dirtbag said:
I have no idea how the encounter thingy is programmed, if in mountains there is more or so.
But I know around Hub you will see Hub scouts, around Junktown the Junktown scouts, around Military base the super mutants, around Shady Sands some caravans always heading for S.S, around Necropolis Zombies Scouts (I think they are called that), and at the coastline peasants getting attacked by raiders. Also in the desert between BoS and Military Base you often meet that traveling musician too.
In city squares (not real locations, just the squares with city as background, there is a lot around Boneyard and Necropolis (well DAHH!!!) and one single square in the middle mountain) you will almost always only encounter those gangs in blue jeans. Or some rats.
Well, in fact it is quite easy to change the type of random encounters and the chance of getting them by editing a single text file. But I guess this is a topic for the modding forum.
Anyway, what I'd like to see changed from F3 (I don't mention better dialogue and story, because it's obvious):
1. Less obvious choices, more complex quests, and less black&white morality (one bad guy, one good guy. Kill the bad guy to gain positive karma, kill the good guy to get the negative one). Also quests should have some consequences, not only for single NPCs, but also for the whole town and for PC's relations in other towns, with other people.
2. Larger, more interesting towns with more quests. Plus towns that interact with other towns by trade and politics (like F2). It'd be best if towns changed overtime to reflect your quest choices.
3. More spacious world, with travelling taking longer, but where you can get a car and drive, fighting off gangs, a la Mad Max 2, or Interstate (as someone mentioned already). You should also be able to be hired by a caravan (like original Fallout games), which should be bigger than one brahmin, one guard and one merchant that always gives you his silly shop-talk, or whatever. And you should be able to travel with something like a wasteland taxi (like in Morrowind you could use a boat, or a strider-thing). Oh, and less scorpions and other encounters. It's a wasteland. It should be desolate. Oh, and I DON'T want a F1/F2 world map. In fact, what I always wanted for these games was to wander through the desert and finally see the walls of a city. I once had this feeling playing Morrowind and that was awesome.
4. Less guns, way less ammo, more melee weapons. Less power armour.
5. New factions and new interesting NPCs. No BoS, no Enclave, and above all no Supermutants.
Well, five is indeed too little.
6. More ways of using your skills directly (like hacking computers with science, and lockpicking door). More versatile Repair.
7. More radiation, which would be indicated only by Geiger counter's throbbing, and not with big red flashy letters.
8. Eliminate the tips from the dialogue, which say that your speech is being tested, or that you're using a particular skill, which means automatic success, etc.
9. More explicit sex. I mean, the game's already got the M rating, so why not do things like e.g. in The Witcher? There, when you sleep with somebody, at least you know it.
10. Clothes that you can wear under your armour (like in Morrowind), which depict your social standing and modify people's reaction towards you.
Etc.