Vote for your top 5 changes from fallout 3 to new vegas

Discussion in 'Fallout: New Vegas Discussion' started by monkeyman, Jun 23, 2009.

  1. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    Looking at Fallout 3, I'd rather it to be a decent good-for-one-paythrough type of game instead of a half-assed sandbox game with poor gameplay, terrible storyline and dialogues which will linger on among the masses.

    It's just a matter of taking a down to earth approach on what you can and can't achieve in given time with given resources. Making a big world filled with *interesting* content is a very difficult goal to achieve.
  2. marko2te

    marko2te Look, Ma! Two Heads!

    Sep 24, 2008
    1. Better story, dialogs, quests and choices and consequences.

    2. Rebalanced SPECIAL, VATS, equipment, karma, skills, perks and return of traits

    3. Better NPC-s with unique and interesting personalities and appearance.

    4. Interesting and realistic world design without filler combat and repetitive dungeons.

    5. Mark Morgan making the soundtrack.
  3. dark water

    dark water First time out of the vault

    Jan 22, 2010
    (0) Better writing and dialogue. (Guess this is supposed to be a given)

    (1) Better character development: slower leveling, slower gain of equipment upgrades, more meaningful choices from SPECIAL and skills, etc.

    (2) Damage threshold system was missed in Fallout 3 version of Gamebryo engine (oddly, I've heard Oblivion's version had it with some shield effect, but was taken out).

    (3) A good fast travel system was missing in Gamebryo engine

    (4) More difference between the way melee and ranged attacks are handled. (Or maybe less, since targeted shots in melee would have been nice.) Anyway, melee in Fallout 3 was poorly handled.

    (5) If the game comes out poorly balanced in simple mechanics like weapon or creature stats (possibly from rushing it out), then at least one highly intelligent person should be kept patching actual gameplay for some months, if not longer; and not have everyone working on more DLC's for sale. (Modders can theoretically do this, but something like 1% of players are ever going to first find a good set of mods, and then get them to mesh together well. Even then, most other mods will be designed around the official released version, and won't blend together well.)
  4. PastaMasta

    PastaMasta Mildly Dipped

    Sep 25, 2008
    1. Not total bullshit plot.
    2. No more fucking enclave.
    3. Return of the Highwayman!
    4. Set possibly before fallout 2?
    5. Better soundtrack.

    I could go on forever. Not exactly realistic but it's just what i'd want.
  5. leirbag23

    leirbag23 First time out of the vault

    Jan 26, 2010
    1. Weather effects. Definitely. I had already been expecting this in FO3, and was disappointed when it didn't deliver.

    2. Retarded main character. It was hilarious in FO1 and FO2, and should come back in FO:NV

    3. If it's an FPS, I'd like the game to have more than a half dozen voice artists. If not, then bring us the occasional talking head with celebrity talent, like in FO1.

    4. Modular clothing and armor. I can't stress how much I'd like this. I love customizing my character's looks, and with the many clothing permutations, it would make random characters look more... random.

    5. I love FO3, but I prefer an isometric perspective. I drool at the thought of a game with FO1 - FO2 gameplay, state of the art graphics and the stuff i mentioned above.
  6. xdarkyrex

    xdarkyrex Vault Senior Citizen

    Aug 28, 2006
    First of all, hiiiii, long time since I've been around :)


    top 5?

    1. combat outside of VATS should be even more hampered by low stats (as opposed to less). This makes VATS more crucial, and FPS play style less effective (sniping with a laser rifle and 0% energy weapons skill is a complete design failure). Also, body part targeting with melee. I mean, how the hell did they mess that up?

    2. Good facial animations and body language that help create emotive situations between characters (it goes a long way, and doesn't even require them to be good at writing!). A shortcut, perhaps, but it could help, as in many games this helps artificially expand on character memorability. Mass Effect 2 would be a perfect example of how this could be handled.

