Wasted Potential

Playing on Survival, I have to shoot Super Mutants in the head with about 100 bullets before they go down. I am thinking of downloading the mod where they make Survival more lethal on both sides. This is just fucking dumb.


Also in another instance of Melee just sucking in FO4, you can only apply 1 mod to melee and unarmed weapons. It's just stupid.
It seems increasing the difficulty just turns enemies into refrigerators rather than making the game more difficult. It's an ammo waste.
 
I've been doing pretty well on Survival but the enemies still take a lot of bullets to go down at times. Stealth, Mister Sandman, and a few other perks in conjunction can do some serious damage at a long range. Stealth at a high level practically makes you invisible even when they are looking at you. Oh and Power Armor has little to no effect on your stealth for reasons.
 
I've been doing pretty well on Survival but the enemies still take a lot of bullets to go down at times. Stealth, Mister Sandman, and a few other perks in conjunction can do some serious damage at a long range. Stealth at a high level practically makes you invisible even when they are looking at you. Oh and Power Armor has little to no effect on your stealth for reasons.
Ah so it's Skyrim all over again? Exploit the broken stealth mechanics and braindead AI on higher difficulties so combat isn't a slog? I was using stealth on my current character once I realized how funny it is to listen to mutants constantly wonder who's near them only to forget about it until I start stomping around like a horse and head back into "stealth" mode.
 
Playing on Survival, I have to shoot Super Mutants in the head with about 100 bullets before they go down. I am thinking of downloading the mod where they make Survival more lethal on both sides. This is just fucking dumb.

http://www.nexusmods.com/fallout4/mods/222/?
My personal favorite.

I agree, to me it's a must if my masochistic urges get me to finish the rest of the storyline since I haven't picked the game up for around a week.
 
I've been doing pretty well on Survival but the enemies still take a lot of bullets to go down at times. Stealth, Mister Sandman, and a few other perks in conjunction can do some serious damage at a long range. Stealth at a high level practically makes you invisible even when they are looking at you. Oh and Power Armor has little to no effect on your stealth for reasons.
Ah so it's Skyrim all over again? Exploit the broken stealth mechanics and braindead AI on higher difficulties so combat isn't a slog? I was using stealth on my current character once I realized how funny it is to listen to mutants constantly wonder who's near future me only to forget about it until I start stomping around like a horse and head back into "stealth" mode.

Yeah, I mix it up a bit going from stealth to straight up Rambo style jumping around dodging shit while taking large quantities of chems. Last night one of the best moments of the game happened when I stumbled upon a group of 15 Super Mutants at high level which then proceeded to lay down Minigun fire on my position while others started shooting missiles, setting off a nearby nuke. I started to lay down suppressive fire, taking out 2 in the process, back-stepping the whole way until I came upon one of my settlements with 15 strong standing behind 4 Heavy Machine Gun Turrets. The Mutants ran right into an ambush and it was wonderful. I then made my way back to finish off the rest. Too bad that is the only thing to do in the game. People tout this experience I just described - situations happening in game that are stories of your own - as a replacement for a solid story/dialog but that is bullshit. If Bethesda spent half of much attention on story and RPG mechanics they would be worth praising, but as it is they turned Fallout into an open world Borderlands style RPG with a shallow crafting/building mechanic. This is what Elder Scrolls will look like when it comes out next. The cycle continues...hopefully that whole Obsidian part comes up next where they show Bethesda how to make a real RPG with FPS elements.
 
I've been doing pretty well on Survival but the enemies still take a lot of bullets to go down at times. Stealth, Mister Sandman, and a few other perks in conjunction can do some serious damage at a long range. Stealth at a high level practically makes you invisible even when they are looking at you. Oh and Power Armor has little to no effect on your stealth for reasons.
Ah so it's Skyrim all over again? Exploit the broken stealth mechanics and braindead AI on higher difficulties so combat isn't a slog? I was using stealth on my current character once I realized how funny it is to listen to mutants constantly wonder who's near future me only to forget about it until I start stomping around like a horse and head back into "stealth" mode.

