still it feels wrong with Moira but that has more to do with the fact that Bethesda isnt really good about choices and its concequences. Would have made much more sense if Moira died with the others in Megaton so that you have to deal with the fact that you both 1. cant finish her quests anymore and 2. cant use her as merchant anymore. But making her a ghoul that "survived" Megaton ... well its just a easy way. To easy in my eyes. But thats probably a matter of taste.
5 things to change. Well where to start
1. The plot and story. It should make more "sense" and have les plot holes
2. Characters and NPCs should be better and more interesting
3. Settlements and Towns should have actualy better defences and just different in general (I would like less "cities" but biger ones that do not look like 5 raiders could kill them)
4. Better working weapons. Quite a lot of them had strange functionality in Fallout 3 like the Sniper. I am not sure if it have been bugs or if it was intentionaly but if I have 100 with small weapons, the sniper perk and what ever else is needed I want to f**** damn HIT what I have in my scope!
5. Make Powerarmor, real Powerarmor. Simple.
5 things to change. Well where to start
1. The plot and story. It should make more "sense" and have les plot holes
2. Characters and NPCs should be better and more interesting
3. Settlements and Towns should have actualy better defences and just different in general (I would like less "cities" but biger ones that do not look like 5 raiders could kill them)
4. Better working weapons. Quite a lot of them had strange functionality in Fallout 3 like the Sniper. I am not sure if it have been bugs or if it was intentionaly but if I have 100 with small weapons, the sniper perk and what ever else is needed I want to f**** damn HIT what I have in my scope!
5. Make Powerarmor, real Powerarmor. Simple.