    3. More consequences. Just plain more consequences. Consequences in economics are known as 'opportunity cost', they define the secondary (and sometimes most important) value of choices. A choice is defined by two factors... what you gain, AND what you now CAN'T gain. Without both aspects handled robustly, the choices will always ring hollow. As for the choices, please please PLEASE un-simplify them. Moral ambiguity much?

    4. More expansive importance and implementation of statistics and SPECIAL, above and beyond what as been done in any Fallout. Obvious examples include retarded dialogue, but this also includes, for example, new target locations in VATS as your skill in doctor/first aid go up (it would be awesome to be able to attempt a kidney punch if you have enough doctor skill and perhaps the Anatomy perk). A natural bonus to energy weapons when your science skill is increased. Limb damage should be FAR more severe, stuff like that. This complaint has some overlap with my #1 on this list.

    5. lower quality equipment drops, increased lighting effects and weather, weapon mods, armor skill stats, possibly the merging of energy weapons and science skills (energy weapon usage should be a mix between your science skill and relevant small or large guns skill), varying degrees of ability to see in the dark (with night vision and thermal vision and all that), and a million other 'small' complaints. Just, generally, more expansion of the things that Bethesda seems to focus on, as they seem to have a knack for presenting new ideas (even if they suck at preserving old ideas). If you're gonna ask for stuff, it might as well be things that you think might happen. Right?

    This post feels a bit disorganized, but expanding upon it sounds like a job for an essay, and I have a school essay to write right now :P
  7. Jet1337

    Jet1337 It Wandered In From the Wastes

    Aug 27, 2009
    1. Less bugs

    2. More enemy types

    3. Upgradable weapons

    4. Vehicles

    5. Or I can wait for Rage...
  8. chankljp

    chankljp First time out of the vault

    Sep 3, 2009
    Changes I want:

    (1) Endings that shows me the effects my actions have on different communities and factions.
    One of the things that I enjoyed most about all the older Fallout games that I played is how it shows you the effect of the things I did during the game. Sometimes the endings were completely unexpected (Examples: Broken Hills and New Reno if you become the Wright's Made Man). This is one of the things I find most disappointing about Fallout 3. In fact, I wrote my own endings and posted them on (Please come by a take a look!)
    Anyway, I just hope New Vegas will give us the traditional Fallout style endings.

    (2) Better Quests
    The side quests that the old Fallout games had made sense in the post nuclear war setting. They shows you the political and social struggles that people are dealing with. But some of the ones in Fallout 3 were just... (I can accept someone hiring you to recover historical artifacts, but limited edition soft drinks?) Anyway, I just hope both the main and the side quests get better.

    (3) Better Story
    Please don't give us another Tenpenny Tower or Vampire quest. I understand that they tried to give us a sense of unforeseen consequences but the result was just bad.

    (4) An economy that makes sense
    If they are going to create a town or a settlement they should also show us how it supports itself. Farming? Trading? Industry? Research? I don't want to see some communities with 2 people in it and produce nothing at all.

    (5) Interesting and well developed Factions
    Since this game will be based on factions fighting each other. They should show us the reason why they are worth fighting for and the problems that each of them will bring to the world if they win the conflict. For example:
    New California Republic -
    Pros: Bringing democracy and civilization to New Vegas. Have good experiences with rebuilding and developing towns.
    Cons: Capital is far away, doesn't understand the needs of the locals. Semi Imperialist expansion policies.
    Ceasar's Legion -
    Pros: Bring wealth and glory to it's members. Encourage strength as a social value.
    Cons: Slavery, brutal serfdom for local population, little political freedom.
    The Locals -
    Pros: The true owners of New Vegas, understand the problems that they are facing and know what they need.
    Cons: No plans for the future. Only interested in short term survival.

