ways in which fallout 4 improved over new vegas

Actually the art direction for fo4 was kinda... Unfallouty. And therefore wrong and bad.
I agree but that is probably more to do with them being told to make things a certain way rather than their own talent. For example the music in Fallout 4 is too upbeat and heroic for Fallout but there is no question that Inon Zur knows how to make darker music. Same with the ghouls - they are no longer Fallout ghouls, just boring leatherfaces. Every little change like this looks like someone told them to make Fallout "less offensive and dark" so as to appeal to people who never liked Fallout in the first place.

The writers on the other hand didn't even try. Most of their quests are procedurally generated and what isn't generated by an algorithm is boring and uninspired.
 
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The physical customization of the PC is better, altho they don't allow you to mess with sliders to get weird hair colors for some reason. The face sculpting can net good results and it's better than the sliders from FO3 and NV.
I think that's the only thing. I don't count aetsthetic upgrades because that's a given, and I think most animations actually got worse, like the "Typing on a terminal" animation, where they seem to just be mashing their palms against the keyboard.
 
The writers on the other hand didn't even try. Most of their quests are procedurally generated and what isn't generated by an algorithm is boring and unoriginal.
You forgot this line to include: "Fallout 4 still costs 110$".

Also, the thread direction is to find something positive in this game, not :falloutonline:all over again.
 
The physical customization of the PC is better, altho they don't allow you to mess with sliders to get weird hair colors for some reason. The face sculpting can net good results and it's better than the sliders from FO3 and NV.
I think that's the only thing. I don't count aetsthetic upgrades because that's a given, and I think most animations actually got worse, like the "Typing on a terminal" animation, where they seem to just be mashing their palms against the keyboard.

I personally think animations are also a downgrade, especially in Melee and unarmed combat. Seems like everything hits slower than in NV, and with every kid and their granny able to block your hits, it becomes fucking annoying, yet not a single fucking employee ever thought "damn, we should get a perk to stop people from blocking the SS, or at least allow them to do massive damage through the block!". Also that swaying shit the NPCs do is a bit annoying, where they kind of sway back and forth, having their head on a swivel.

Oh, something positive....er...Leather Chest piece has a codpiece for your jewels? Yay?
 
I personally think animations are also a downgrade
They look especially ridiculous during the dialogue "cut-scenes" if you can even refer to them as cut-scenes. Sturges grows a second neck the first time you meet him.

How Fallout 4 improved on New Vegas? FPS gameplay. That's pretty much all I can think of. Graphics really aren't that upgraded to justify the performance and loading screens. They look fine, but nowhere near as good for the amount of GPU they are using. And like I said, the promotional artwork is more interesting than the actual game, so you could say that the advertising and marketing has improved over New Vegas?

So Fallout 4 in relation to New Vegas for me was 1 step forward (FPS gameplay) and an infinite number of steps back (everything else).
 
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I mean...I dont HATE FO4, I am beyond that, now its like sadness from watching this franchise die twice. Anyway on to the good.

I personally think the game looked nice, straight unmodded, FNV looks good for a 6 yr old game, 4 looks good for a bethesda game. Enviroments are done alright.

Parts of Boston looked like a bombed out city. I liked the implementing of rad storms too.

Burrowing ememies was kinda cool. The illness mechanic for survival was neat, although EVERYTHING made you sick and survival mode was a hamfisted mess, I did like that addition.

Shooting is better, although weapons are shitty shit shit.

I think it gets the nod for random encounters due to FNV not having too many, everything was wonderfully placed in FNV and was relative to the world, and on logical places, but sometimes I enjoy that chaos that happens when random fights happen. FO4 is a game full of random fights so....yay?

Uhhh and...uh..explosions?
 
The only things I think of is combat is improved, character creation. I like the fact you can dress in layers again, like you could in Morrowind.

The way they handled radiation is interesting, where your max health is reduced. I am not sure if it is better then reducing your stats.
 
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The shooting was better, but still not great and the visuals are technically better despite the game still looking like hot shit.
 
I think they had a good idea, or at least a setup for a conflict going. I thought the Brotherhood and the Institute made good ideological counterpoints. They just failed to really explore it in a meaningful way.
 
I think they had a good idea, or at least a setup for a conflict going. I thought the Brotherhood and the Institute made good ideological counterpoints. They just failed to really explore it in a meaningful way.
Eh... To fail they would've had to actually try but other than that I agree.
 
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A lot of the stuff that are steps forward are also steps back at the same time. And almost every time it's something cool being undercut by the writing. Like the companions. They way they "act" (I.E. They don't just stand there) is an improvement and their basic personalities are fine enough but holy shit the writing for their personal quests are outrageous.

The way you can twist factions feels very much like something taken from New Vegas and added to with how you can make or break relationships at various points but oops, there's this awful writing permeating everything about them. Also there's not a lot of faction interaction outside of the main three (The Minutemen don't really count.) so that's also a step back.

Gunplay is obvious, and in the modern day it is a bit hokey to have to handle stuff like grenades in the way you did in New Vegas, though that's a carry over from 3.

Power Armor is hit and miss, but also heavily discussed already.

As frustrating as settlements are, I do like them a little bit. Going back to the companions, I was relieved to see that you could send them anywhere. The Presidential Suite in The Lucky 38 was pretty lacking, had awkward lighting, and was kind of out of the way to have to go to every time. Also I like establishing trade routes.

I find Survival Mode to be an improvement on vanilla hardcore in many ways. The parts where it fails are minor, like companions not dying or stimpacks restoring limbs. The diseases, the rate of hunger/hydration/sleep feels more natural. The only really big thing Hardcore still has over is is that Hardcore was obviously intended to actually be in New Vegas, as you can easily deduce from the survival skill. The fact that you could make a survivalist or someone who is unfit to live in the wastes or even someone who starts out sheltered and becomes more hardened adds a lot more role playing options with hardcore mode. But I don't think it needs to be said how Fallout 4 fails as an RPG and New Vegas is one of the best.
 
Pip-boy mini games
The Grognak RPG mini game was surprisingly fun. I actually felt like I was playing a different game when I went through that.

Other than that, I'd say the good things (most of them already spoken and discussed here) are the feel of power armor (that's it really), gun gameplay (probably by ID Software), some decent weather effects (rad storms come to mind), and for me at least, bringing cats back, since they made for good incentive in purging entire towns to convert into settlements and are fun little distractions.
 
Where did it really improve... Graphics, obviously, and the gunplay. And the weighty feel of the power armour. But to be honest, that's about it. Everything else, like the writing, the amount of items, the character creation (not the facial customisation, Fallout 4 did that one better at least, but the actual stats and RP possibilities), the depth of every single gameplay aspect... Fallout 4 was a huge step down. It's really sad, because it's obvious that they recognised some of the improvements NV brought in over 3, but either due to time constraints or just general cluelessness they managed to butcher everything.
 
Where did it really improve... Graphics, obviously, and the gunplay. And the weighty feel of the power armour. But to be honest, that's about it. Everything else, like the writing, the amount of items, the character creation (not the facial customisation, Fallout 4 did that one better at least, but the actual stats and RP possibilities), the depth of every single gameplay aspect... Fallout 4 was a huge step down. It's really sad, because it's obvious that they recognised some of the improvements NV brought in over 3, but either due to time constraints or just general cluelessness they managed to butcher everything.

Maybe you're right but they didn't even take what was good from fallout 3 and put it into fallout 4 .......
 
Graphics were improved... The gunplay was improved in the sense that it worked better as a shooter, but it got worse as an RPG so I don't consider it an improvement at all. And yeah, the PA had more oomph to it in general.

Not much more to say.
 
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