Wasted Potential

The Combat Zone is, without a doubt, the biggest wasted opportunity in the game. That could have been amazing. A raider fighting arena? Sign me up! But of course, you have to kill everyone inside as soon as you enter, and then the place is shut down. I was so disappointed with that. What a waste. Maybe Bethesda will expand upon it later. If not, I'm sure some modder will release a "Run The Combat Zone" mod that lets you build it back up, and fight in it.

I concur - when I went in there I thought it was going to be great. Then I realized it was just another area where raiders shoot me on site and there's no one to talk to.

The same with this little area where I found raiders running a robot-racing event on an old horse track or something - I was attacked on site.

As far as environmental storytelling goes both of these things look nice, but if this was made by an actual RPG developer there would be a lot more going on that just stumbling across these things and getting attacked the second they see you. Instead this plays out like a scene in Borderlands.
To be fair, you pick up one of the best companions in the game from The Combat Zone. However, I really wanted to fight in it. Damn shame that it didn't get used beyond getting Cait.
 
The Combat Zone is, without a doubt, the biggest wasted opportunity in the game. That could have been amazing. A raider fighting arena? Sign me up! But of course, you have to kill everyone inside as soon as you enter, and then the place is shut down. I was so disappointed with that. What a waste. Maybe Bethesda will expand upon it later. If not, I'm sure some modder will release a "Run The Combat Zone" mod that lets you build it back up, and fight in it.

I concur - when I went in there I thought it was going to be great. Then I realized it was just another area where raiders shoot me on site and there's no one to talk to.

The same with this little area where I found raiders running a robot-racing event on an old horse track or something - I was attacked on site.

As far as environmental storytelling goes both of these things look nice, but if this was made by an actual RPG developer there would be a lot more going on that just stumbling across these things and getting attacked the second they see you. Instead this plays out like a scene in Borderlands.
To be fair, you pick up one of the best companions in the game from The Combat Zone. However, I really wanted to fight in it. Damn shame that it didn't get used beyond getting Cait.

Best companion? That exists?
 
Fallout 4, like Fallout 3 is loaded with wasted potential. Gunners? Very powerful merc group that could have easily filled the role of a secondary antagonist, but is more or less the Talon Mercs from FO3 and are generic baddies to kill for loot. Also the Railroad, who I'm glad I wiped out since I sided with the Brotherhood. Of all the problems in the Commonwealth, saving Synths honestly seems like a really pointless deal. And let's not forget the Super Mutants. I'd like a FO game where they AREN'T generic mooks to mow down.
 
Fallout 4, like Fallout 3 is loaded with wasted potential. Gunners? Very powerful merc group that could have easily filled the role of a secondary antagonist, but is more or less the Talon Mercs from FO3 and are generic baddies to kill for loot. Also the Railroad, who I'm glad I wiped out since I sided with the Brotherhood. Of all the problems in the Commonwealth, saving Synths honestly seems like a really pointless deal. And let's not forget the Super Mutants. I'd like a FO game where they AREN'T generic mooks to mow down.

The most hilarious part is the Railroad claims that they are very secretive and hard to find and yet the password for their F***ing safehouse is RAILROAD!!!!
 
Would it not have made sense if the Railroad had been an anti slaver organization that had decided to expand its mission when its members met self aware Synths that had broken free from their programming?

The Gunners, why not just re use the Talon Mercenaries? They were pretty underused regarding background in Fallout 3 so they could really have used some more development. Plus I find the name Gunners just very dumb sounding.
 
Fallout 4, like Fallout 3 is loaded with wasted potential. Gunners? Very powerful merc group that could have easily filled the role of a secondary antagonist, but is more or less the Talon Mercs from FO3 and are generic baddies to kill for loot. Also the Railroad, who I'm glad I wiped out since I sided with the Brotherhood. Of all the problems in the Commonwealth, saving Synths honestly seems like a really pointless deal. And let's not forget the Super Mutants. I'd like a FO game where they AREN'T generic mooks to mow down.

The most hilarious part is the Railroad claims that they are very secretive and hard to find and yet the password for their F***ing safehouse is RAILROAD!!!!

Seriously, that part was just... Ugh. I followed the Freedom Trail but didn't really remember the password you get there, so I just tried out combinations. Good thing it gives you very, very obvious clues about when you're right.
So I got "R... A... I... L... Oh motherfucker, not really? Yup, it's "Railroad"".
 
The Gunners, why not just re use the Talon Mercenaries? They were pretty underused regarding background in Fallout 3 so they could really have used some more development. Plus I find the name Gunners just very dumb sounding.

I thought the same thing. It would have given them a chance to expand on one of the few new factions they created.

