Wasteland 2 physically distributed by Deep Silver, screens

Sander said:
Crni: Yes, I know there's a difference between art in the general sense and game art/design in the specific sense. It should be pretty clear from the context that we were talking about game art/design, not art in the general sense. Whether or not it is 'art' in that sense matters not for the discussion (and is completely uninteresting to boot): it is game art clearly designed for the game. Whether or not Rick Lion likes it, to deny that is ludicrous.
sure, I just got the feeling that this was about the "artistic" direction, which has more to do with opinion and taste, while Design choices can be indeed criticized outside of your preference. I mean hey, even if you don't like dark fantasy for example, as good designer you could still say what works here.

Just saying! But complaining about that at this stage in Wasteland 2? I am neither experienced enough nor do I know enough about the details in the game to complain about that. I mean who knows how much is still going to change? What we have seen so far is "alright" in my book. Not outstanding and not worse then the other stuff Rick has shown from the other kickstarter projects. All I can say is, that the concept art, like Character pictures, the Skorpitron etc. do more in translating that Wasteland feeling to me then the actual screeshots so far - The screenshots we have seen in this thread.
 
- You made a bunch of art/model voluntary, without being contacted by Brian Fargo or anyone at inXile. In other words: fan art.
- Brian Fargo then asked whether they could post some of it to Facebook.
- You said yes, with no contract or any agreement as to monetary compensation whatsoever.
This all right. And i say Braen that he can take this images and use if you want.

- You are surprised you didn't get monetary compensation and/or a job for your fan art you gave them permission to post on Facebook.
Not. Why i be surprised? I never ask for this. I ask about future work and Brian send me to Chris talk about details. I never ask and do not wait anything for this images. It's for fans. For Wasteland campain. Free. Because it's been funny. And people be funny. Another Fantasy and Fiction from you or maybe enough?

What am I missing here?
What is missing? In general, everything. Inventing their own answers. You seen that you want seen. Because it's been easy.
 
Rick Lion said:
Not. Why i be surprised? I never ask for this. I ask about future work and Brian send me to Chris talk about details.
And they didn't give you future work (ie. a job). So? Why do you think this is a big deal in any way, shape or form?
 
So? Why do you think this is a big deal in any way, shape or form?
It's no big deal. What else is there to say? I went back to do my business and work in my firm. But i'm followed closely the quality of content of Wasteand 2, and I believe that i can make a visuals of game a lot better. And here i post images which can be illustrate my thinks. Whats your problem?

I have no right to have an opinion and do something better than anyone else? What you want to heard from me?
 
Rick Lion said:
It's no big deal. What else is there to say? I went back to do my business and work in my firm. But i'm followed closely the quality of content of Wasteand 2, and I believe that i can make a visuals of game a lot better. And here i post images which can be illustrate my thinks. Whats your problem?

I have no right to have an opinion and do something better than anyone else? What you want to heard from me?
I disagree with you that you'd make the visuals of the game a lot better, but that's a matter of opinion.

The problem is that it seems you have some personal issues with inXile, keep suggesting that they are doing things the wrong way, insinuating that they should have hired you -- because you'd make it all better. Meanwhile, you have very little knowledge of how they're doing and what they do and do not have. You also hijack every other Wasteland 2 thread to make your point and post lots and lots of your own artwork. It's gratuitous self-promotion with a personal agenda, and that gets tiring after a while.

You have a right to your opinion, sure. I also have a right to my opinion.
 
The problem is that it seems you have some personal issues with inXile, keep suggesting that they are doing things the wrong way, insinuating that they should have hired you -- because you'd make it all better. Meanwhile, you have very little knowledge of how they're doing and what they do and do not have. You also hijack every other Wasteland 2 thread to make your point and post lots and lots of your own artwork. It's gratuitous self-promotion with a personal agenda, and that gets tiring after a while.
Nope.

Some time ago been on barricades. But on other side. When gamers throw stones in game named Rage. Many gamers says in one day - it's a crap. And i can't believe in that. Because all game like a big painter image. All unique, nice visual style, charming characters and etc. But bugs of game failed start of selling and failed impression from game. On one forum amdministrator ban me forever (first time in my life) because he too think that game is crap. And what? I loved game there, and I whant love (but can't) game here. By the same reason. Design of things. Art of game. Quality of graphical component. You want say that in this community people always love W2? Not. But you don't like me, i think, because i'm noisy, and because I make the assumption that you do not like. Be smarter - not take notice of me. Is not that clever people to do? And I'm not very smart as you see. Not as smart as you are (snort).

Each gamer can say same. And be sure - say that after release. Somebody be love this game, somebody - not. No big deal.

It's gratuitous self-promotion with a personal agenda, and that gets tiring after a while.
On their own judge? I am sufficiently well known in their own narrow circles. To me that's enough. In any case i'm like you really tired from this strange dialogue.

You have a right to your opinion, sure. I also have a right to my opinion.
I thinks this good point to end.
 
Rick Lion said:

The key point you consistently fail to understand is that screenshots of Wasteland 2 we see are works-in-progress. These are not final versions of either the graphics or the user interface.

Compare finished, polished screenshots from completed projects to works-in-progress that come from the final stretch of production before all those finishing touches are applied all you like. It doesn't make you look insightful, you're just making an arse out of yourself.
 
