Wasteland 2 Combat Trailer

Discussion in 'NMA News and Information' started by Sander, Sep 4, 2014.

  1. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    Wasteland 2's release date is drawing near, though many of you may already have access to the Beta version. And inXile is slowly starting the hype machine. Today, a combat trailer!

    Wasteland 2 is set for release on September 19th.
     
    Last edited by a moderator: Jan 9, 2016
  2. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    Can't wait.

    Was Friendly Fire turned off at the end when the robot that was recruited was debuffing the other robots because the explosion didn't seem to affect it.
     
  3. alec

    alec White heterosexual male Orderite

    May 21, 2003
    Cool trailer. Is that the same voice from FOT?

    So is the second half of the game the green half (lush vegetation as in the cover art)?
     
  4. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    Nope.

    http://www.imdb.com/title/tt0246614/?ref_=fn_al_tt_1

    That was the drill sergeant from Full Metal Jacket (thanks BN). :)

    Indeed! We'll be showing more of LA as we near launch.
     
  5. Gizmojunk

    Gizmojunk So Old I'm Losing Radiation Signs

    Nov 26, 2007
    That's a very good video; and the guy is well cast, a great voice. Combat looks great.

    Question: Does Jamie [the robot] take damage from the grenade that the ranger tossed next to him, while he was surrounded by enemy robots?

    (If so, why toss a grenade that will damage a party member; if not... how does that work? If the grenade is damaging to robots, and they are all robots...)
     
    Last edited: Sep 4, 2014
  6. Mr Fish

    Mr Fish ...The pain of being dead...

    Sep 11, 2010
    So since the robot doesn't show up in the character portraits does that mean that its involvement will be limited to the area it is found in? And if so, how do we control it? Tactics this and tactics that but NPC-AI isn't always all that reliable so having it kamikaze into enemies could fuck up any strategy you might be planning.
     
  7. Kilus

    Kilus Not Australian Orderite

    May 3, 2003
    The robot is a mobile dance party. You can't control that.
     
    • [Like] [Like] x 1
  8. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Yeah. This resulted in me having that robot for only one fight... Then it got shredded by other robots and I moved on with my life. It's too hard and annoying to pet that thing.
     
  9. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    It's Damonta.
     
  10. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Parts of LA / "the green half" were visible too.
     
  11. Ah-Teen

    Ah-Teen Vault Senior Citizen
    Orderite

    Jun 21, 2007
    One of the big frustrations I've had so far is that you can't use skills untrained. You can't throw someone in as an impromptu medic when your medic gets smeared across the wasteland. I'd like to also note that my medic keeps getting attacked first no matter where he is.
     
  12. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    So, uh, train people in them? This game is about choices and consequences. Own up to your mistakes.
     
  13. Gizmojunk

    Gizmojunk So Old I'm Losing Radiation Signs

    Nov 26, 2007
    That's because they're the medic.

    *I wish the game would not ID the medics to the enemies until after they are seen patching up fallen fighters.
     
  14. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    That's why my sniper is the medic/surgeon and I keep her as far away from the action as possible.
     
  15. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    I have not observed this myself. It might be a result of how you are positioning your party, their combat initiative, damage output, etc. There are dozens of factors that go in to determining enemy actions in combat. I don't believe "is medic" is one of the weights used.

    You can repair him using Mechanical Repair. You can also use Computer Science to give him the Overclocked buff.
     
  16. Dionysus

    Dionysus Look, Ma! Two Heads!

    377
    Oct 13, 2008
    I had to look up the "Red Boots DLC." That's pretty funny. Anyway, the combat looks solid. I'm glad that they have added head-shots.
     
  17. 4too

    4too Vault Senior Citizen

    Apr 30, 2003
    Art Imitates …


    Art Imitates … A.

    Life Imitates … B.



    Can A equal B? When B equals BILL? ;)





    4too
     
    Last edited by a moderator: Jan 9, 2016
    • [Like] [Like] x 3
  18. Ah-Teen

    Ah-Teen Vault Senior Citizen
    Orderite

    Jun 21, 2007
    Damnit that man is funny as shit!

    I want the option to try disarming a bomb or a siren and watch as the damn thing goes off because my critical failure rate is 98 percent, because i'm stuck in a bad situation and my demo expert got carried off into a dark hole by several large and horny riding armadillos.

    There are 29 skills, many less useful than others, and very few that make sense that you can't at least try to use them.
     
    Last edited: Sep 7, 2014
  19. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Really? I thought that I've tried that, but nothing happened and no x% fixing appeard, so I thought "it's dead, it's gone". Though, I don't remember if the ground was cluttered in dead robots and maybe the cursor didn't lined up correctly or w/e.
     
  20. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    If he's dead he's dead, but I think you should be able to use those both in and out of combat.