Fallout Thoughts 6#
+ Yeah, yeah, I'm late as hell. I know.
+ I'm going to skip the Underground quests because I really don't want to be one of the bad guys this playthrough. I admit, however, that I am tempted to go in and murder
Decker. That would require intimate knowledge of the universe my character doesn't have, though.
Instead, I'm going off to the Brotherhood of Steel.
+ I think the Brotherhood of Steel is the most interesting creation of
Fallout 1 and there's a reason it became the Ensemble Darkhorse of the franchise. Because, really, it's been in every game even when there's absolutely no reason for it like
Fallout 2. Power-armor is awesome and I think appealed to everyone's inner desire to be Space Marines even though they're (almost) completely divorced from the main plot.
I think it's a combination of their history and competence as well as raw power in a Wasteland which is struggling to get by.
+ I'm doing a completitionist walkthrough but I should mention I usually skip the BOS whenever possible because I don't actually really like the organization for my RP. I don't see my protagonist, Jacob, really wanting anything to do with a bunch of isolationist weirdos let alone decide to join their creepy cult of Machine WorshipTM.
Which is part of the things I wish could be skipped in Fallout. Basically, I'd like to see the PCs stop being recruited by the BOS because they've become something of a millstone around the franchise's neck. As much as I love the BoS, bottlecaps, and Dogmeat--they aren't
necessary.
Fine, I admitted it
@JO'Geran are you happy?
+ The Brotherhood of Steel is a fun group in Fallout 1 but I don't think they're actually as isolationist as everyone seems to think. After all, they give you the quest to find something in the Glow then abide by their word without much in the way of surprise. I do like it's the equivalent of a snipe hunt that any rationale person will just let die, though.
+ In any case, visiting the Glow has its benefits even as I amped my radiation resistance up to 100% in order to take much of the fun out of it. It's full of Robo-Brains and works perfectly as a dungeon full of TERRIBLE SECRETS.
+ It's here we meet the ZAX unit and discover the first true artificial intelligence in the setting. The thing is, a lot of people argue that the only thing which is capable of being an AI in the setting are the ZAX units but I'm not so sure.
Yes, they're building-sized AI but the fact is they're also AI which possess godlike intelligence. I'm not sure it's so impossible for smaller units to be sentient if they don't have the same level of super-analysis. Besides, it's more like a woodshed sized A.I.
+ Exploring the Glow, we get a bunch of data about the backstory of the Brotherhood of Steel as well as their failed expedition to the place. Basically, the BoS was a group of American soldiers who were guarding the West-Tek research facility here (which developed Power Armor and the FEV virus) which, as we'll learn, eventually relocated to Mariposa military base where the Nazi-esque experiments of the US Government were being conducted. Moral plummeted, suicide of the Colonel in charge, and so on led to Maxson abandoning Mariposa and creating the BOS.
I find it interesting West-Tek is completely absent from Bethesda Fallout lore. You'd think they'd be all over the organization given it's involvement in such pivotal events in the franchise's history.
+ Also, why was THIS place of all places in the Fallout universe hit directly with a nuclear bomb? The insidiousness of Red Chinese aggression knows no bounds! I will note I think the fact this is where FEV was exposed to the atmosphere is an interesting twist as it does explain why the Enclave thinks all of humanity is a bunch of stinking MUTANTS.
FEV has some terrifying implications all round and you don't want your humans to be full of it (albeit, I don't think they ever mentioned FEV as a reason--just radiation).
In any case, I get what I need from the mainframe and head back.