What Fallout 4 should've included

Why... why?

Can we go back to political conflicts and conflicting ideologies that are two sided and grounded in reality?

I think the Brotherhood of Steel and Institute both needed stronger motivations in the main game personally.

I don't think many gamers really bought into "The Synths are going to destroy reality."

And the Institute seems like it's just going to sit underground being douchebags.

1. On the side of the Brotherhood of Steel, I would have hit harder on the idea Arthur Maxson wants to build an empire. That his goal is to annex the Commonwealth and he's not interested in the Synths as a whole but interested in defeating the Institute because it has technology equal to the Brotherhood and must either be brought under control or destroyed. What he really wants is the Commonwealth, though and there should be an implication he's conquered many more lands than just the Capital Wasteland.

2. On the Institute side of things, I think it should be made clear that Shaun expects you to conquer the surface world once the new reactor is installed. He wants you to have your robot army and Synths so you can rebuild the surface world. The others are isolationists while Shaun has dreams of you being an Emperor scientist. He created the Super Mutants because he was originally intending to conquer the surface himself and they were to soften the surface world up.
I would also have him be behind the Quicny Massacre.

It would make things more dramatic and interesting I think.
 
Or make new factions in a new area. No need to repair what's broken. Just ditch it.

Actually, one of the things I felt F4 got right was the fact that it brought the BOS back because I think a lot of us were interested in how the Lyons BoS would develop and grow from the events of F3. It was doubly so with the (proven wrong) assumption the West Coast BoS might be extinct.
 
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Actually, one of the things I felt F4 got write was the fact that it brought the BOS back because I think a lot of us were interested in how the Lyons BoS would develop and grow from the events of F3. It was doubly so with the (proven wrong) assumption the West Coast BoS might be extinct.
I hated it. BOS are my favourite faction after the Legion, and I loved how they were presented in Fallout 1. I could never accept how they were presented afterwards, even in NV.
 
Actually, one of the things I felt F4 got write was the fact that it brought the BOS back because I think a lot of us were interested in how the Lyons BoS would develop and grow from the events of F3. It was doubly so with the (proven wrong) assumption the West Coast BoS might be extinct.
The only thing Bethesda got right with the Brotherhood is the vertibirds, and the need for food, and that's just my opinion from a gameplay perspective. From a lore perspective the Brotherhood is fucked in FO4.

Not only do they entirely ignore the Mechanist, who is mass unleashing robots killing people left, right and center, but they also destroy the institute instead of salvaging the area, and looking for information. How do they know there arent other institute holdouts? They go through entire areas in the game searching for information and salvage, times when you can actually run into message left by the brotherhood, claiming the area was looted by the them, but when it comes to the most technologically advanced group in the entire region they've found, they dont salvage any of it? Not even the teleporter?

And then there's the fact that they just trust the SS to do this alone, and that not only does he complete the mission alone, but that they can trust him completely, when he joined them what, a couple weeks to months ago? Theyre in a region where anyone can be a synth and theyre openly trusting the new guy in their most pivotal moment that they actually came to the region to accomplish? Does this sound typical of the xenophobic military order that not only normally hates outsiders but is slow as all hell to trust anyone? I'm not even going to bother going into the times where you outright insult Maxon and defy orders after he recruits you and he doesnt seem to mind.
 
Very good point that I had not considered.
Yeah, it hit me at one point when just fighting some exploding eyebots, where I thought to myself "why aren't the brotherhood absolutely freaking the fuck out about this?". Someone has the fallout equivalent of a damn Starforge in boston and is loosing psychotic robots all over the region screaming at people theyre to die in the name of justice and the Brotherhood is asking me to deal with farmer Joe. This situation is nightmare fuel for the BOS and yet I was the only one bothering to not only deal with it but to even look into it. And it's not like they wouldn't notice, they have vertibirds and patrols EVERYWHERE, not to mention they came to the commonwealth with a FLYING ARMORED BLIMP just because of some robot synths and a signal. I'm pretty sure someone would let maxson known that there are hundreds of robots out there all working for some "mechanist" who's decided to kill anyone he disagrees with ideologically in the commonwealth.
 
The only thing Bethesda got right with the Brotherhood is the vertibirds, and the need for food, and that's just my opinion from a gameplay perspective. From a lore perspective the Brotherhood is fucked in FO4.

Not only do they entirely ignore the Mechanist, who is mass unleashing robots killing people left, right and center, but they also destroy the institute instead of salvaging the area, and looking for information. How do they know there arent other institute holdouts? They go through entire areas in the game searching for information and salvage, times when you can actually run into message left by the brotherhood, claiming the area was looted by the them, but when it comes to the most technologically advanced group in the entire region they've found, they dont salvage any of it? Not even the teleporter?

