CT Phipps
Carbon Dated and Proud
Bethesda's raiders in Fallout 3 were just awful. Plain crazies without any point. It's nice that they tried in Fallout 4 to give them at least the resemblance of a backstory, but given that it's Bethesda, they failed miserably. Adding conveniently placed terminals to read the stories of oh-so-human raiders after you're forced to kill them, yay. Fuck that.
Actually, that was one of the few moments I felt something. "Ah, crap, I just murdered these people to take their stuff.
And aesthetics? They're the most generic "evil spikey wasteland craziey" imaginable.
Which is awesome.
Just a plain Road Warrior rip-off without the originality. And "culture of banditry"... Yeah, right. There's no culture. They live in ruins decorated with corpses, and that's all the culture shown, at least in Fallout 3. Again, they tried in Fallout 4, but failed miserably because writing is hard.
Yep. I love savage, violent, brutal lawless Apunkcalypse. I always feel like they're trying to softpedal raiders versus making them the embodiments of animalistic humans.
That's not a very good rebuttal, that's basically like saying "I vote Trump because I don't want Clinton to win". It's retarded. The player has good reasons to back the Institute. The SS is the goddamn Director and has the finger on all buttons. He can change the Institute. Well, not that the SS ever thought of that, apparently. The lunacy of a pre-made character in a cRPG.
That's an argument which doesn't have as much weight that sometimes you have to choose the lesser evil. I sided with the Institute because, honestly, I thought the Minutemen and Railroad endings were too clean for a game striving for ambiguity. No, the Institute winning sucks and I think that makes the story at least marginally better.
Then again, Stormcloaks vs. Imperials at least is Bethesda thinking about its factions.
I do like how Pesto is apparently psychic and immediately hates me when I give the Nuka World raiders a settlement in the wasteland. Apparently he really cared about the ghouls infesting that abandoned house... And he immediately knows that I did this, despite nothing actually happening yet.
I wrote an essay on a good aligned Raider run which is basically appeasement versus war. Preston being against that makes sense because he's an idealist but I liked the fact I was paying Commonwealthers for land and food rather than stealing it.
Eh, only a few of Fallout 1's super mutants were actually dumb. But since Harry was one of the first mutants you see (and one of the few you actually talk to) he kinda shaped the image. But the Nightkin and all the elite mutants under the Cathedral were at least of normal human intelligence.
I kind of regret the Commonwealth Super Mutants are Institute creations. I think they'd have worked much better and with more Pathos as the Super Mutants of the CW who fled North after the BOS took over.
I found that the best way to sum up Bethesda's raiders is that they are S&M perverts running around a desert and blowing each other up.
Essentially Road Warrior inspired (or accurately, rip offs) lunatics.
Yeah, it's nice to actually have people who are DANGEROUS in the apocalypse.