Yeah, I mix it up a bit going from stealth to straight up Rambo style jumping around dodging shit while taking large quantities of chems. Last night one of the best moments of the game happened when I stumbled upon a group of 15 Super Mutants at high level which then proceeded to lay down Minigun fire on my position while others started shooting missiles, setting off a nearby nuke. I started to lay down suppressive fire, taking out 2 in the process, back-stepping the whole way until I came upon one of my settlements with 15 strong standing behind 4 Heavy Machine Gun Turrets. The Mutants ran right into an ambush and it was wonderful. I then made my way back to finish off the rest. Too bad that is the only thing to do in the game. People tout this experience I just described - situations happening in game that are stories of your own - as a replacement for a solid story/dialog but that is bullshit. If Bethesda spent half of much attention on story and RPG mechanics they would be worth praising, but as it is they turned Fallout into an open world Borderlands style RPG with a shallow crafting/building mechanic. This is what Elder Scrolls will look like when it comes out next. The cycle continues...hopefully that whole Obsidian part comes up next where they show Bethesda how to make a real RPG with FPS elements.

That's sad that we are forced to make up our own experiences even though your experience did sound fun. How far away was the settlement you led the super mutants to? That makes me wonder why you can't creates places like Broken Hills where super mutants, ghouls, and humans all live together or find a settlement like that? Could've made for some interesting quests.

How many more games do you think the Bethesda fans will tolerate before they finally realize these games for what they truly are?
 
That makes me wonder why you can't creates places like Broken Hills where super mutants, ghouls, and humans all live together or find a settlement like that?
You can..... ghouls are part of the pool the games draws settlers from for you settlements.

Every settlement in the game you make can have ghouls and humans working together, and Goodneighbor has humans, ghouls, and even an assaultron, all living together as well.
 
People tout this experience I just described - situations happening in game that are stories of your own - as a replacement for a solid story/dialog but that is bullshit.
It is bullshit to claim it as a replacement, sure. But was it fun? I mean, we all know by now that Fallout 4 is not a Fallout game or even an RPG, so is it a good game on its own merits? Is it good at what it is striving to be? That's something I'm more interested in by now. Cause I already know it is a bad sequel and RPG.
 
It was fairly close to where the Super Mutants are. The Super Mutant camp was in some old factory of some sort. I backtracked quite a ways since they blitzed and just kept coming.

I have no doubt they aimed to improve the gunplay but by doing this they tossed away other aspects of the game figuring no one would give shit. Turns out some of the fans DID give a shit because Fallout 4 was hyped to hell, but now it is being called out for what it is.

Needless to say it has been an interesting month to be a Fallout fan. The discussions we have had on this forum (and others) has revived the site a bit, even if a lot of the conversation is about wasted potential in a game we should love but we end up hating, or bickering between various factions in the fanbase.

The biggest letdown of Fallout 4 is what it truly could have been if they valued story, dialog, NPC's, and companions. Bethesda said they could not get their guys to stop fiddling with the settlement mechanics so it was hard to get them to work on other aspects of the game. I believe it.
 
That makes me wonder why you can't creates places like Broken Hills where super mutants, ghouls, and humans all live together or find a settlement like that?
You can..... ghouls are part of the pool the games draws settlers from for you settlements.

Every settlement in the game you make can have ghouls and humans working together, and Goodneighbor has humans, ghouls, and even an assaultron, all living together as well.

I mean all three living together not just ghouls and humans, I mean Fallout 2 managed to do it with Broken Hills even if the humans wanted to get rid of the super mutants and ghouls. What I'm trying to get at is why ghouls, humans, and super mutants don't live in a settlement together or why there isn't atleast a settlement with all super mutants like Jacobstown?
 
I mean all three living together not just ghouls and humans, I mean Fallout 2 managed to do it with Broken Hills even if the humans wanted to get rid of the super mutants and ghouls. What I'm trying to get at is why ghouls, humans, and super mutants don't live in a settlement together or why there isn't atleast a settlement with all super mutants like Jacobstown?
Because super mutants on the east coast are overly hostile due to being driven insane by the sheer pain of having their bodies completely reshaped by a mutagenic virus?

