What Fallout 4 should've included

Sadly, the raiders in Fallout 4 (until Nuka World) are NOT like those in New Vegas. You don't have any meaningful interactions with them. Terminal entries are not the same as actual people talking about them, and actual interactions with them.
Can't compare Cook-Cook and whatever the guy with the mascot costume was called.

I confess, I do think Obsidian was making fun of the Raiders of Fallout 3 with the fiends.

"Why do they act like Capital Wasteland raiders?"

A7zVE.png
 
I confess, I do think Obsidian was making fun of the Raiders of Fallout 3 with the fiends.

"Why do they act like Capital Wasteland raiders?"

A7zVE.png
There's Psycho, Jet etc mixed in there. It helps them kill faster and tank damage but in their home, you can clearly see how much of an impact it has on them with many dying due to overdoses and the rest unable to recognise their deceased comrades due to being constantly high.
 
Because Bethesda does not care about consistency or lore. It only cares about catering to the lowest common denominator that eats up their products like a pack of blind hyenas.
This is actually correct
Link
"The key to each Elder Scrolls title is reinvention. We actually start over each time. This takes a while, but we feel it's essential to the series and it's popularity over that decade. So with Oblivion we wanted to start fresh and wanted to create for a whole new generation. A game that captures those things that excite people about role playing games in the first place. The setting, the action, the heroism. Being able to choose their own path. We set out to create the RPG for the next generation."
It's not that they are catering to the casuals, they are creating for new potential fans, the youngest crop, for those who have not played previous titles. They are appealing to those who are not fans of their own franchise.
 
The Stupid Mutant stereotype is from Fallout 1 isn't it? It's due to the fact smart Mutants need to be radiation free. Hence Fawkes is probably one of the original FEV Vaulters.

As for Strong, I agree, but I'm okay with just giving him the object too.

:)
"But to answer your question: the FEV at West Tek before the war caused increased intelligence in its subjects, but the FEV at Mariposa after the war rarely enhanced the intelligence of humans who were dipped. The reason for this is unknown."
"More often than not, it causes brain damage. It's also possible that the crude dipping procedure in Mariposa also caused imperfect mutations as well, reducing the chance of heightened intelligence." ~Fallout Bible
Westies have a chance to be smart or suffer damage to the brain based on a variety of factors. All East Coast rejects are stereotype stupid with no factors. Bad writing from lazy writers. Also, Super Mutants don't need to sleep, eat or sit. They do not need a digestive track, they don't need to poop.

What's the point of being a Super mutant in the west? To be better then humans in every way except one.
What's the point of being a super mutant in the east? I'm not really sure there is any advantage.

They are immune to radiation. Fallout 4's Ghouls are also immune to radiation which can be seen from an in-game context and perk "awareness" This means that there shouldn't be any ferals and no glowing ones. It would also mean that Super Mutants and Ghouls are basically the same thing in super human measure.

Bethesda has weakened Super Mutants. They are pathetic and should be removed from all Fallout titles they work on until they understand how they work and what makes them super. You'll notice that there was never any meat bag in any Black Isle nor Obsidian title because Super mutants are just like people, but they have some extra dice roles and don't need to do many things humans need to do to survive. Everything Bethesda touches turns to shit.

Because they don't know how to write, they make 1d or 2d NPCs.
Super mutants = bad
Super mutants = cannibals, but so do feral ghouls. Fallout 4 Super mutants can be boiled down to "Act like an enraged 4 year old." All of them. Fallout 4 Super mutants are part of the radiant settler ransom quest and you can actually pay off Super mutants in caps. Settlers have dialogue that Super mutants come and take all there food. Which is a contradiction as Bethesda's Super mutants eat humans, so they don't eat carrots or tatos. I shit better writing.
 
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Bethesda has weakened Super Mutants. They are pathetic and should be removed from all Fallout titles they work on until they understand how they work and what makes them super.

Fallout 4 Super mutants can be boiled down to "Act like an enraged 4 year old."
Nah you're just not intelligent enough to understand Toddie's modern masterpiece.

Side note: I have clinical depression just from writing that. I'd ask Bethesda to make me into an NPC but a) they can't write for shit and b) the Gamebryo engine can't render tears.
 
Why is this even a question? Fallout New Vegas works good enough as an epilogue.
 
Why is this even a question? Fallout New Vegas works good enough as an epilogue.
I disagree. Fallout New Vegas was a silly game for silly kids. Fallout 4 is for men.

Why can't you walk into a NV town, shoot up the place, return 3 days later and find everyone funky dunky with you? It severely limits my RP capacity.

And an epilogue to what? Fallout 3- the first game in the series? Franchises tend to have more than 2 games...
 
