Wasted Potential

Even the early screenshots and trailers showed a world that looked like it was getting truly rebuilt. http://www.recoilweb.com/wp-content/uploads/2015/06/Fallout-4-3.jpg Look at the buildings, they look like they're actually being repaired properly, something we see in New Vegas even. What did we get instead? Well we got absolutely no explanation as to why the buildings look like that.
They look like that because they are pre-war buildings falling apart, and they just happened to be more colorful then normal.

And none of those look like they are being repaired, they lack any sort of scaffolding or anything to show actual work being done on them.
 
I'm curious, how was MacRae from the Boneyard referring to himself as a Scotsman received? He even had the accent.

Sullivan in Klamath was also Irish.
 
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I'm curious, how was MacRae from the Boneyard referring to himself as a Scotsman received? He even had the accent.
Sullivan in Klamath was also Irish.

Yeah, also kinda odd. I mean, MacRae was only 80 years after the War, so to him his heritage would still be somewhat fresh, if his family cared about it. Sullivan I'd say is a bit of an easter egg, but yeah, he's just odd given the timeframe he's in.
Personally I'm okay with these people, it just feels a bit off if they're just there without any explanation.
 
I'm curious, how was MacRae from the Boneyard referring to himself as a Scotsman received? He even had the accent.
Sullivan in Klamath was also Irish.

Yeah, also kinda odd. I mean, MacRae was only 80 years after the War, so to him his heritage would still be somewhat fresh, if his family cared about it. Sullivan I'd say is a bit of an easter egg, but yeah, he's just odd given the timeframe he's in.
Personally I'm okay with these people, it just feels a bit off if they're just there without any explanation.

It could be easily explained a number of ways but Bethesda doesn't care.
 
I'm curious, how was MacRae from the Boneyard referring to himself as a Scotsman received? He even had the accent.
Sullivan in Klamath was also Irish.

Yeah, also kinda odd. I mean, MacRae was only 80 years after the War, so to him his heritage would still be somewhat fresh, if his family cared about it. Sullivan I'd say is a bit of an easter egg, but yeah, he's just odd given the timeframe he's in.
Personally I'm okay with these people, it just feels a bit off if they're just there without any explanation.

It could be easily explained a number of ways but Bethesda doesn't care.

I wouldn't even mind a lack of explanations for minor characters like MacRae or John Sullivan, but for major characters like Cait it just feels a bit lazy. But it's certainly not the worst offense :D
 
If your interaction with other characters is based on Yes Maybe Sarcastic then basically all characters have wasted potential.
 
The Perk instead of skill system. At first I thought this was a good idea, and was going to be far less messy than the traditional skill system, but then I saw that pretty much every perk is either A. Combat Based or B. Dedicated to helping you in combat somehow. Maybe you could just have out of character perks, like in New Vegas how you could use Science to find ways around doing certain quests, or Repair to fix the solar panels in Nellis without finding the spare parts.
 
Intro and epilogue. Character voice instead of Ron Perlman and the epilogue fell short compared to all the other main game entries. Something about the sole survivor saving the wasteland and all was good.

To the games benifit, I've only completed the game for one faction. Although I'll bet none of the endings have Ron Perlman in it
 
And let's not forget the Super Mutants. I'd like a FO game where they AREN'T generic mooks to mow down.

Very good point right there. I did wish they had gone that route instead of filling it to the brim with poster boy fallout mooks like mutants -everywhere-

At the very least it could have been nice to have new trash mobs instead of the same muties. I know they iconic but I did wish at least they could have used them sparesly and conjured up something new. Ah well. Too iconic to let go, it seems.
 
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Compare the logos to the other fallout games, fallout 1's logo is broken and falling apart, fallout 2's logo looks like the first one but with a jury rigged 2, it's glowing and it has wires sticking out of it, implying that the world is attempting to rebuild, Fallout 3 takes it back to the look of decay and ruin, which fit the environment, the New Vegas logo is a lit up sign that isn't pre-war but was made by people of the new world show how far we've come, then Fallout 4.... a completely perfect platinum logo, with hardly a scratch on it. http://i.imgur.com/FauGraF.png

The ability to produce polished, gleaming metal is far more antiquated than the ability to light up a sign using electricity.
 
Pretty much everything to do with the Institute, The Railroad and The Synths. I was expecting Fallout: Blade Runner edition for the main story. Instead I got WHERE IS MY SON? WHERE IS HE! SHAAAAAAAAUUUUUN!

Seriously, only one tiny reference to the Voight-Kampff test (that I noticed, anyway)?
Someone needs to add "That Gun" into Fallout 4. It finally fits perfectly! And would make 5.56mm ammo useful...
Now that I think about it, why in all the bleeding anuses didn't they add it in the first place? It's a staple in the series, there are actual fucking replicants... Make it a unique weapon and call it "Deckard's Special" or something like that! WASTED. PO. FUCKING. TENTIAL.
 
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In a world where brahmin caravans are the most common form of transport, crossing the Atlantic is kind of big deal.

It's no more of a big deal than horses being the primary mode of transport at a time when people regularly sailed the oceans. There is evidence of travel by sea going back thousands and thousands of years. It is not a stretch of the imagination by even the slightest bit.
 
In a world where brahmin caravans are the most common form of transport, crossing the Atlantic is kind of big deal.

It's no more of a big deal than horses being the primary mode of transport at a time when people regularly sailed the oceans. There is evidence of travel by sea going back thousands and thousands of years. It is not a stretch of the imagination by even the slightest bit.

Dunno, back in the age of sailing people didn't just leave their rubble in the street for 200 years. Cleaning up your city, building stuff, exploring the oceans, progressing civilisation... That's all a form of "getting shit done", which is kinda not what people on the East coast seem to be doing in Fallout.
But yeah, it's not that much of a stretch, I can live with it. Just wished they elaborated a bit on it.
 
Pretty much everything to do with the Institute, The Railroad and The Synths. I was expecting Fallout: Blade Runner edition for the main story. Instead I got WHERE IS MY SON? WHERE IS HE! SHAAAAAAAAUUUUUN!
That voice acting where he actually yells that made me stop playing the game for a while. It's so cheesy, cliche, and for children.

The Institute had so much potential based on Fallout 3's brief introduction with Dr. Zimmer. They left the thing wide open and then drove it straight into the ground with Fallout 4.

Bethesda, please hire actual writers. Chris Avellone, Brian Fargo - these people know how to write mature stories that go places and make you think about the world when you're not even playing the game.
 
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