Wasted Potential

What weapons use 5.56 in that game? I don't recall finding any real weapons that used it yet. Someone should mod something like a AR-15 in the game if there isn't one already, would make use of all the 5.56 ammo lying around. Is there some weapon like a Mosin Nagant in the game too? Wait I don't think I've found 7.62 ammo so that's probably a no.
As far as I know the only gun that uses 5.56 is the "assault rifle" (it's really a machine gun, but I think we can safely say that Bethesda doesn't care about gun nomenclature, or having anything close to realistic weapons). The closest you can get to a Mosin Nagant is the hunting rifle, which technically uses 7.62 ammo (7.62x51 not 7.62x54).

Fair enough, the hunting rifle in my game uses .308 which would be hotter then the 7.62x51 if I recall correctly but minor differences. Surprised there are no AR-10 rifles to take advantage of the .308 ammo as well. Into weapons yourself it sounds like. :P

Woah... too much gun talk... I have no ideas which guns use which ammo.
 
What weapons use 5.56 in that game? I don't recall finding any real weapons that used it yet. Someone should mod something like a AR-15 in the game if there isn't one already, would make use of all the 5.56 ammo lying around. Is there some weapon like a Mosin Nagant in the game too? Wait I don't think I've found 7.62 ammo so that's probably a no.
As far as I know the only gun that uses 5.56 is the "assault rifle" (it's really a machine gun, but I think we can safely say that Bethesda doesn't care about gun nomenclature, or having anything close to realistic weapons). The closest you can get to a Mosin Nagant is the hunting rifle, which technically uses 7.62 ammo (7.62x51 not 7.62x54).

Fair enough, the hunting rifle in my game uses .308 which would be hotter then the 7.62x51 if I recall correctly but minor differences. Surprised there are no AR-10 rifles to take advantage of the .308 ammo as well. Into weapons yourself it sounds like. :P

Woah... too much gun talk... I have no ideas which guns use which ammo.

Sorry, slowly becoming a gun nut thanks to my father. Have to learn these things for the training I go through. Another note I have to make is the wooden rails/hand guards on those pipe rifles would only last through so many magazines before needing replacing since they'll smolder and burn. Of course shooting enough magazines will make a metal hand guard hot too as my 74 uses a metal rail and couple weeks ago when I went through qualification my rail almost burnt my hand.
 
What weapons use 5.56 in that game? I don't recall finding any real weapons that used it yet. Someone should mod something like a AR-15 in the game if there isn't one already, would make use of all the 5.56 ammo lying around. Is there some weapon like a Mosin Nagant in the game too? Wait I don't think I've found 7.62 ammo so that's probably a no.
As far as I know the only gun that uses 5.56 is the "assault rifle" (it's really a machine gun, but I think we can safely say that Bethesda doesn't care about gun nomenclature, or having anything close to realistic weapons). The closest you can get to a Mosin Nagant is the hunting rifle, which technically uses 7.62 ammo (7.62x51 not 7.62x54).

Fair enough, the hunting rifle in my game uses .308 which would be hotter then the 7.62x51 if I recall correctly but minor differences. Surprised there are no AR-10 rifles to take advantage of the .308 ammo as well. Into weapons yourself it sounds like. :P

Woah... too much gun talk... I have no ideas which guns use which ammo.

Sorry, slowly becoming a gun nut thanks to my father. Have to learn these things for the training I go through. Another note I have to make is the wooden rails/hand guards on those pipe rifles would only last through so many magazines before needing replacing since they'll smolder and burn. Of course shooting enough magazines will make a metal hand guard hot too as my 74 uses a metal rail and couple weeks ago when I went through qualification my rail almost burnt my hand.

Training for what? Yeah guns suffer from overheating or so I've heard.
 
What weapons use 5.56 in that game? I don't recall finding any real weapons that used it yet. Someone should mod something like a AR-15 in the game if there isn't one already, would make use of all the 5.56 ammo lying around. Is there some weapon like a Mosin Nagant in the game too? Wait I don't think I've found 7.62 ammo so that's probably a no.
As far as I know the only gun that uses 5.56 is the "assault rifle" (it's really a machine gun, but I think we can safely say that Bethesda doesn't care about gun nomenclature, or having anything close to realistic weapons). The closest you can get to a Mosin Nagant is the hunting rifle, which technically uses 7.62 ammo (7.62x51 not 7.62x54).

Fair enough, the hunting rifle in my game uses .308 which would be hotter then the 7.62x51 if I recall correctly but minor differences. Surprised there are no AR-10 rifles to take advantage of the .308 ammo as well. Into weapons yourself it sounds like. :P

Woah... too much gun talk... I have no ideas which guns use which ammo.

