Wasteland 2 physically distributed by Deep Silver, screens

Surf Solar said:
I love arcanums interface and aesthetics :/

I agree that aesthetically it was terrific, but the interface was a usability mess that barely did anything to signpost the functions of its button or lay them out logically.
 
Wasteland 2 delayed as predicted.
This officialy version of it.
http://www.rockpapershotgun.com/2013/07/20/times-a-wasteland-wasteland-2-delayed/

“One of the unique aspects to our crowd funding campaign is that we greatly overfunded which is wonderful in allowing us to create a larger experience, one that is in fact quite epic in size. Of course there is an inherent struggle with the original date hovering despite our greatly increased budget and design… A feature complete playable is about 6 weeks behind where I had wanted it to be but I can’t be too surprised considering the increased scope. We have been able to accomplish so much in so little time by our experience, fantastic team and tools.”

“Once the beta testing begins in October and once we have enough feedback from testing, we can evaluate where we’re at and set a new release date. By that stage, over ten thousand of our backers will have gotten to play the game with us. In the end, quality comes before everything and fortunately the backers have been in line with us to make sure we get it right.”


Once the beta testing begins in October and once we have enough feedback from testing, we can evaluate where we’re at and set a new release date.
except for the fact that the beta-testing can take up to three months, probably development work will be increased of six months on the continuation of the banquet. Maybe another three. In any case lenght of development process increase on half of year as minimum, and maximum on another year.

On the moment of start testing (October) Wasteland 2 will be in development 20,5 months. Almost 2 years. In all of this time team can't find time on good design of content? Find the Art Style of game? And of course after all of this W2 been delayed, and of course after all of this we can see only few screens. And on final point i stay this quote:

we can evaluate where we’re
Well...

for "evaluate where we’re" team which made "so much in so little time by our experience"... Yep. You know what i really want to say for You and for developers? Better than say words about "so much in so little time by our experience"... better just do this "better" without just a words. Deeds. Deeds speaking.

Shadowrun Returns - this is who really deeds make "so much in so little time by our experience". Really "so much" in "so little time". Here i can't see it. Can't.

I can compare W2 and SR, because in a time less than have Wasteland 2 developers have done a lot more. I can prepare the information if you want. And this information is not in favor of the Wasteland 2.

If you look at chronological dates of Fallout game series you can see that between Fallout 2 and Fallout Tactics: Brotherhood of Steel we have a length between two dates of releases September 30, 1998 and March 15, 2001. This is a 18 months of development.

In Fallout Tactics: BOS we can see:
- Art style
- Lot of levels with design
- Lot of models for creation of tiles
- Good working interface
- Movies between missions
- Animation, sfx, additional stuff


http://www.gamespot.com/fallout-tactics-brotherhood-of-steel/images/?page=5
If you look on screens of FT:BOS which was added on www.gamespot.com in Sep 5, 2000 (7 months before previous release after 11 months of development!) you can see levels, characters in good design and looks well interface. Give me answer please, how it's happen? Because developers working on many aspects of game. From the starting of game.

And you must know that game development process have a pre-production stage (where project prepared to development), have a polishing stage just before release. What's i mean? Real development process (real development time) somewhat less, than this dates between releases of two games which was made by one developer.

Draw your own conclusions. In present times process of development more faster than in 1999-2001 year. Designers have a lot of specific stuff and tools to increase speed of modeling and texturing. Game development industry turned into more bigger, wisdom, and experienced industry.
InXile have a crowd sourcing. InXile more experience than MicroForte in past years, because inXile have a mature and skilled developer with a game world name like a Brian Fargo, With experienced crew and few skilled guys with a shot-names.

Maybe the progress of development, should have been more obvious and more effective?

We have been able to accomplish so much in so little time by our experience

Common guys. Where all of this "so much"? Here speaking about untouch'ble things, because things that we can touch looks raw in many things (image work). You can see self.

If i in example can made better object stuff and level stuff in two or three weeks (with a more limited tools) how i can believe that in 20 months team of incredible professionals with a huge work experience and with good tools can't produce something amazing? Don't tell me about my boring promo-advertising company. Give me answers, please, except quotes of this polite words. Maybe i wrong. Maybe i'm think in wrong direction. Help me find switch and turn on the light. Help me clearing my mind.
 
RickLion, you have yet to post anything of substance. Your inXile bashing is based on nothing but assumptions. You have no idea how large the game is, how reactive it is, how much content it will have, how the production pipeline is set up, how the studio functions, how the entire development philosophy looks et caetera, et caetera.

Instead of assuming, you might want to actually educate yourself as to how game development looks from more than just one point of view. And stop comparing a nearly released game (Shadowrun Returns) to an unreleased title that is not yet due for beta testing (Wasteland 2).

It looks like you have some kind of personal feud with inXile. Kindly limit the spillage on these forums.
 
Tagaziel
Okay. Bye. Good luck. For now... because your "you have no idea about..." for me not a reason of stop speaking something. If you worried about free point of view - stop your hunt on witches (like me), and stop hang on me "labels" of enmity (feud).

If you want shut me up - make a ban or give something more than your "you have no idea". But try to find normal reasons for it.
 
Wasteland 2 not being delayed would have been a miracle. I personally never expected it to be finished in October. And this is good, because I don't want them to release an unfinished game.


I wasn't following the development of Shadowrun Returns very closely, but I am pretty sure the game won't have the scope of Wasteland 2. In fact, the last thing I heard was that quite a few folks are scared the game might be nothing but a map editor with a little side content. Wouldn't surprise me either, as they have shown only very little other footage of the game.
 