The Mechanist is probably someone the Brotherhood of Steel would actually want dealt with as she falls under their mandate but since you can't bring up her rampage in the game, you can't actually say what their reaction would be. It's a bit like how you can't bring up bringing an army to Nuka World to the Minutemen, Institute, or Brotherhood. That doesn't mean they would ignore it, lore wise but that they weren't programmed for it. The events with her also take place over the course of a couple of days and never reach a huge level of threat as it's just a teenage girl having misused a robot factory.

Regarding the destruction of the Institute, I took that to be the fact Arthur Maxon is prioritizing the destruction of the Synths over the acquisition of technology. It's his Elder Lyons showing through as that was the latter's fatal flaw. It's not that the Brotherhood of Steel DISLIKED killing Super Mutants or burning clean the Pitt of Mutants, it's just they SHOULD have been acquiring technology first and foremost. However, as Elder, that was Maxson's call to make and I expect he didn't want to deal with the fact the Institute was a bunch of scientists who would need to be executed or enslaved in order to control it's technology.

Remember Elder Lyons did the same thing by using Liberty Prime to blow up Raven's Rock if you didn't.

And then there's the fact that they just trust the SS to do this alone, and that not only does he complete the mission alone, but that they can trust him completely, when he joined them what, a couple weeks to months ago? Theyre in a region where anyone can be a synth and theyre openly trusting the new guy in their most pivotal moment that they actually came to the region to accomplish? Does this sound typical of the xenophobic military order that not only normally hates outsiders but is slow as all hell to trust anyone? I'm not even going to bother going into the times where you outright insult Maxon and defy orders after he recruits you and he doesnt seem to mind.

Well, the Sole Surivor knows the interior to the Institute and its ins and outs. Also, it's not really a mission he's doing alone since he's got Liberty Prime backing him up.
 
The Mechanist is probably someone the Brotherhood of Steel would actually want dealt with as she falls under their mandate but since you can't bring up her rampage in the game, you can't actually say what their reaction would be. It's a bit like how you can't bring up bringing an army to Nuka World to the Minutemen, Institute, or Brotherhood. That doesn't mean they would ignore it, lore wise but that they weren't programmed for it. The events with her also take place over the course of a couple of days and never reach a huge level of threat as it's just a teenage girl having misused a robot factory.

Regarding the destruction of the Institute, I took that to be the fact Arthur Maxon is prioritizing the destruction of the Synths over the acquisition of technology. It's his Elder Lyons showing through as that was the latter's fatal flaw. It's not that the Brotherhood of Steel DISLIKED killing Super Mutants or burning clean the Pitt of Mutants, it's just they SHOULD have been acquiring technology first and foremost. However, as Elder, that was Maxson's call to make and I expect he didn't want to deal with the fact the Institute was a bunch of scientists who would need to be executed or enslaved in order to control it's technology.

Remember Elder Lyons did the same thing by using Liberty Prime to blow up Raven's Rock if you didn't.



Well, the Sole Surivor knows the interior to the Institute and its ins and outs. Also, it's not really a mission he's doing alone since he's got Liberty Prime backing him up.

The thing is, it's not like the Brotherhood wouldn't notice the Mechanist. Her robots are fucking everywhere. You can barely walk a city block without one of them screaming about justice at you and trying to vaporize you. And with all the vertibirds that the Brotherhood has there is no way they wouldn't have noticed these robots that are absolutely everywhere. Keep in mind, she's sending them out of the forge full throttle, people talk about them being all over. The idea the Brotherhood wouldnt notice these things, when theyre absolutely everywhere beggars belief. I don't know how Bethesda didnt consider the Brotherhood of Steels reaction to this add-on. It's a damn Star-Forge. It's what it is. If you turned the Star-Forge from Star Wars into a fallout concept, it'd be the forge that the Mechanist uses. This is next level shit. Someone could build a standing army. Remember House from New Vegas? Imagine if he had this tech. The ability to easily make thousands of robots, not just the number underneath the Dam. The brotherhood would logically be on this like white on rice. The fact they have no bearing on the add-on itself is incredibly lazy writing from bethesda.

As for the Institute, remember that Maxson procured the Fat-Mans. He also didnt send in any Brotherhood Knights or Paladins with you. He has a standing army. And yet he uses one guy he barely knows, who depending on player actions can outright insult him and be a spy. This is in the region with synths which can look like any person, and can replace you at any time. Like some The Thing level shit. The fact that he didnt send in a raiding party with you is shocking, then the fact that he doesnt secure the area. It's not just about the tech either, like I mentioned, he doesnt know if there are other Institute holdouts. He needs to do recon and find out, otherwise they can rebuild and theyre in this situation again, or worse. The brotherhood ignores basic strategy and common sense. It's entirely unrealistic.
 
