What did you NOT like about FO 1 & 2?

You don't like Fallout's music? But...I...are you brain damaged?

The only weak part of both games, for me, is the combat. Standard turn-based point-and-click, nothing very exciting. It certainly doesn't measure up to the rest of the game.
 
Subhuman said:
The only weak part of both games, for me, is the combat. Standard turn-based point-and-click, nothing very exciting. It certainly doesn't measure up to the rest of the game.


I dunno... I dont think real time sort of combat would necessarily make things better.


I think the biggest prob with both games is that they are buggy as hell. I bought both at once in a 'dual-jewel' and dont know what version (I've never patched). But from what I gather, the patches don't seem to fix everything.

Also, earlier in this thread... I must've had a way different first impression of New Reno than everyone else. Other than the porn studio which was just illogical, nothing else about the place seemed off. Lawless like the Den, but with more people, more money. The bouncers in suits and fedoras were kinda weird.. but I was thinking more along the lines that the guys were the size of supermutants and thier animations were particularly stiff... not thier clothes.
 
Subhuman said:
The only weak part of both games, for me, is the combat. Standard turn-based point-and-click, nothing very exciting. It certainly doesn't measure up to the rest of the game.
[sarcasm]Yes, standing face to face weaving your weapons in the air while waiting for a timer to go down so you can whip off your generic, one animation attack is so much better.[/sarcasm] Most RPGs (especially MMOs) make me madder than hell with their combat systems. Sitting there watching your person make one fast swipe, then wait a moment standing there, simply because, "oh... it's a greatsword, so it's slow." KOTOR style combat is just as bad as any other, if not worse. They fill the pause with flashy animations that you watch and yell at your character "Holy &*#$ he just left himself open a dozen times with that jump-spin-kick-swing-duck-pose-combo, why the hell didn't you... oh sorry. It wasn't your turn."

Give me either turn-based, or an action-type ala StarOcean3 where I have fairly complete control. And Fallout MUST be turn-based.



Things I disliked:
Fallout1:
Lack of life. Completely excusable in the wasteland and in the devastation-carved craters and valleys, but the cities seem less like habitats and more like props.
NPC AI. Take on that camp of raiders? Sure, just stand in the doorway, let them all charge up toward you, then blow eachother away as they stack up single file to get mowed down by their companions behind them.

Fallout2:
P90c and G11. I really don't need to elaborate on that one.
Magic and crap. Nuclear radiation enables hulking mutants to summon deathclaws and pot-head shamans to talk to us in our travels, who knew?
Pop culture references. I hate TV, I hate most movies, a number of those references total eluded me, and those I did get made me squirm in discomfort. They just don't belong.
Porn studio. I'm recognized because everyone's seen my movies. Just where do all these people get VCRs in a PA world?
 
FO1: I'd have to go with uselessness of NPC party members. most of the time the weapons they say theyre proficient with are just crock, specially when katja hits you multiple times with her throwing knives or...ian....yes....ian....must...kill.....

dogmeat was awesome, but i really didnt want to waste the time in the supermutant base to lock him behind a yellow forcefield every time we came to a new level.

and i really wanted to be able to kill the overseer BEFORE the end. i actually tried once and spent the better part of an hour unloading a turbo plasma rifle on the overseer in his chair. either he died and the game ended or i just gave up, i honestly dont remember.

FO2: bugs! that and honestly when i saw the Vault 15 squatters village transform after they allied with the NCR, i would have LOVED for their leader to stop damning me for "condemning them to die now that 'insert raider leader name' is dead!"

other than that i would have liked for the BOS bases in the den/ncr to actually HAVE stuff in them, instead of being the equivalent of a large outhouse. hell, even the outhouse in modoc had an extra part to it!

and seeing gecko start to get some aid from vault city would have been cool, too, like seeing some former mutants become less...radiated?

and yes, i HATED the temple of trials. that is the main reason that whenever i want to reinstall FO2 and play it i go...eh....temple of trials.....eh....shit. and then i play.

and yes, the animations for the new characters sucked. like, REALLY SUCKED. people getting chopped in half by laser fire DO NOT HAVE THEIR TOP HALF JUST SORT OF BLOWN BACKWARD A LITTLE!

what i would have loved to see was area affect damage. i mean, if you shoot a radscorpion in the tail with a minigun shouldnt the tail explode? or blowing people's arms/legs off.

oh, and small peeve. when i blast someone in the eyes with a gauss rifle, why is it always their RIGHT SIDE that has the big hole. instead of the head, that is. not really complaining, just wondering as to the Fight Club physics.
 
