Mouse said:
For me, it was the constant nudge, nudge, wink, wink pop culture references that abounded. The place was just really silly and, while it was fun, it didn't fit. Everything in the town was a reference to something else.
I can't remember where I read it, but I read some post that pointed out that New Reno was basically a really big easter egg. That sounds about right.
To be honest, San Fran bothered me a bit too, though for different reasons. I'm not sure, but I'll bet that SF was a town that was designed as a half-realized after thought. It's a bit odd the most advanced, and possibly the biggest (at least in terms of population, maybe) city on the map has no political ties and few connections with any of the other cities in the game. I mean, IIRC, no one (or at least hardly anyone) even mentions the city. SF seems, for the most part, to exist in a vaccum. For a city such as SF to have such little political signifigance for the other cities seems odd.
That, and around SF the random encounter raiders carry plasma and guass pistols, which is just stupid.
Phreadbean said
Agreed, there just wasn't enough to do. The NPCs felt like cardboard cutouts littered about a movie-set. FO2 was much better about this. Say what you will about New Reno, but it did feel like a real place, what with the little things like "Jagged Jimmedy James" and the singing hobos.
OTOH, Arcanum suffered from this really badly, despite the huge amount of quests in the game. Tarent felt even more fake than the Hub. I can't quiet put my finger on why, though . . .
It's even worse with supermutants.
I know, they should have stuck with guns from the 50's, or retro-sci-fi guns. I can't believe they didn't put the Colt .45 1911A1 in the game. That gun's a classic.
The Shaman's telepathy didn't bother me, as that's not that fanciful, but yeah, "Mecklor the Magnificant" was pretty stupid. As was the ghost in the den.
Some of the pop-culture references were OK. My favorite was the "Obadiah Hakeswill" reference in Redding, which was a reference to the Sharpe books (and UK movies), which is semi-obscure. But yeah, FO2 just went over board with it. IMO, they should have kept these easter eggs hidden, as in you would only come across them by accident, and not have them intergal to the story.
Also, earlier in this thread... I must've had a way different first impression of New Reno than everyone else. Other than the porn studio which was just illogical, nothing else about the place seemed off. Lawless like the Den, but with more people, more money. The bouncers in suits and fedoras were kinda weird.. but I was thinking more along the lines that the guys were the size of supermutants and thier animations were particularly stiff... not thier clothes.
For me, it was the constant nudge, nudge, wink, wink pop culture references that abounded. The place was just really silly and, while it was fun, it didn't fit. Everything in the town was a reference to something else.
I can't remember where I read it, but I read some post that pointed out that New Reno was basically a really big easter egg. That sounds about right.
To be honest, San Fran bothered me a bit too, though for different reasons. I'm not sure, but I'll bet that SF was a town that was designed as a half-realized after thought. It's a bit odd the most advanced, and possibly the biggest (at least in terms of population, maybe) city on the map has no political ties and few connections with any of the other cities in the game. I mean, IIRC, no one (or at least hardly anyone) even mentions the city. SF seems, for the most part, to exist in a vaccum. For a city such as SF to have such little political signifigance for the other cities seems odd.
That, and around SF the random encounter raiders carry plasma and guass pistols, which is just stupid.
Phreadbean said
Fallout1:
Lack of life. Completely excusable in the wasteland and in the devastation-carved craters and valleys, but the cities seem less like habitats and more like props.
Agreed, there just wasn't enough to do. The NPCs felt like cardboard cutouts littered about a movie-set. FO2 was much better about this. Say what you will about New Reno, but it did feel like a real place, what with the little things like "Jagged Jimmedy James" and the singing hobos.
OTOH, Arcanum suffered from this really badly, despite the huge amount of quests in the game. Tarent felt even more fake than the Hub. I can't quiet put my finger on why, though . . .
NPC AI. Take on that camp of raiders? Sure, just stand in the doorway, let them all charge up toward you, then blow eachother away as they stack up single file to get mowed down by their companions behind them.
It's even worse with supermutants.
Fallout2:
P90c and G11. I really don't need to elaborate on that one.
I know, they should have stuck with guns from the 50's, or retro-sci-fi guns. I can't believe they didn't put the Colt .45 1911A1 in the game. That gun's a classic.
Magic and crap. Nuclear radiation enables hulking mutants to summon deathclaws and pot-head shamans to talk to us in our travels, who knew?
The Shaman's telepathy didn't bother me, as that's not that fanciful, but yeah, "Mecklor the Magnificant" was pretty stupid. As was the ghost in the den.
Pop culture references. I hate TV, I hate most movies, a number of those references total eluded me, and those I did get made me squirm in discomfort. They just don't belong.
Porn studio. I'm recognized because everyone's seen my movies. Just where do all these people get VCRs in a PA world?
Some of the pop-culture references were OK. My favorite was the "Obadiah Hakeswill" reference in Redding, which was a reference to the Sharpe books (and UK movies), which is semi-obscure. But yeah, FO2 just went over board with it. IMO, they should have kept these easter eggs hidden, as in you would only come across them by accident, and not have them intergal to the story.