Why can't you walk into a NV town, shoot up the place, return 3 days later and find everyone funky dunky with you? It severely limits my RP capacity.
MODS WILL FIX IT
I disagree. Fallout New Vegas was a silly game for silly kids
Does this makes every NV fan a kid? Cool, we'll outlive you and every other F4-"man". And A NEW AGE will begin.
And an epilogue to what? Fallout 3- the first game in the series? Franchises tend to have more than 2 games...
New Vegas perfected everything.
 
New Vegas perfected nothing.
Fixed it for you.
If you can't handle the intelligent games Bethesda gives you don't play them.
It's quality over quantity- what good are NV's quests if the game had bad graphics and gameplay? At least Fallout 3 was visually stunning.
Fallout 4 is the greatest game of our generation. Not an opinion- it's a fact. xD xD xD

I hope you can detect the sarcasm
 
"But to answer your question: the FEV at West Tek before the war caused increased intelligence in its subjects, but the FEV at Mariposa after the war rarely enhanced the intelligence of humans who were dipped. The reason for this is unknown."
"More often than not, it causes brain damage. It's also possible that the crude dipping procedure in Mariposa also caused imperfect mutations as well, reducing the chance of heightened intelligence." ~Fallout Bibl
Westies have a chance to be smart or suffer damage to the brain based on a variety of factors. All East Coast rejects are stereotype stupid with no factors. Bad writing from lazy writers. Also, Super Mutants don't need to sleep, eat or sit. They do not need a digestive track, they don't need to poop.

Well, there's about four or five "good" Super Mutants who are smart with Fawkes being the most prominent. It's also a different process from the one in Mariposa.

What's the point of being a Super mutant in the west? To be better then humans in every way except one.
What's the point of being a super mutant in the east? I'm not really sure there is any advantage.

Being as tough as a BoS in power armor.

They are immune to radiation. Fallout 4's Ghouls are also immune to radiation which can be seen from an in-game context and perk "awareness" This means that there shouldn't be any ferals and no glowing ones. It would also mean that Super Mutants and Ghouls are basically the same thing in super human measure.

Ferals are do to the decay in the brain which comes from an unknown factor. Honestly, my opinion is that it's probably from too LITTLE radiation than too much as I expect the gradual decay is from the softening of brain tissue. You could also simply assume ghouls go insane from their condition.

As for Glowing Ones, ghouls like all life in the Wasteland are subject to mutation. See Harold.

Bethesda has weakened Super Mutants. They are pathetic and should be removed from all Fallout titles they work on until they understand how they work and what makes them super. You'll notice that there was never any meat bag in any Black Isle nor Obsidian title because Super mutants are just like people, but they have some extra dice roles and don't need to do many things humans need to do to survive. Everything Bethesda touches turns to shit.

Super Mutants in the Capital Wasteland are a different type of mutant. They don't have to follow the same rules.

Because they don't know how to write, they make 1d or 2d NPCs.
Super mutants = bad
Super mutants = cannibals, but so do feral ghouls. Fallout 4 Super mutants can be boiled down to "Act like an enraged 4 year old." All of them. Fallout 4 Super mutants are part of the radiant settler ransom quest and you can actually pay off Super mutants in caps. Settlers have dialogue that Super mutants come and take all there food. Which is a contradiction as Bethesda's Super mutants eat humans, so they don't eat carrots or tatos. I shit better writing.

You're actually making the Super Mutants on the East Coast LESS competent than Bethesda makes them out to be. The Super Mutants are acting as Raiders, which doesn't mean they HAVE to eat humans.

Some do.

They could just be Raiders in general.
 
For a game that was derided as Skyrim with guns they are a lot of things one cannot do in Fallout that one could in Skyrim say... I dunno duel wield melee weapons. In Fallout 4 unarmed and melee were boring and underdeveloped. Vegas by comparison felt much more balanced with many choices of weapons and perks/traits.
 
Literally didn't read. I have replied to so many things you've said, yet you elected to debate Bethesda's Super mutants. Until you do a proper review, or acknowledge that Fallout 4 is recognized globally as the worst Fallout, I am not interested.
 
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Harold isn't a ghoul.

Harold is unique according to Tim. However, he basically is a good example of the fact life goes in unexpected directions in the Wasteland. Would you really want the only creatures and mutants and species in Fallout to be the same ones in the first two games?

Hahaha.

Strange minds think alike.



http://www.gamefaqs.com/boards/164592-fallout-4/73046245

https://www.reddit.com/r/Fallout/co...the_enclave_spoilers/?st=itaolg9s&sh=c873bab4

http://aminoapps.com/page/falloutamino/9192938/enclave-moon-base

http://www.strawpoll.me/6872806

http://www.nma-fallout.com/threads/logically-the-enclave-still-have-to-be-around.195406/
 
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