Fallout 4, like Fallout 3 is loaded with wasted potential. Gunners? Very powerful merc group that could have easily filled the role of a secondary antagonist, but is more or less the Talon Mercs from FO3 and are generic baddies to kill for loot. Also the Railroad, who I'm glad I wiped out since I sided with the Brotherhood. Of all the problems in the Commonwealth, saving Synths honestly seems like a really pointless deal. And let's not forget the Super Mutants. I'd like a FO game where they AREN'T generic mooks to mow down.


The most hilarious part is the Railroad claims that they are very secretive and hard to find and yet the password for their F***ing safehouse is RAILROAD!!!!


Seriously, that part was just... Ugh. I followed the Freedom Trail but didn't really remember the password you get there, so I just tried out combinations. Good thing it gives you very, very obvious clues about when you're right.
So I got "R... A... I... L... Oh motherfucker, not really? Yup, it's "Railroad"".

Yeah, I had my notes all written down and ready as I started cracking the code I just had to laugh to myself and say Are you fucking kidding me?

Honestly their fans should be insulted.
 
Who can turn down a woman that gets turned on by a good lockpicking? :wink:
Uh Piper does too as I maxed her affection because she gets wet over how I work my way around a lock.

Cait is also turned on by being a general asshole and doing drugs. Also, she has a lovely accent. Dunno how she manages to be explicitly irish in a world where they don't even know the name of the country they're in, but hey, whatever. According to Pete consistency doesn't matter.
Too bad Cait's quest is just a killquest leading to a MacGuffin. Good thing we're already in the Wasted Potential thread.
 
Who can turn down a woman that gets turned on by a good lockpicking? :wink:
Uh Piper does too as I maxed her affection because she gets wet over how I work my way around a lock.

Cait is also turned on by being a general asshole and doing drugs. Also, she has a lovely accent. Dunno how she manages to be explicitly irish in a world where they don't even know the name of the country they're in, but hey, whatever. According to Pete consistency doesn't matter.
Too bad Cait's quest is just a killquest leading to a MacGuffin. Good thing we're already in the Wasted Potential thread.
I haven't found her yet but I'm a sucker for women with Irish accents or almost any accent for that matter. Anyways do you mean the equivalent of the renegade choice from the Mass Effect games or the sarcastic phrases?
 
Who can turn down a woman that gets turned on by a good lockpicking? :wink:
Uh Piper does too as I maxed her affection because she gets wet over how I work my way around a lock.

Cait is also turned on by being a general asshole and doing drugs. Also, she has a lovely accent. Dunno how she manages to be explicitly irish in a world where they don't even know the name of the country they're in, but hey, whatever. According to Pete consistency doesn't matter.
Too bad Cait's quest is just a killquest leading to a MacGuffin. Good thing we're already in the Wasted Potential thread.
I haven't found her yet but I'm a sucker for women with Irish accents or almost any accent for that matter. Anyways do you mean the equivalent of the renegade choice from the Mass Effect games or the sarcastic phrases?

Sarcastic choices, not helping the needy and asking for more money. Disapproves of chem use after her quest, although she still says she likes booze.
 
Who can turn down a woman that gets turned on by a good lockpicking? :wink:
Uh Piper does too as I maxed her affection because she gets wet over how I work my way around a lock.

Cait is also turned on by being a general asshole and doing drugs. Also, she has a lovely accent. Dunno how she manages to be explicitly irish in a world where they don't even know the name of the country they're in, but hey, whatever. According to Pete consistency doesn't matter.
Too bad Cait's quest is just a killquest leading to a MacGuffin. Good thing we're already in the Wasted Potential thread.
I haven't found her yet but I'm a sucker for women with Irish accents or almost any accent for that matter. Anyways do you mean the equivalent of the renegade choice from the Mass Effect games or the sarcastic phrases?

Sarcastic choices, not helping the needy and asking for more money. Disapproves of chem use after her quest, although she still says she likes booze.
She sounds like a real piece of work, sounds like an easy person to bed too.
 
The Gunners, why not just re use the Talon Mercenaries? They were pretty underused regarding background in Fallout 3 so they could really have used some more development. Plus I find the name Gunners just very dumb sounding.

Pretty much this. The Gunners are simply a re-skinned Talon Company. Both are well armed and have access to lots of high end gear, as well as just kinda being there.

The most hilarious part is the Railroad claims that they are very secretive and hard to find and yet the password for their F***ing safehouse is RAILROAD!!!!

lol yeah. I facepalmed hard at that.
 
Who can turn down a woman that gets turned on by a good lockpicking? :wink:
Uh Piper does too as I maxed her affection because she gets wet over how I work my way around a lock.

