Wasted Potential

SO instead of helping to rebuild the Commonwealth which they think is fucked up they fuck it up even more because super villain son is evil.
Uhh, the massacre of the CPG happened when Shaun was like 2. He didn't order anything.

And how is that super villain evil? That us the obvious solution, no different then Caesar destroying all sense of tribal identity among all the tribes he conquers in order to form a new nation with a singular identity not separated by all the individuality that destroyed previous nations.

You want people to stay together? remove all individuality. You want people to stay apart, play their individuality against them.

Uhh, I know that dude I've beat the game three fucking times now. The Institute as a whole was ran like some evil organization from a comic book. Before he took over they did stupid shit, after he took over they did even worse. They act as if they want to rebuild yet all they do is destroy. Sounds like Hydra to me. It doesn't change the fact that he was replacing people with synths for no good reason (minus the Mayor which was handled poorly), the Institute was run by a bunch of morons minus one or two people, and their entire scheme was bullshit and not very well developed.

What WAS their plan anyway? They all go on about ''mankind, redefined'' and such but their plan seems to be

Step 1: make synths, super mutants and gorillas
Step 2: ???
Step 3: Utopia!

Combined with how wasteful most of their divisions are (the existence of so many Muties in the wilds defies belief), how inept their advancements are beyond two specific fields, how much of a bunch of jerks they are to Synths who are obviously written to be exactly like humans and the seemingly pointless destruction of any attempts by wastelanders to bring order, and I really fail to see what their deal is.

I mean, as much as I thought both his premise and his means were fucked up, I could get what was Ceasar's goal. I could get why the Master wanted to dip everyone in his vats. I could get why the Enclave wanted to genocide people, again (even if the reasoning was BS). Hell, I could even get why Colonel Autumn wanted the purifier. But I'm not sure what goal, exactly, was fufilled by the Institute's seemingly randomized list of transgressions.

It's like they are just here to handwave away bad stuff happening. Super Mutants? Oh, Institute makes them and spits them out for some reason. Kidnappings? Institute. Killer robots? Institute patrols for who knows what goals. No allied settlements in the Commonwealth? Institute stopped it. Brotherhood of Steel stomping about? Here because the Institute is bad. So on and so forth.

The Institute is the most pointless and stupid faction made, that literally have no goals.
 
As much as I hate and despise the man, Caesar and his legionaries at lest had a goal, their actions have a real propose and they also had results to back up for doing what they do. What do The Institute have? I honestly can't answer that and to anybody that tells me otherwise is only deluding themselves.
 
Vault 81 could have been so much more.

The Museum of Witchcraft could have been a lot creepier with a better quest(s) relating to it. Maybe even home to a sort of cult?

The settlement system could have been expanded upon.

Better companions and with options to customise them or perhaps even persuade them to join a faction they are against.

Better companions. The only ones I liked were Piper, Danse, Cosdworth and Curie.

More prewar clothes.

Clothes that aren't baggy and don't make you look boxy (looking at you, Institute Jumper and labcoats).

More personality to the game in general.

No Confirmed Bachelor perk. What a waste.

Diamond City. So disappointing- they could have at least made an effort to put houses in the upper stands all around and make them more swanky than the lowly people in the diamond. The city itself has about as much character as FO3 companions.
 
As much as I hate and despise the man, Caesar and his legionaries at lest had a goal, their actions have a real propose and they also had results to back up for doing what they do. What do The Institute have? I honestly can't answer that and to anybody that tells me otherwise is only deluding themselves.

I like Caesar! He may be deluded in some respects but otherwise he is a soul with great promise!
 
As much as I hate and despise the man, Caesar and his legionaries at lest had a goal, their actions have a real propose and they also had results to back up for doing what they do. What do The Institute have? I honestly can't answer that and to anybody that tells me otherwise is only deluding themselves.

I like Caesar! He may be deluded in some respects but otherwise he is a soul with great promise!

At lest he and his Legion had a real purpose and results to back their claims which is more then I can say for The Institute. The Institute acted like a bunch of bad comic book villains. "We are trying to help mankind and save them which is why we created hostile super mutants who attack humans on sight, kidnap innocent people to experiment on, invest in synthetic gorillas for some reason even though they serve no propose and blow up the Commonwealth because humanity and reasons." :whatever:
 
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No Confirmed Bachelor perk. What a waste.

To be fair, it's kinda hard to be a confirmed bachelor when you're married with a child...

(Inb4 yes, you can be gay and married. But you can't be a bachelor and married.)
 
