What exactly is the point of slavery in Fallout 3?

Shattering Fast said:
[pretend you post in a largely civil environment all that you like

There is no reason for me to pretend such a thing.

Here's the thing: if someone comes here, posts a point that's already been replied to a hundred times without bothering to lurk or search to see his point is not as original as he thinks but has been done to death, we will vat his posts, and I won't be particularly inclined to strike people for replying to him rudely

But here is the thing: if someone makes a point, either pro or contra Fallout 3, that is obviously well thought out , we won't vat it, and we will strike people who rudely dismiss it or attack the person instead of the argument. Don't believe me? Any veteran of NMA will tell you many of our old-time anti-Fallout 3 people have strikes behind their names exactly because we expect them to follow the rules just like anyone else.

But there is a sense of unfairness about it and I make no apologies for it: someone who protects Fallout 3 is more likely to piss off people then someone who flames it. This has two reasons: one, the majority here does not like Fallout 3, two, other people know this, and that means a lot of people come here with the express intent to troll and flame our community.

We do try to be fair, but this unfairness isn't something I'm particularly concerned with: "trolling" per definition is more sensitive from people who go against the grain then those who follow the tides. I know that is unfair, and I know it puts the burden on pro-Fallout 3 people to be particularly more well-mannered than some of our regulars. I don't think the picture is as bleak as you paint it, tho' (and if you do feel a particular person is being let off the hook unfairly it's best to just contact an admin about it),
 
Something I quite dont get is though why they [Bethesda] did at least not attempted to make "morrowind with guns".

Many parts of the game made much sense from the economy. To say that combat was mediocre and dialogues (well frankly monologues) barely better compared to Oblivion. But the world for itself was much more consistent compared to both Oblivion and much more Fallout 3. Slavery seemed to be a always in some form present and gave a feeling of controversial topics always going on behind the scene (even if it was just artifical, but at least you had the illusion that certain groups would be agitate in some form), and you even had a countermovement to it. You could encounter in the landscape a lot of agriculture of different kinds were you could see slaves working on them. For it self the world was a lot more "richer" compared to anything they made after it. Some working travel system, the extrem rarity of "good armor" (at some point in Fallout 3 you really start to SWIM in Powerarmors ... meh ...) and the size of communities a few places you could almost call a real town, with own guards, defences etc.

I have no clue why they abadoned all this kind of background ... but maybe its cause the people responsible for both Morrowind and Dagerfall are not around in Bethesda anymore.
 
I have no clue why they abadoned all this kind of background ... but maybe its cause the people responsible for both Morrowind and Dagerfall are not around in Bethesda anymore.

Now Beth is filled with bunch of newbies as I have noticed.
 
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