And super mutants do have their own "settlements". Trinity Tower for instance is the main super mutant base in Boston, and they have taken over a number of locations across the wastes they use a gathering points, bases, places were they store food, etc. etc. They just don't like others.
 
I mean all three living together not just ghouls and humans, I mean Fallout 2 managed to do it with Broken Hills even if the humans wanted to get rid of the super mutants and ghouls. What I'm trying to get at is why ghouls, humans, and super mutants don't live in a settlement together or why there isn't atleast a settlement with all super mutants like Jacobstown?
Because super mutants on the east coast are overly hostile due to being driven insane by the sheer pain of having their bodies completely reshaped by a mutagenic virus?

And super mutants do have their own "settlements". Trinity Tower for instance is the main super mutant base in Boston, and they have taken over a number of locations across the wastes they use a gathering points, bases, places were they store food, etc. etc.

Sure, we get that but there are Mutants like Strong and Fawkes so they could quit treating the Super Mutants like Orcs from Warhammer.
 
Sure, we get that but there are Mutants like Strong and Fawkes so they could quit treating the Super Mutants like Orcs from Warhammer.
Strong and Fawkes are both anomalies though. Hell, the Vault 87 super mutants kept Fawkes in that room for 200 years to study him because they found him that bizarre.

Also, Super Mutants are nothing like orcs from Warhammer, at all, the fact that you could even compare them is showing of how little you know of warhammer. Super Mutants are more like orcs from the movie version of Lord of the Rings then anything else.
 
Because super mutants on the east coast are overly hostile due to being driven insane by the sheer pain of having their bodies completely reshaped by a mutagenic virus?

And the West Coast super mutants somehow didn't go through the same process and so they aren't quite as aggressive? Also, you have peaceful SMs in F4 too, so that argument is simply flawed. Super Mutants are always hostile because in Bethesda's eyes they are the orcs of Fallout. Another target practice for the player to put bullets into. It shows the laziness of their writers that they didn't bother coming up with interesting characters that aren't human or Ghouls. I would even go as far that they didn't bother with coming up with many interesting characters in general, but that might be pushing it a little bit.
 
And the West Coast super mutants somehow didn't go through the same process and so they aren't quite as aggressive?
West Coast super mutants are dipped into FEV, the ones on the east are gassed. And Vault 87/Institute FEV is different from the ones used on the west coast, and creates an entirely different kind of super mutants. Its not surprising the effects of the transformation are different as well, due to differences in strain and delivery method.

Also, you have peaceful SMs in F4 too,
Literally one, who is pointed out to be rather unique among his kind.

Super Mutants are always hostile because in Bethesda's eyes they are the orcs of Fallout. Another target practice for the player to put bullets into. It shows the laziness of their writers that they didn't bother coming up with interesting characters that aren't human or Ghouls.
Actually, its more likely they do it to keep them relevant.

West Coast Super Mutants lost any sort of unique narrative purpose after Fallout 1, because they are one trick ponies. It's why both Fallout 2 and NV have done nothing to progress the west coast super mutant story besides retelling the same "WE JUST WANNA GET ALONG, BUT RACIST HUMANS KEEP BOTHERING US WAAHHH!!!!" story again and again. Nothing actually develops in this story, the humans don't become any more or less racist, nor do the super mutants become any more or less accepted, despite the passing of a literal century. Its this completely static narrative quagmire due to Obsidian's staunch refusal to actually change anything. It's a fate befallen the WcBoS as well, which is why both Fo2 and NV used the same "we are isolationist to the point that we can't stand up to anyone or anything anymore, so we just sit in our bunkers all day watching the world go by!" plots for the BoS. You could entirely remove Jacobstown from New Vegas and nothing would change, because super mutants are that tangential to the plot, because nothing was done to develop them or integrate them into the overall world past what they were in Fallout 1.