So I went to the Dunwich Borers last night..... Borers fits all right. What was even the point of any of that? I get it, GHOULS SPOOPY!!!! I got 2 mini nukes and I don't even use the Fatman, I must have more than 100 of those things. They also sem to have gone FULL BLOWN with their mistaking of GHouls for Zombies seeing how the people to be sacrificed in the flashback appear as Ghouls.... I never got the point of the Dunwich building and now the mine is even worse.
 
They also sem to have gone FULL BLOWN with their mistaking of GHouls for Zombies
I doubt it.
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I think that it's more likely a case of changing the lore to reflect what most mistake it for... thereby making most people correct.... Rather like redefining a word to mean what most people erroneously think it does... and suddenly most are then correct, and it is the ones who knew the definition that are made to appear foolish.
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*One can see this play out in the film Idiocracy.
 
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They're all set for another Operation Wankerage style DLC.
Actually, the point of the Memory Den is to allow the player to bypass Preston and that whole first part of the game.

One can go to the Memory Den, talk to Irma or w/e her name is, she will let you see how the Memory Den works. You then get to relive what you saw in Vault 111, when Kellogg kidnapped Shaun. Irma feels bad for you, and tells you to find Nick Valentine, as he may be able to help you find Shaun, and then the MQ just progresses from there.

It's basically the "find Vault 112, and free dad early, bypassing Megaton, GNR, and Rivet City" of Fo4.
 
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It only bypasses the first quest, you still have to find and rescue Valentine and by the point that you have reached Good neighbour you probably have already visited Diamond city. Such a poorly designed quest, and they made a character with no other role just for that....
 
It only bypasses the first quest, you still have to find and rescue Valentine and by the point that you have reached Good neighbour you probably have already visited Diamond city. Such a poorly designed quest, and they made a character with no other role just for that....

I still think it is nice that you don't have to go to Preston and thus start the Minutemen questline, as well as being forced to allow squatters in your old home, get PA and listen to Granny Psychic.
 
Does it lock settlement building? Because the only way to ally with settlements is through Gravyman's randomly generated quests.
 
and they made a character with no other role just for that....
She does have a role though, she's there to watch the people in the memory loungers so they don't stay in there too long and die, and/or to help them out if the lounger starts to mess up/they start having a mental connection problem.

Shes the attendant, pretty basic and commonplace position.

Does it lock settlement building? Because the only way to ally with settlements is through Gravyman's randomly generated quests.
There are a number of settlements you can just go to and help out, without Preston sending you there, and they join you afterwards.
 
But she has no role on the story or even any dedicated dialogue segments. She might as well have been a generic npc with no name and nothign would've changed.
 
But she has no role on the story or even any dedicated dialogue segments. She might as well have been a generic npc with no name and nothign would've changed.
>Point out a quest were she is part of the story and has dedicated dialouge
>BUT SHE HAS NO POINT IN THE STORY OR DIALOGUE!
Uhh what? You can talk to her as part of the Memory Den quest, and she has her own dialogue when you ask her about the Den.
 
In said quest she could have been rolled up into Amari and nothing would've changed because all she does is replay a cutscene for you and give you a quest objective. She doesn't have any interesting interaction or unique dialogue sequence and information only she can deliver. She is just as integral to the plot as Marcy Long, but she has an unique model for no reason.

And what is even the logic of that quest? "Bypass the very first quest that you get an hour into the game.... by running half of the map and get into a location next to Diamond city". That would be like if Fallout 1 had a quest to bypass getting the Waterchip..... Next to the pump in Necropolis....
 
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In said quest she could have been rolled up into Amari and nothing would've changed because all she does is replay a cutscene for you and give you a quest objective. She doesn't have any interesting interaction or unique dialogue sequence and information only she can deliver. She is just as integral to the plot as Marcy Long, but she has an unique model for no reason.

And what is even the logic of that quest? "Bypass the very first quest that you get an hour into the game.... by running half of the map and get into a location next to Diamond city". That would be like if Fallout 1 had a quest to bypass getting the Waterchip..... Next to the pump in Necropolis....
Amari can't stand around watching people all day, she is too busy helping the railroad and doing other things. Irma is there because someone needs to be able to watch the loungers in case something goes wrong. Not everyone has to be some super special snowflake NPC tied to 13 different quests. Most people who exist aren't, because they wouldn't be.

Because tons of people bypass the first quest in Bethesda games. I know plenty of people who, immediately after getting out of Vault 101 in Fo3, or Helgan in Skyrim, just went off in the entirely opposite direction of what the game pointed you to, and just started doing their own things. Its there because people do it. It doesn't matter if its right next to Diamond City, or on the other side of the map, its there because its an immediately obvious means, from a dev standpoint, that one could be able to get the information.
 
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