Sorry, slowly becoming a gun nut thanks to my father. Have to learn these things for the training I go through. Another note I have to make is the wooden rails/hand guards on those pipe rifles would only last through so many magazines before needing replacing since they'll smolder and burn. Of course shooting enough magazines will make a metal hand guard hot too as my 74 uses a metal rail and couple weeks ago when I went through qualification my rail almost burnt my hand.

Training for what? Yeah guns suffer from overheating or so I've heard.
Training to survive in the wilderness if we ever have to and to protect our families in the time of a crisis or an apocalypse. Don't laugh...
 
Into weapons yourself it sounds like. :P
Yeah, I especially enjoy the engineering and design aspect, especially since at the moment I don't have the money to get any guns. I'll probably be buying myself one of those Uberti Colt SAA reproductions once I turn 21 though, also want to get my hands on a Winchester 1873 repro, but well that's pretty far out of my price range as it stands.
 
You seem like a nice dude, but com on, its hard not to laugh :grin:
Thanks, as for the laughing part I ment in case of apocalypse which people might think I'm some crazy insane person. :P
I think you guys are nice people too.

I for one won't laugh. Think about it, in case of atomic apocalypse we can be sure at least one NMAer is going to survive, and your genre-savviness is going to protect you from anything that the post-war world could throw at you! Added benefit in the fact that you will tell people what true Fallout is and so our civilization will live on!
Be prepared for the future!
 
There’s a character whom the vault dweller meets before the Big One, and he wears a nice suit. When sleeping beauty wakes up, he later finds the guy as a ghoul, wearing the same damn clothes, and they recognise each other. Even better, his suit seems to be in pretty good condition for being two centuries old!

They could have used this as an opportunity to surprise the player. I mean, just imagine that you find this ghoul, you talk and maybe do a quest for him, and he reveals hisself to be somebody that you knew. I mean, fuck, even a writing amateur could have used that tactic!
 
What weapons use 5.56 in that game? I don't recall finding any real weapons that used it yet. Someone should mod something like a AR-15 in the game if there isn't one already, would make use of all the 5.56 ammo lying around. Is there some weapon like a Mosin Nagant in the game too? Wait I don't think I've found 7.62 ammo so that's probably a no.
As far as I know the only gun that uses 5.56 is the "assault rifle" (it's really a machine gun, but I think we can safely say that Bethesda doesn't care about gun nomenclature, or having anything close to realistic weapons). The closest you can get to a Mosin Nagant is the hunting rifle, which technically uses 7.62 ammo (7.62x51 not 7.62x54).

Fair enough, the hunting rifle in my game uses .308 which would be hotter then the 7.62x51 if I recall correctly but minor differences. Surprised there are no AR-10 rifles to take advantage of the .308 ammo as well. Into weapons yourself it sounds like. :P

Woah... too much gun talk... I have no ideas which guns use which ammo.

Sorry, slowly becoming a gun nut thanks to my father. Have to learn these things for the training I go through. Another note I have to make is the wooden rails/hand guards on those pipe rifles would only last through so many magazines before needing replacing since they'll smolder and burn. Of course shooting enough magazines will make a metal hand guard hot too as my 74 uses a metal rail and couple weeks ago when I went through qualification my rail almost burnt my hand.

Training for what? Yeah guns suffer from overheating or so I've heard.
Training to survive in the wilderness if we ever have to and to protect our families in the time of a crisis or an apocalypse. Don't laugh...
What I have learned in my brief life experience is that it is always a good idea to master skills that a majority of the population does not have. For every hard thing you learn, there's fewer and fewer people that can do it, and you become more and more specialized and necessary. In the words of Robert House, you "don't have to pretend your important" at that point.
 
There’s a character whom the vault dweller meets before the Big One, and he wears a nice suit. When sleeping beauty wakes up, he later finds the guy as a ghoul, wearing the same damn clothes, and they recognise each other. Even better, his suit seems to be in pretty good condition for being two centuries old!

They could have used this as an opportunity to surprise the player. I mean, just imagine that you find this ghoul, you talk and maybe do a quest for him, and he reveals hisself to be somebody that you knew. I mean, fuck, even a writing amateur could have used that tactic!

Not to mention that NPC repeats the same dialog over and over after that encounter. If you make him a trader you have to wait for the conversation to finish every damn time before you can speak to him. So bad...
 
Not to mention that NPC repeats the same dialog over and over after that encounter. If you make him a trader you have to wait for the conversation to finish every damn time before you can speak to him. So bad...