Cait is also turned on by being a general asshole and doing drugs. Also, she has a lovely accent. Dunno how she manages to be explicitly irish in a world where they don't even know the name of the country they're in, but hey, whatever. According to Pete consistency doesn't matter.
Too bad Cait's quest is just a killquest leading to a MacGuffin. Good thing we're already in the Wasted Potential thread.
I haven't found her yet but I'm a sucker for women with Irish accents or almost any accent for that matter. Anyways do you mean the equivalent of the renegade choice from the Mass Effect games or the sarcastic phrases?

Sarcastic choices, not helping the needy and asking for more money. Disapproves of chem use after her quest, although she still says she likes booze.
She sounds like a real piece of work, sounds like an easy person to bed too.

Her backstory is surprisingly grim and I'm sure Obisidian would have made her quest and general character extremely interesting. Too bad it's Bethesda we're talking about, so there are no real choices and no consequences besides the chem use. As I said in another post, huge wasted opportunity right there. Still an interesting character, but the potential is so obvious.
She's easy to romance given the amount of locks you have to pick in the game, yeah. Jim Sterling probably hates her as she isn't into polyamoury, though :D
 
For me, it's the post, post apocalyptic stuff that they dropped the ball with in this one that felt like a true waste of potential. Compare the logos to the other fallout games, fallout 1's logo is broken and falling apart, fallout 2's logo looks like the first one but with a jury rigged 2, it's glowing and it has wires sticking out of it, implying that the world is attempting to rebuild, Fallout 3 takes it back to the look of decay and ruin, which fit the environment, the New Vegas logo is a lit up sign that isn't pre-war but was made by people of the new world show how far we've come, then Fallout 4.... a completely perfect platinum logo, with hardly a scratch on it. http://i.imgur.com/FauGraF.png

Even the early screenshots and trailers showed a world that looked like it was getting truly rebuilt. http://www.recoilweb.com/wp-content/uploads/2015/06/Fallout-4-3.jpg Look at the buildings, they look like they're actually being repaired properly, something we see in New Vegas even. What did we get instead? Well we got absolutely no explanation as to why the buildings look like that. Everything is just overrun by mutants and raiders like it's Washington DC and there are only 2 "cities" I'm aware of in the game...
 
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Dunno how she manages to be explicitly irish in a world where they don't even know the name of the country they're in,.
It was already stated in Fallout 3 that both Tenpenny and Moriarty came from other countries, hence their accents.

Vikings were able to cross the ocean to reach North America in wooden boats, its not exactly difficult to imagine some people from Europe fixing up a boat and reaching America using 2077 tech.

We already saw the Chosen One fix up an oil tanker in Fallout 2, and Tobar the Ferryman used to sail his boat all the way from Boston to the Carolinas back and forth.
 
For me, it's the post, post apocalyptic stuff that they dropped the ball with in this one that felt like a true waste of potential. Compare the logos to the other fallout games, fallout 1's logo is broken and falling apart, fallout 2's logo looks like the first one but with a jury rigged 2, it's glowing and it has wires sticking out of it, implying that the world is attempting to rebuild, Fallout 3 takes it back to the look of decay and ruin, which fit the environment, the New Vegas logo is a lit up sign that isn't pre-war but was made by people of the new world show how far we've come, then Fallout 4.... a completely perfect platinum logo, with hardly a scratch on it. http://i.imgur.com/FauGraF.png

Even the early screenshots and trailers showed a world that looked like it was getting truly rebuilt. http://www.recoilweb.com/wp-content/uploads/2015/06/Fallout-4-3.jpg Look at the buildings, they look like they're actually being repaired properly, something we see in New Vegas even. What did we get instead? Well we got absolutely no explanation as to why the buildings look like that. Everything is just overrun by mutants and raiders like it's Washington DC and there are only 2 "cities" I'm aware of in the game...

Hmm I never noticed with the logos, and that does make sense.
 
Dunno how she manages to be explicitly irish in a world where they don't even know the name of the country they're in,.
It was already stated in Fallout 3 that both Tenpenny and Moriarty came from other countries, hence their accents.

Vikings were able to cross the ocean to reach North America in wooden boats, its not exactly difficult to imagine some people from Europe fixing up a boat and reaching America using 2077 tech.

We already saw the Chosen One fix up an oil tanker in Fallout 2, and Tobar the Ferryman used to sail his boat all the way from Boston to the Carolinas back and forth.

Sure, it's not impossible, but the explicit reference to being irish is just odd. I mean, the player character at one point mentions to the scavengers that he or she could get on the USS Constitution because he or she is a registered US citizen. And the scavengers are like, "US? Isn't that some weird old world thing?". And, you know, it's the kind of thing that could flesh out Cait's and her parents' backstory a lot more, make it more interesting. In a world where brahmin caravans are the most common form of transport, crossing the Atlantic is kind of big deal.
But it's just mentioned in passing, as if they just made her irish because, well, she's a red-haired junkie pitfighter in Boston, of course she's irish.
 
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