Deticui said:
and i really wanted to be able to kill the overseer BEFORE the end. i actually tried once and spent the better part of an hour unloading a turbo plasma rifle on the overseer in his chair. either he died and the game ended or i just gave up, i honestly dont remember.

You gave up because even if you inflicted minor damage, he'd heal up instantly, remember?

The Overseer was a really fun character. With his paranoia and screwing you over in the end.

I really disliked him.
 
Yeesh. Perhaps I shouldn't have mentioned "turn-based".

What I meant is that the combat, when compared with the rest of the game, is very blah. I'm not a huge fan of turn-based, but I don't know if real-time would have worked well, either. At any rate, the combat is dull.
 
I can agree that combat is dull at some points(fighting rats, ants, and stuff like that), but the awesome death animations weighs up for it :twisted:
 
The one ting I hate with the games is the
Arroyo Temple in F2 and the 150 day time limit
in F1...

I havent played F2 to the 13 year limit but what happens when you do???
 
I beleave you get a message that says you've played the game to it's absolute limit and you should take a brake from your PC now :wink:
 
Why do you guys hate the temple of trials so much. I have never had a problem with it. Plus something which annoyed me but wasnt actually a problem in FO 1 , was Ian using burst he sucked and always shot me and my friends damn him. And FO2 i got a little bored with the story around the middle , i had taken on too many quests which involved a lot of travelling to speak with one guy and it bored me.
 
I think I disliked Fallout 2 to the earlier parts... The Whole Be the rat catcher and Temple of Trials and mundane tasks. Hence, you have to love the Team X group for making The Temple of Trials and Klamath quests fun.

As for Fallout 1, I disliked how Ian and the NPCs couldn't level up. I also hated the limited perks. And the fact you couldn't kill the Overseer.
 
The_Pastmaster said:
and the 150 day time limit
in F1...

The 150 day time limit, I thought was a very cool feature. Cuz you were against the clock for the first half the game. Once you got the water situation taken care of - it was a bit of a relief but there was still work to do.

The first time thru I think I ran out of time.


Edit: I can say "thru", but I can't say ... uhhh .. c-u-z ? :? :)
 
William J Shimmin said:
Why do you guys hate the temple of trials so much. I have never had a problem with it.
Everything about it was wrong, from the graphics to the whole concept. Sure in Fallout you started out in the caves with some rats, except most of the rats were off in side caves and if you wanted to kill them that was totally optional. Even the rats along the path out could be avoided by sneaking past or just plain running away from which set the theme for the whole game, play it virtually anyway you want. On the otherhand the Temple of Trials forced you to jump through hoops, okay after the first time through you knew the path and could avoid the side passages and rooms if you didn't want to fight but you still had to pick locks, avoid traps and use explosives and good luck to you sneaking past the critters (I've never managed to sneak past the final two ants). Then the final test couldn't be avoided, talked out of maybe but not avoided.

Plus it was just too big, three maps was way too long.
 
It's the same reason people came up with that mod "Dungeon B Gone" for BG2. Tutorial/starting areas are often dull.
 
Best way to avoid the temple's final trial is simply lift the key off the dude you fight. You get 600 EXP for this in addition to the 25 for lifting it, so it's the most profitable in the long run. I usually kill everything in the temple because if I play my cards right in terms of killing/disarming/healing I can get a level before I'm even out. Otherwise your first level usually comes from the elder, although I've just run through on occasion and managed to get less than 400 EXP.

The Baldur's Gate II starting area was not as bad, at least there were people to talk to and that sort of thing, and it wasn't so clearly a tutorial area as the ToT was that it really pissed me off or anything. You could at least find some nifty items; I've still got that one helmet you get, but how many people kept even one of those spears past the first shop that would buy them from you?
 
I hated the broken quest in Fallout 1. The one with the traitor of the Followers.

I despise Fallout 2 for the missing locations, the bugs.... and of course the fact that Fallout 2 wasn't done with the same bloody care Baldur's Gate and Icewind Dale had.

Also the LA Bone Yard seemed disappointing. I expected more to see, more to do... And of course, the bloody 150 day limit. San fran was also small, thought it would be bigger. More to explore and all.
 
Back
Top