You can’t skip the dialogue at all? That sounds really bad! I wonder if they took notes from playing Final Fantasy games.
 
Not to mention that NPC repeats the same dialog over and over after that encounter. If you make him a trader you have to wait for the conversation to finish every damn time before you can speak to him. So bad...

You can’t skip the dialogue at all? That sounds really bad! I wonder if they took notes from playing Final Fantasy games.

It has to be bugged or they are just that dense...or both.
 
Not to mention that NPC repeats the same dialog over and over after that encounter. If you make him a trader you have to wait for the conversation to finish every damn time before you can speak to him. So bad...

You can’t skip the dialogue at all? That sounds really bad! I wonder if they took notes from playing Final Fantasy games.

It has to be bugged or they are just that dense...or both.
Looks intentional to me. I have to wait for the NPC to finish their random dialogue (because you know, theres 110,000 lines of it!) before I can execute a barter command, then I have to wait for my protagonist character to verbally say "I have a few minutes to browse" and it's just annoying after 500 times.
 
You seem like a nice dude, but com on, its hard not to laugh :grin:
Thanks, as for the laughing part I ment in case of apocalypse which people might think I'm some crazy insane person. :P
I think you guys are nice people too.

I for one won't laugh. Think about it, in case of atomic apocalypse we can be sure at least one NMAer is going to survive, and your genre-savviness is going to protect you from anything that the post-war world could throw at you! Added benefit in the fact that you will tell people what true Fallout is and so our civilization will live on!
Be prepared for the future!
Thanks that means a lot but I'm sure all of you would make it through something like that too.
 
...Has anyone mentioned that the game is taking place in the winter months in Boston?

I'm pretty sure the Boston area gets fairly harsh winters.
 
...Has anyone mentioned that the game is taking place in the winter months in Boston?

I'm pretty sure the Boston area gets fairly harsh winters.

It starts in fall, so it would be unreasonable to make two separate maps just for that purpose. Also, we can count on the climate being different after a global nuclear war.
 
Not to mention that NPC repeats the same dialog over and over after that encounter. If you make him a trader you have to wait for the conversation to finish every damn time before you can speak to him. So bad...

You can’t skip the dialogue at all? That sounds really bad! I wonder if they took notes from playing Final Fantasy games.

It has to be bugged or they are just that dense...or both.
Looks intentional to me. I have to wait for the NPC to finish their random dialogue (because you know, theres 110,000 lines of it!) before I can execute a barter command, then I have to wait for my protagonist character to verbally say "I have a few minutes to browse" and it's just annoying after 500 times.
God, this. I'm playing through with a melee character now and I have to say, this game does NOT lend itself to subsequent playthroughs. It's such a fucking grind to get through these boring ass quests all over again. I have no problem playing Fallout 1, 2, or New Vegas repeatedly because I can be a different character every single time with a different background, and use different dialogue options that change the fate of quests, none of this exists in FO4. Sure, there are some fetch quests in all of those games, but god damn is it on another level in FO4. You also can't even be an evil character in this game, it's actually impossible. No evil dialogue options and there is an INSANE amount of essential NPC's.

This entire game is wasted potential. What the fuck was Bethesda doing these "7 years" they were working on the game, and why are people praising it? WHY?
 
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Not to mention that NPC repeats the same dialog over and over after that encounter. If you make him a trader you have to wait for the conversation to finish every damn time before you can speak to him. So bad...

You can’t skip the dialogue at all? That sounds really bad! I wonder if they took notes from playing Final Fantasy games.

It has to be bugged or they are just that dense...or both.
Looks intentional to me. I have to wait for the NPC to finish their random dialogue (because you know, theres 110,000 lines of it!) before I can execute a barter command, then I have to wait for my protagonist character to verbally say "I have a few minutes to browse" and it's just annoying after 500 times.
God, this. I'm playing through with a melee character now and I have to say, this game does NOT lend itself to subsequent playthroughs. It's such a fucking grind to get through these boring ass quests all over again. I have no problem playing Fallout 1, 2, or New Vegas repeatedly because I can be a different character every single time with a different background, and use different dialogue options that change the fate of quests, none of this exists in FO4. Sure, there are some fetch quests in all of those games, but god damn is it on another level in FO4. You also can't even be an evil character in this game, it's actually impossible. No evil dialogue options and there is an INSANE amount of essential NPC's.

This entire game is wasted potential. What the fuck was Bethesda doing these "7 years" they were working on the game, and why are people praising it? WHY?

Yes... I knew the game won't amount to anything big but when I finished it I realized there is not much to do different if you choose to start again...
 
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