That's not good writing, nor does it create any interesting characters, that's just going Ctrl + C, and then Ctrl + V, between games.

Vault 87/Institute super mutants manage to be a large part of the world, and the game's overall narrative, in both Fallout 3 and 4, despite being overly hostile outside of 1-2 unique individuals. And seeing conflicts between various species fighting for dominance is more interesting then seeing a small town of about 15 super mutants who do nothing all day, ala New Vegas. And the uniqueness of the rare non-hostile Super Mutants, like Fakwes and Strong, makes them stand out more in the long run then every super mutant acting basically the same.
 
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And the West Coast super mutants somehow didn't go through the same process and so they aren't quite as aggressive?
West Coast super mutants are dipped into FEV, the ones on the east are gassed. And Vault 87/Institute FEV is different from the ones used on the west coast, and creates an entirely different kind of super mutants. Its not surprising the effects of the transformation are different as well, due to differences in strain and delivery method.

Also, you have peaceful SMs in F4 too,
Literally one, who is pointed out to be rather unique among his kind.

Super Mutants are always hostile because in Bethesda's eyes they are the orcs of Fallout. Another target practice for the player to put bullets into. It shows the laziness of their writers that they didn't bother coming up with interesting characters that aren't human or Ghouls.
Actually, its more likely they do it to keep them relevant.

West Coast Super Mutants lost any sort of unique narrative purpose after Fallout 1, because they are one trick ponies. It's why both Fallout 2 and NV have done nothing to progress the west coast super mutant story besides retelling the same "WE JUST WANNA GET ALONG, BUT RACIST HUMANS KEEP BOTHERING US WAAHHH!!!!" story again and again. Nothing actually develops in this story, the humans don't become any more or less racist, nor do the super mutants become any more or less accepted, despite the passing of a literal century. Its this completely static narrative quagmire due to Obsidian's staunch refusal to actually change anything. It's a fate befallen the WcBoS as well, which is why both Fo2 and NV used the same "we are isolationist to the point that we can't stand up to anyone or anything anymore, so we just sit in our bunkers all day watching the world go by!" plots for the BoS. You could entirely remove Jacobstown from New Vegas and nothing would change, because super mutants are that tangential to the plot, because nothing was done to develop them or integrate them into the overall world past what they were in Fallout 1.

That's not good writing, nor does it create any interesting characters, that's just going Ctrl + C, and then Ctrl + V, between games.

Vault 87/Institute super mutants manage to be a large part of the world, and the game's overall narrative, in both Fallout 3 and 4, despite being overly hostile outside of 1-2 unique individuals. And seeing conflicts between various species fighting for dominance is more interesting then seeing a small town of about 15 super mutants who do nothing all day, ala New Vegas. And the uniqueness of the rare non-hostile Super Mutants, like Fakwes and Strong, makes them stand out more in the long run then every super mutant acting basically the same.

Not really, Super Mutants shouldn't be on the East Coast begin to with and what is being done with is not in the slightest bit interesting regardless of what was done with them in New Vegas.
 
Virgil is just one example. They could add more. They throw in ancient aliens and other shit they could add some intelligent Super Mutants in somehow. Hell they could have had the Institute create a bunch of intelligent Super Mutants for whatever reason.
 
Not really, Super Mutants shouldn't be on the East Coast begin to with and what is being done with is not in the slightest bit interesting regardless of what was done with them in New Vegas.
I find watching and piecing together super mutant culture on the east coast far mroe itnerestign then just hearing the same re-hashed stuff from Fallout 1 again and again

Hell they could have had the Institute create a bunch of intelligent Super Mutants for whatever reason.
That is what The Institute was TRYING to do in the 100+ years they were making super mutants.

It failed for the same reason it did for The Master on the west coast, exposure to radiation has caused too much corruption in human DNA, which in turn causes the FEV to mess up, making most super mutants retarded.
 
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I agree, but the thing is Bethesda isn't actually building a culture. They're putting shit in because it's, and people like you and me are making shit up to explain it
 
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