Wasteland 2 - First Mark Morgan music sample

The percussion (i think he's using Battery 3, at least those triplets sound familiar :lol:) and the bass drum is a bit too harsh for me personally (the percussion part moreso), i would put them a bit further back, but it's not a deal braker at all. Also, i have to hear it in context to get the full view, maybe it's supposed to be that way.

The other parts, like the "ambient" drone (long constant sounding note or a chord) and the shorts samples of various things from music (in this case violin, or chello, i'm not sure) to industrial sounds and radio voices is what i really love about his soundtracks. It seems to me, that he doesn't try to make his soundtracks musical in a traditional sense, but rather he builds of the game parts, not on them. The soundtrack blends with the game, it's not a distraction, it's part of the game, at least that's how i felt about F1 and F2. And i would like him to continue on that path, with more emphasis on strange unconventional blends of sounds and less commercial tricks.

I'm really amped to hear the full result in a game context. This might be another winner. There are not enough games that have good soundtracks, i might even count them on my fingers, now that i thought about it.
 
I like it as I am a Morgan fanboi, but I was a bit disappointed that with all the talk that Wasteland will be different to Fallout the tune they pick for the first snippet sounds very Fallout like.

I noticed the Battery sounds too. :D But he still uses some of his old sfx libraries that one can subtly hear. Atleast even if I think low of the game it might be a nice soundtrack.
 
I love this sample and wouldn't say it sounds like Fallout, I'd rather say it sounds like Mark Morgan.

It would be like saying Imperial March sounds like Indiana Jones Theme.

Can't wait to hear more. :D
 
AskWazzup said:
There are not enough games that have good soundtracks, i might even count them on my fingers, now that i thought about it.

Naaaaaaaaaaaaaaah, that's really not true. I mean, it's a matter of tastes, sure, but Fallout 1 & 2 aren't even *that* notable among gaming soundtracks, and the sound department is generally one where imo videogaming hasn't actually suffered that much, there are memorable soundtracks from pretty much every generation of gaming, often coming from big-budget productions too.
 
AskWazzup said:
The other parts, like the "ambient" drone (long constant sounding note or a chord) and the shorts samples of various things from music (in this case violin, or chello, i'm not sure) to industrial sounds and radio voices is what i really love about his soundtracks. It seems to me, that he doesn't try to make his soundtracks musical in a traditional sense, but rather he builds of the game parts, not on them. The soundtrack blends with the game, it's not a distraction, it's part of the game, at least that's how i felt about F1 and F2. And i would like him to continue on that path, with more emphasis on strange unconventional blends of sounds and less commercial tricks.
/agree

Mark Morgan is simply the man for ambient soundtracks.
 
Yes, I was thinking about that when writing the post. I think it fits quite well.
 
WorstUsernameEver said:
Naaaaaaaaaaaaaaah, that's really not true. I mean, it's a matter of tastes, sure, but Fallout 1 & 2 aren't even *that* notable among gaming soundtracks, and the sound department is generally one where imo videogaming hasn't actually suffered that much, there are memorable soundtracks from pretty much every generation of gaming, often coming from big-budget productions too.

Well that's how i personally feel about it, the only soundtracks that i liked and can recall are from Fallout, Bloodlines, Gothic and a few others. I think that the main objective of a soundtrack in a game, is not necesseraly a good melodic line, or harmonic progresssion (depends on the context), but rather do everything to blend in with the game and showcase the mood of the situation, area etc. Somtimes a few strums of an acoustic guitar can do more than the whole orchestra. My view might be a bit off, since i'm not a very active gamer for quite a while, but from what i remember it would usually boil down to some generic heroic themes, or uninspired caffe type of music.

And talking about sound in general, i would disagree that it didn't suffer. There is so much you can do with sound in games, that it's not even funny. I think this is the departament of games that studios really like to save money on. How many times again and again will we hear the same falling, screaming and other samples reused to oblivion. Then again, there is the problem of not all people having a good sound system that can exploit those possibilieties, but i feel that an option for improved sound quality, variations, structural complexity etc. should also be included same as with graphics, for those who have the right conditions.
 
WorstUsernameEver said:
Lexx said:
Agreed. It should have some 80s (rock) music influence.
Like this?

Heh. That would actually fit really well as opening music, or for closing credits, or the like. Not for an in-game soundtrack, though. Kind of Yngwie Malmsteenish, heh.
 
Sounds good. Screenshot + this gives me the feeling that maybe this is gonna be the real Fallout 3.
 
Wasteland is the spiritual successor of Fallout which was the spiritual successor of Wasteland... :P
 
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