I'm glad to read about this kind of delaying. Rushed game means nothing but a disaster to me, Fallout 2 is a sad example of that.
 
valcik
Yep. It's good way to fix something and receive more time on development. But also this increase time of development and increase budget of game. In development now are two games. W2 and Torment. Probably in future inXile start third game campaign or something else like that. Because if W2 can be build from assets - Torment needs unique art backgrounds with unique art-style (maked in setting of game). This is a huge artwork. City or levels can be build from different assets, but if backgrounds remind artwork of H.R. Giger (for example), all parts of this must be unique for creating of real art style.
https://en.wikipedia.org/wiki/H._R._Giger
 
FFS Rick Lion, please please please just stop. We get it (well, as much as we can through your broken English). You have some inexplicable vendetta against inXile. As Tazagiel requested, please stop letting it spill all over these forums.

The inevitable delay is unsurprising and actually quite welcome. Nothing worse than seeing something that could have been great getting neutered due to having to meet some arbitrary deadline.
 
Well, they were basically selling 'Ranger Mode' - a fourth difficulty setting in Metro Last Light - for $5. From the first day of the release. It didn't even introduce new content.
 
Re: Wasteland 2 physically distributed by Deep Silver, scree

Stanislao Moulinsky said:
WorstUsernameEver said:
The latest Wasteland 2 Kickstarter update seems to be causing consternation among some backers, as the folks at inXile have announced that Deep Silver will distribute the game physically

Why the concern? Deep Silver has a bad track record or something?

"You're collaborating with a publisher Fargo! BETRAYAL!"

Luckily, now that things have calmed down, it doesn't seem to be too many. I mean, I'm one of those people that got annoyed of Fargo repeating "PUBLISHEEEERS BAAAAAD" on the long run, but I still don't find what he did hypocritical in any way. He did what was best for the game in terms of distribution, and he isn't receiving any pressure in terms of creative control. Seems like a pretty good deal to me.
 
Sub-Human said:
Well, they were basically selling 'Ranger Mode' - a fourth difficulty setting in Metro Last Light - for $5. From the first day of the release. It didn't even introduce new content.

That was a leftover from THQ, though. Of course it's debatable if Deep Silver truly had their hands tied or not, but that's a different matter.

Luckily, now that things have calmed down, it doesn't seem to be too many. I mean, I'm one of those people that got annoyed of Fargo repeating "PUBLISHEEEERS BAAAAAD" on the long run, but I still don't find what he did hypocritical in any way. He did what was best for the game in terms of distribution, and he isn't receiving any pressure in terms of creative control. Seems like a pretty good deal to me.

If all a publisher does is publish I don't see the problem either. And if the price different isn't massive I prefer to have the option for a boxed copy. I can't show off a digital game on my shelf. 8-)
 
Re: Wasteland 2 physically distributed by Deep Silver, scree

WorstUsernameEver said:
Luckily, now that things have calmed down, it doesn't seem to be too many. I mean, I'm one of those people that got annoyed of Fargo repeating "PUBLISHEEEERS BAAAAAD" on the long run, but I still don't find what he did hypocritical in any way. He did what was best for the game in terms of distribution, and he isn't receiving any pressure in terms of creative control. Seems like a pretty good deal to me.

I recall that he lamented not publishers in general, but shitty publishers that exploit developers.
 
Re: Wasteland 2 physically distributed by Deep Silver, scree

Tagaziel said:
I recall that he lamented not publishers in general, but shitty publishers that exploit developers.

Fargo didn't seem too keen on making a distinction, probably because it dilutes the simple narrative he used to sell the game. Not that what he says doesn't ring true, but he certainly marched on it.
 
I must say that I agree with Surf Solar and Rick Lion. Wasteland 2 does look like shit. It's far to cartoony and uninspired.
 
I guess the final game will not have duplicate character portraits, right?
 
Proletären said:
I must say that I agree with Surf Solar and Rick Lion. Wasteland 2 does look like shit. It's far to cartoony and uninspired.

So I guess you are pretty damn keen on judging a book by the work-in-progress of its book cover, right?
 
I guess we are a bit further then just the book cover though, or do you really expect any totally ground braking changes to the visuals? I think as far as the graphic goes, what we see here is most probably what we will get, with a few changes here and there, like less bloom or more shadows etc.
 
Crni Vuk said:
I guess we are a bit further then just the book cover though, or do you really expect any totally ground braking changes to the visuals? I think as far as the graphic goes, what we see here is most probably what we will get, with a few changes here and there, like less bloom or more shadows etc.

BN already explained it before. To reiterate: this is not final, this is before the art passes, upscaling of textures into proper resolution, finalizing the post-processing and dozens more.

It's a work in progress and should be criticized as a work in progress, not a finished work.
 
and even with a work in progress you can still "decide" if you like the direction or not. I am not stupid, I know that there are a lot of things that can still see some changes.

But increasing textures for example and all that is what I would call rather visual "gimmicks". If you don't like the overall look, then its rather unlikely that this will change now dramatically considering the fact that they will soon enough get in to the Beta phase. I mean I don't believe that they will do a huge rework of models and all that right now or what ever.

There is simply a point where most of the things you do are just fine tuning of the visuals. Thats why I don't expect any dramatic changes right now as far as that goes, just the stuff we might see here, but with higher quality in the visuals.

and to say this, what we have seen so far in this topic here, doesn't really impress me as far as the design and visuals goes. But its not "bad" either. Exactly what I would expect from a kick starter project of that size (they had still millions not 100 of millions for their project), I hoped for a more "unique" design here and there, but we have to wait and see.
 
Back
Top