So if we are not allowed to criticise those screenshots because they are "work in progress!11" what's the point of them showing them to us, or what's the point of this thread at all?
 
Surf Solar said:
So if we are not allowed to criticise those screenshots because they are "work in progress!11" what's the point of them showing them to us, or what's the point of this thread at all?

Nobody said you're not allowed to criticize, so stop dramatizing, here and elsewhere.

The point is that the screenshots shown are a work-in-progress. You need to take that into account when comparing them against a finished, complete product.
 
Tagaziel said:
Surf Solar said:
So if we are not allowed to criticise those screenshots because they are "work in progress!11" what's the point of them showing them to us, or what's the point of this thread at all?

Nobody said you're not allowed to criticize, so stop dramatizing, here and elsewhere.

The point is that the screenshots shown are a work-in-progress. You need to take that into account when comparing them against a finished, complete product.

Those screenshots weren't compared to finished, complete products, but with other kickstarter projects, whose screenshots were likely from "work in progress" areas as well. I'm not saying that the finished Wasteland 2 game will look as bland and crappy as it does now, but the "work in progress" thingies don't raise much hope for this.
 
Call me a graphic noob, but honestly i like these screenshots :)

I like that graphic doesn't play the first string here - for me the most appealing is the text in the bottom corner.

Quick view on the graphic, than your eye stops for a longer time on the text - than back to the graphic with storyline already in your head.
I like that, works perfectly fine for me!
 
Surf Solar said:
Those screenshots weren't compared to finished, complete products, but with other kickstarter projects, whose screenshots were likely from "work in progress" areas as well.
Shadowrun is completed, Divinity has been in development since 2010 and the Kickstarter was solely used to increase the scope of the game and Dead State uses significantly simpler graphics.

Those are hardly good one-to-one comparisons.
 
thing is, as far as Design questions goes, you can indeed criticize even work in progress, because thats what its there for, like with concept art where you have rather lines and just forms to make the shape and not a full illustration. But someone with more knowledge particularly on game design has to talk about it as far as Wasteland 2 goes.

Finding that particular project that might match Wasteland in both the timeline and concept, will be difficult. Probably impossible.

But as I said. Nothing I have seen HERE in this topic, really screams "wasteland" in to my face, while the content reminds me a lot to "The last days of Gaya" in both, the colour palate and the style.

[spoiler:21f400af04]
Foto%20Fall%20:%20Last%20Days%20of%20Gaia,%20The.jpg
[/spoiler:21f400af04]

What ever if that is a good thing or not? No clue. But I had the hope to see a more distinguishable design as far as Wasteland 2 goes. And I think that can be even made clear with screenshots that are work in progress, you probably will immediately identify Bio Schock as Bio Schock if you compare it to System Schock - even as far as work in progress goes.

- of course, considering where Wasteland as game is coming from, its rather hard to make a "design" here that reminds you to Wasteland 1, but yeah, thats the challenge you have to face as a designer.
 
The 3D assets are of less concern to me than the fugly GUI. InXile can do better than that and have in previous demos. The GUI in this video looks way better than what we see there.
<iframe width="560" height="315" src="//www.youtube.com/embed/wHN7QTcuqI4" frameborder="0"></iframe>
I'm not saying that it's great but it's certainly much easier on the eyes. I fully expect to see something better in the finished version and likely different from what we've seen so far. It almost makes me wonder if the GUI in this screen shot isn't just a rough proof of concept and they plan on having their artists make something that looks reasonable.
 
Tagaziel said:
Crni Vuk said:
what would be a good one-to-one comparison?

A screenshot from a roughly similar project at roughly the same stage?

It's approximately what? 3 months from release? My experience in game designing isn't particularly substantial, but in my experience, asset creation is done much earlier on.

I agree that the art is lacklustre, it's not god awful horrible, but Rick's town looks much better by comparison. I think it would be wishful thinking at this point if your implication is that the art will get much better, but I'd prefer you to be right.
 
Brother None said:
Honestly, getting and making great 3D models isn't really the challenge. But our production process has been geared towards efficiency, which means mesh and texture work looks messy for a long time, while the UI is just a mockup. That really influences a lot of what you see, and at this point graphics are really improving by leaps and bounds, which I think is pretty visible in the current shots. But a lot of textures still need to be upscaled, effects are mostly not in yet, a lot of the storebought stuff still needs tweaking etc etc. Oh and there's some JPG compression in that picture, I think.

Criticize away, of course, it'd be stupid to go "don't criticize because it's WIP", but yeah, some understanding of how videogame production processes work probably helps, fans have seen some work on WL2 in stages you usually don't see.

I hadn't really seen a clear explanation of how the production process with reference to graphical content was organized until now. That makes everything much more understandable.
 
People need to relax...the game won't succeed or fail purely on the way it looks, the story and mechanics are the key. Arcanum had a crap UI, and the character art was questionable, but the game excelled in all other areas. Let's hope Wasteland 2 turns out as good as Arcanum. Hopefully W2 will allow players the freedom to change the settings as they see fit, no bloom, etc.

Checkout the Arcanum mess - what type of shitty wood is that. That interface is in desperate need of a remake.

arcanum1.jpg
 
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