The thing is, it's not like the Brotherhood wouldn't notice the Mechanist. Her robots are fucking everywhere. You can barely walk a city block without one of them screaming about justice at you and trying to vaporize you. And with all the vertibirds that the Brotherhood has there is no way they wouldn't have noticed these robots that are absolutely everywhere. Keep in mind, she's sending them out of the forge full throttle, people talk about them being all over. The idea the Brotherhood wouldnt notice these things, when theyre absolutely everywhere beggars belief. I don't know how Bethesda didnt consider the Brotherhood of Steels reaction to this add-on. It's a damn Star-Forge. It's what it is. If you turned the Star-Forge from Star Wars into a fallout concept, it'd be the forge that the Mechanist uses. This is next level shit. Someone could build a standing army. Remember House from New Vegas? Imagine if he had this tech. The ability to easily make thousands of robots, not just the number underneath the Dam. The brotherhood would logically be on this like white on rice. The fact they have no bearing on the add-on itself is incredibly lazy writing from bethesda.

I don't think the Automatron Fortress is actually all that impressive as it's just a RobCo Robo-Brain production facility. The thing is that it's a FUNCTIONAL RobCo Robo-Brain production facility. There's a limited number of sentient brains in the facility to serve as processors (God help us, they've been alive for 200 years alone and deranged) but we don't know how many she was able to manufacture in her time there. Also, this isn't the Star Forge as she's presumably limited to however many materials are down there. Which were presumably a lot.
I do wish there had been an option for Maxson to send you to deal with her and maybe recruit her for the Institute or BoS, though.

You're right.

I will say, though that Ashur went APESHIT over a functional steel mill. How will the Brotherhood react to this?

Also, why weren't they going apeshit over the Forged having one?

As for the Institute, remember that Maxson procured the Fat-Mans. He also didnt send in any Brotherhood Knights or Paladins with you. He has a standing army. And yet he uses one guy he barely knows, who depending on player actions can outright insult him and be a spy. This is in the region with synths which can look like any person, and can replace you at any time. Like some The Thing level shit. The fact that he didnt send in a raiding party with you is shocking, then the fact that he doesnt secure the area. It's not just about the tech either, like I mentioned, he doesnt know if there are other Institute holdouts. He needs to do recon and find out, otherwise they can rebuild and theyre in this situation again, or worse. The brotherhood ignores basic strategy and common sense. It's entirely unrealistic.

Maxson actually sends backup to help you fight the Institute. A whole fucking army in fact.



7:33

15:15

Also, he joins the fight himself.

17:00
 
Both BOS already can not be consider as the original BOS, compare one to another can not justify any of them lack of personality of real BOS.

It's why I wish they would just retcon Elder Lyons as being a Midwestern Brother rather than sent to find them. It would solve a lot of problems.
 
That's not enough to fix your bad writing, lack of real care about this franchise, and all those lore inconsistencies you made, Mr. Pagliarulo.

Well, I might as well do it since I don't see a reason not to.

The C.T. Phipps Rewrite of Fallout 4

+ The Sole Survivor is returning home to visit their sibling after being the only one of their unit to survive an ambush by Chinese communists. You can also talk with your sibling about the horrors of the war in Canada as well as what you think of the government. She then reveals she's signed you both up at the local Vault. You also get to meet with her son, your nephew, Shaun, who is the age of Synth Shaun.

Gameplay Change: Same system from Fallout: New Vegas only with the VATS change to bullet time versus turn-based combat. Karma is still absent.

+ There's a bit more inside the Pre-Great War Period and you can go across the street to talk to your neighbors and get a bit more information about the world. This is all optional but you can even do a few quests around the neighborhood of Sanctuary Hills for minor EXP.

+ If you dawdle running to the Vault, you see the Boston Nuclear Bomb go off and die.

+ You get frozen in your Vault and then awaken to find everyone missing. If you get the Overseers recording, you find that everyone was evacuated from the Vault except you. Your sister objects and is killed in front of your frozen pod.

+ You escape from your Vault and proceed to find Codsworth who directs you as normal to Preston Garvey, only Garvey is under assault by Maccready's Nuka Raiders. You can either side with the Minutemen or the Raiders in this with some hints this is more complicated than good or evil.

+ The Nuka Raiders quest will take you to a base on the East side of the map which will have Colter as the Boss. You have the option of then doing the Evil version of the Minutemen takeover as you eventually retake their fortress and unite the Commonwealth under the Raiders. You can also eventually challenge Colter to a contest to take over the Nuka Raiders in the Capital Wasteland. To actually visit Nuka World, though, you need the DLC.