    So here are my ideas. What do you think?
  9. Falloutsurvivor

    Falloutsurvivor First time out of the vault

    Feb 9, 2010
    i hope they wont use fallout1-2 third person view.

    it break the immersion in my opinion.

    and they are using the fallout 3 engine so.

    and hope it is open world.

    well i want a fallout 3 with better story and more immersion.
  10. UnidentifiedFlyingTard

    UnidentifiedFlyingTard Vault Fossil

    Mar 12, 2009
    Fallout 1 and 2 are far more immersive then Fallout 3.
  11. Falloutsurvivor

    Falloutsurvivor First time out of the vault

    Feb 9, 2010
    this is your opinion.
    don't state it as fact.

    I found fallout 3 more immersive.
    but its only my opinion.
  12. TailSwallower

    TailSwallower First time out of the vault

    Feb 9, 2010
    Even though it would make my pants happy, I'm not going to vote for a top-down isometric view... I'm going to be realistic.

    1. Storyline and dialogue that is up to the standard of the original Fallout games.

    2. Third-person view that works. I used and much preferred the third-person view in F3, but was constantly annoyed at how difficult it was to shoot and loot in third person. I'm not surprised that Bethesda did a half-arsed job of it, but I hope that Obsidian have time in the development schedule to improve it.

    3. Make the game more of a challenge. Between the broken S.P.E.C.I.A.L. & Skill systems, the abundance of ammo & caps and the Pipboy-pause, Fallout 3 was far too easy. Hardcore mode sounds like it's going some of the way to fix this, but I would still love to see the S.P.E.C.I.A.L. & Skill systems reworked.

    4. More varied & interesting Perks. I haven't actually done the math, but it feels like 80% of the perks in F3 just increase one or two skills by five or ten percent. Not to mention the perk that adds a possible 10 more points to S.P.E.C.I.A.L.
    How unimaginative can Bethesda be?
  13. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    You're quite wrong, dear boy.

    I found it pretty hard to get immersed in Fallout 3 due to things like:
    • Teddy Bear Launchers that can decapitate people.
    • Aliens being "canon" and not just an Easter Egg.
    • [INTELLIGENCE] So you fight the good fight with your voice?
    • Behemoths that attack you for teddy bears.
    • Shitty animations (don't even try telling me this is opinion).
    • Shitty voice acting (don't even try telling me this is opinion).
    • Shitty story.
    • All of this thread.
    There's really no argument about it.
  14. Falloutsurvivor

    Falloutsurvivor First time out of the vault

    Feb 9, 2010
    this is yet again your opinion.

    why are you tryed that hard to convert me to your opinion?

    grow up my friend.
    opinion are opinion, not fact.

    and i said it was MY opinion that fallout 3 was more immersive.

    and this is not a fallout 3 hate thread.
    you hate it and we get it.
    change the CD.
  15. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    If I knew what this meant... grow up your friend? How would I grow up your friend?
  16. Falloutsurvivor

    Falloutsurvivor First time out of the vault

    Feb 9, 2010
    what are you trying to do ?

    i forgot to put an *,* .
  17. NFSreloaded

    NFSreloaded Still Mildly Glowing

    May 5, 2009
    Pointless discussion is pointless.

    Just live with the fact that Failout fans are also on NMA and soon take over from us, Fallout fans.
  18. Falloutsurvivor

    Falloutsurvivor First time out of the vault

    Feb 9, 2010
    well its a sad view you got here pal.

    cheer up :mrgreen:
  19. waldo

    waldo First time out of the vault

    Nov 21, 2007
    - Add the ability to play through as a non combatative character

    - Rebalancing: You should not be able to finish the game having 100% in every skill and 10 points in SPECIAL. There is zero character building in FO3 and it is far too easy

    - Turn off the slow motion deaths in VATS, this got very old very quickly.

    - Borrow some of Bioware's voice actors

    - Fix the godamn broken game engine
  20. Old Fatass

    Old Fatass First time out of the vault

    Feb 16, 2010
    1. Bigger Map
    2. More side missions
    3. Longer campaign story
    4. More guns, armor etc.
    5. Characters move more naturally and also move when you talk to them (A bit of hand gestures, more body loanguage etc.)