Soldatmesteren
First time out of the vault
Fallout Tactics should have deeper combat than Wasteland 2, since Fallout Tactics is exclusively a tactical combat game. Microforte didn't have to script complex quests, write branching dialog, or worry about player agency. Hell, they didn't even bother to learn the lore of the Fallout world. It's preposterously unfair to judge the combat of Wasteland, an RPG, exclusively against the combat of a tactical game, especially when so few RPGs, even classics, have good combat. Fallout and Fallout 2 had incredibly shallow turn-based combat. Arcanum's combat was pretty mediocre, and so was Planescape Torment's.
Wasteland 2 has overwatch (ambush), crouching, and an actual cover mechanic, all of which I've used repeatedly in the game. I've learned that relatively positioning of my Rangers is often hugely important, if I want to be able to use them to their full effect. Not every combat requires the use of the these tactics or would even benefit from them, but that would be an unreasonable expectation. The combat fares pretty well when compared to games of the same genre.
Don't get me wrong, it's a flawed game, but I do believe it's good. It's too bad that it didn't fulfill your (apparently very specific) hopes, but you seem to have come into the forum with a weird chip on your shoulder about it.
No, no it's not at all preposterously unfair to wanting a lot more from the combat in Wasteland 2. A game where you spend the majority of your time murdering things. You are a 4-6 man squad working for a military organization where the leader have the military rank of general. Furthermore the organisation is called Rangers.
In the olden days, rangers learned about ranging from the native americans and integrated that into their western style. Now they could use small teams of soldiers(rangers) to move around fast, effectively and put up resistance opposed to massive batteries of soldiers and armement that needed a lot of upkeep and decent roads or paths to move forward.
Today rangers are elite shock troops that can further specialize in different branches of the soldier trade. They can also be called upon to do unconventional warfare that regular infantry would not have the skill-set to do.
The opening live action scene is about murder.
The first thing I had to do in wasteland was go to an antenna and murder people and animals because I did not have skill points in their shallow dialog system (hard ass etc,)
Next I had to go to our food supplier and murdered creatures and people by the truck load. After that our water supplier, same story as before.
Next up I moved to a raider camp that made no sense, and murdered even more people without ever being able to speak with them.
Next up, the prison, murdering more heavily armed and fortified people without any chance of dialog.
And so on...
Ambush ability, this is laughable. Isn't an ambush supposed to take place right before an engagement begins and not during the engagement? Still, I am happy they have this overwatch ability, opposed to nothing.
Cover magically gain bonus stats, no matter what side of the cover you are on. Only selective pieces of things will infuse this magic upon you. Better then nothing I guess
Crouching. Get infused with improved stats.
Positioning, don't stand in a blob if you face AOE weapons. Stand in range. Basically irrelevant. Move you blob into aggro zone, and click attack when it is your turn.
making a game where you command a squad of heavily armed soldiers in a constantly hostile enviroment, and then being confused when the player is baffled about a very shallow combat system is:
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Yeah, now I'm sure you're just a troll. How does any of what you just posted justify holding the combat in Wasteland 2 to a higher standard than virtually every classic CRPG? How does this justify holding the combat to a standard held by purely tactical games?
What is your argument at this point, anyway? That Wasteland 2 should have been used a tactical game instead of an RPG because they dared to use the word Rangers and featured guns? Get real.
If you bothered to read what I wrote instead of taking what I say out of context and misrepresenting my argument, you would know.
In wasteland 2 you play as a military faction.
The game constantly feature combat.
Therefore, the developer should have put more effort into that huge chunk of the game, instead of; not at all.
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