Lore Change: The Gunners are simply absent from the game as they are very very bland.

+ With Shaun now "just" your nephew and not in any immediate danger, you can follow up rumors of seeing the visually distinct Kellog walking around with a boy about Shaun's age and description. At one point, you'll be attacked by a character identical to your Sole Survivor and if you destroy him, he becomes a bunch of circuitry and parts.

+ Lore Change: Synths are androids in this universe rather than clones or artificial humans as while it's easier to detect them, it makes the technology a bit easier to stomach and the question of sentience more pertinent.

+ Gameplay Change: There are only a few settlements you can build in the game with Sanctuary Hills and Starlight Drive in being the only ones which are related to the Minutemen and Raider stories. The Citadel is one you can have repaired but you purchase the repairs there. Later, you can unlock Spectacle Island as a bonus for those who love building. Home Plate and other houses the PC can unlock can be decorated ala Fallout 3.

+ Exploration Change: There's less "empty farms" this time around and a lot more interesting stuff going around. For every settlement which no longer is built, there's a small town or village with a side-quest related to it.

Some minor thoughts:

* Goodneighbor is much larger and freaky weird.
* The Slog is being harassed by the Brotherhood of Steel and bigots
* The robot greenhouse actually has some defenders.
* The farms have quests about Raiders, Super Mutants, and so on.
* Lots more awareness of groups and their dangers.

+ Eventually, you reach Diamond City and the plot continues onward to Kellog where you have the option of either avenging your dead sister or sparing him. If you spare Kellog then he becomes a Companion and fills you in on the Institute vs. diving into his brain.

+ Lore Change: Shaun was adopted by the Institute's director after murdering your sibling. He was raised with the Institute's beliefs which reject the Previous Pre-War world and believe in creating a world ruled by SCIENCE and utopianism. That's why you, the veteran, were left behind. They don't use direct violence but infiltrators, kidnapping, brainwashing, and so on to control the Commonwealth from below.

Shaun is actually a fairly new Director and the former robotics head. He's not dying and his first act upon awakening is to release you and try to get you to avenge your mother. Synth-Shaun is actually just a way to give clues to have you hunt down and murder Kellog. He's disappointed if you don't.

We get some hints the Institute is actually responsible for some good in the Commonwealth like the fact they created Diamond City, actually tried to help the Ghouls, and have been steadily helping rebuild the Commonwealth. The Super Mutants of the setting are refugees from the Capital Wasteland in this setting, not made by the Institute.

+ The Glowing Sea *WILL* kill you if you're not in Power Armor (which renders you immune). It's also leveled for levels above you.

+ Virgil was experimenting on how to CURE Super Mutants not creating them.

+ The Brotherhood of Steel arrives in force because of the discovery of the Institute but an investigation of their terminals and arguments are they're here because they see the Institute is a threat to their power and they intend to annex the Commonwealth. Maxson doesn't think of Danse as a genuine person as a Synth but can be convinced to release him back to the Brotherhood or Danse to challenge Maxson for leadership of the BoS.

Which is resolved...VIA SPEECH CONTEST AND DEMOCRATIC VOTE!

+ Notably, in this version, Arthur Maxson is a more nuanced character and something of a paper tiger while Danse is a superior leader but not someone who really wants the job of the main seat. For progressivenesses sake, I also think it'd be fun to make them lovers and their relationship broken off ala Veronica and Cynthia.

+ Lots more references to Fallout 3 and the Capital Wasteland in this version.

+ Gameplay Alteration: A lot more quests are resolved via High Intelligence, Perks, or otherwise.

+ Radiant quests require you to speak to someone other than your Companion.

+ The Railroad isn't a faction which can "win" as in this game, eventually either the BoS or Institute (whichever you don't side with) exterminates them.

For PATHOS!

+ You can get married ala Skyrim at the Diamond City chapel with special dialogue for marrying multiple partners, the proposal, and other bits of fun.

+ Combat Zone, Racetrack, and other locations are all up and running in this version.

+ The Cabots are just a bunch of 2050 chemists and inventors rather than ALIENS.

+ The final battle is between the Brotherhood of Steel and Institute with the option of Raiders or Minutemen destroying both. You can also choose to lead a Synth revolt during the events as afourth option.

+ If the BOS win, they take over the Institute and patrol it. If the Institute wins, they proceed to take over the airport and start experimenting with Liberty Prime.

+ Synth Shaun is just an unimportant machine but can repair items to 100% and other useful things if you set him up at a settlement. He's a boy who will never grow up or out of his childhood programming, though. I'm almost tempted to make him a companion, though, just because a 12 year old robot murdering people says "F-U" to censorship.

+ Ending Slides based on what you did before the Final Battle.
 
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