Wasteland 2 new screenshots out of Gamescom

Lexx said:
Your screenshots above are Commandos 2, Commandos 3, Commandos 3, Commandos 2. :p

Besides, the games do still use 2D for backgrounds. Only house interior was pure 3D (at least in Commandos 2, I never liked the third game and only played it for like 10 minutes).

If you only look at the 3D in Commandos 2, it's actually not very good looking. The flaws are just better hidden, due to the small size of the 3D models and the pixelation effects (zooming in C2 makes the soldiers unsharp, as it does the enviroment. Therefore the 3D models aren't sticking out that harsh).

For Wasteland 2, I'll wait till I have seen the game in motion, before I start judging the graphics. Though, even then I probably won't care a lot. I've played worth looking games which were pretty fun too.

It still looks better so far then what I have seen with Wasteland 2, not to mention Commandos is how old by now? 13 or 14 Years? I know its not a "perfect" use of 3D, but its well enough as far as the mix between 3D and 2D goes. You could also go to Obisidians project Eternity which looks and feels miles better, as far as communicating the atmosphere goes with the visuals. Hell even what I have seen from Planescape Numnera by inxile looks a lot better then what I have seen with Wasteland 2, I know that what they have shown with PN is probably a form of concept art and Obsidian is a rather large development team which was working eventually on their Project for quite some time now but Wasteland 2 should be in a relatively finished state as well at least as far as presentable content goes.

I am not saying it looks outright shit or something like that. Maybe its also the way how the screnshots have been done being a lot of "work in progress" here, how you present something can change a lot how your audience feels about it.

Proletären said:
Rick Lion still have a great point though. It's 10 years since the Van Buren tech demo and 12 years since Commandos 2 and Wasteland 2 still cannot beat them in graphics.

Its not so much about graphics as it is about aesthetics. Those usually don't depend that much on hardware as graphics do.

[youtube]http://www.youtube.com/watch?v=5oK8UTRgvJU[/youtube]

Thats why certain games are timeless classics while other games are just ... a stress test for your hardware.
 
Is Fargo (and inXile in general) aware of these (perfectly justified) complaints? They should improve things, there is still time and Rick Lion's posts in other threads are at least evidence that it is possible.
 
Not seeing any tension here since he has valid points. While I have no doubt the writing part will be very good in Wasteland 2, the graphic department is lackluster. Those screenshots released lately look worse and worse and they are still going with that ridicolous depth of field effect.
 
The graphics and the UI need a bit more of work. I hope the story lives up to be the meat of the game I'm still hyped through
 
I don't know much about Wastelands 2, but that Mariachi guy is awesome! And a couple of the others look like Necromunda bounty hunters, especially in the third screenshot.


McCragge
 
FearMonkey said:
Any idea when we're going to get that gameplay video? Gamescom is over in like 2 days right?
We're done demoing and slowly trickling back now. The video will be out when it's done, we may want to retake it to be a longer one for backers, we'll see. No set date.

Makenshi said:
Is Fargo (and inXile in general) aware of these complaints?
Of course.
 
Surf Solar said:
Not seeing any tension here since he has valid points. While I have no doubt the writing part will be very good in Wasteland 2, the graphic department is lackluster. Those screenshots released lately look worse and worse and they are still going with that ridicolous depth of field effect.

The game looks much better in actual gameplay. I'm working on a preview basing on the demo I saw at GamesCom, going through six pages of notes.
 
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