the BoS into games just because it's called Fallout. It's not like the two are inherently linked.
 
Brother None said:
People should stop stuffing the BoS into games just because it's called Fallout. It's not like the two are inherently linked.

It's like Star Wars and the Jedi. For some reason, people think that you cannot have something with Star Wars on it without slamming Jedi into it's every orifice.

While it's true that the Jedi are a memorable part of the Star Wars universe, it has many more facets that I find much more enjoyable (Can anyone say X-Wing and TIE Fighter?).

Same is true for the BOS and what Bethesda is doing with them is just sheer laziness on their part.
 
generalissimofurioso said:
Brother None said:
People should stop stuffing the BoS into games just because it's called Fallout. It's not like the two are inherently linked.

It's like Star Wars and the Jedi. For some reason, people think that you cannot have something with Star Wars on it without slamming Jedi into it's every orifice.

While it's true that the Jedi are a memorable part of the Star Wars universe, it has many more facets that I find much more enjoyable (Can anyone say X-Wing and TIE Fighter?).

Same is true for the BOS and what Bethesda is doing with them is just sheer laziness on their part.

If one makes an RPG set in the Star Wars universe, then force-use and Jedi are pretty much a requirement to ensure that it isn't just a generic sci-fi universe. A better example, for your purposes, would be the Empire, which isn't a requirement.

Also, the mythology of Star Wars states explicitly that Jedi or equivalent are ubiquitous. Given that galactic travel is also easily available, then it makes perfect sense that the Jedi - self-styled galactic guardians - are everywhere.

The Fallout universe was never about the BOS; they were never absolutely central, and so could be replaced. Moreover, travel is restricted, and it is explicitly stated in the lore that the BOS is an insular, self-serving, regional organisation, so the existing mythology can easily explain their absence.

Furthermore, the relocation serves very little purpose if all of the pre-existing elements are simply transposed across the country.
 
I think Jedi-to-Star Wars would be better compared with vaults in Fallout. Sure, it's not essential lore and you could have a Fallout game without vaults, but just like the Jedi in Star Wars, they are too central in the lore to ignore, and it makes sense for them to be everywhere.

The BoS are more like name-some-alien-race in Star Wars. The Wookies, perhaps. They're there, they're cool, but they don't have to be in every product. Doesn't even make sense if they are.
 
Brother None said:
It was not canned because of fan protest, it was canned because Interplay was being an asshole - and in financial problems.

But fan protest? Typical goddamn anti-NMA propaganda.

Not to mention that blaming the fans for the non-surfacing of supposed good products has never made any sense at all.

Manufacturer: "The poor sales of Shitcake Pudding have forced us to cancel the launch of Yummygood Pudding. Yummygood Pudding would have been awesome and we'd probably have given it away for free, but we didn't get support for it. We'll keep selling Shitcake Pudding, though."

Journalist: "Damn the buyers of Shitcake Pudding for not buying enough of it! If they had only given up more money, the rest of us would have had Yummygood Pudding now! For free, because he said so! Fuck you, pudding fans, fuck you!!"

Briosafreak said:
There were localized criticisms too, Per made some good points about the skills changes

Could you be thinking of someone else? I remember considering the skills changes, but not actually posting about them. I think this was during a time I wasn't posting regularly.
 
Could you be thinking of someone else?

Ye, it was DarkUnderlord. You did gave a few interesting ideas on the setting and mechanics after the end though, when you came back. Sorry about that.
 
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