I would like to see :
(Bear in mind that I will compare most of the things to Fallout 3 game because the rumours say that Bethesda will be making the next Fallout game so... yeah, just to let you know ladies and gentleman)
- Improved S.P.E.C.I.A.L character system.
This would mean our old Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck would remain the same because it's a good system and I think and it served Fallout games well but there should be some relation between them. What I mean is now we get to distribute XX points between these 7 attributes with no relation between them. For example you can focus on Strength and Endurance and still be a genius in Science, Medicine and so on with Intelligence at 1. For me this makes no sense but I do understand it's been like this for the purpose of pure gameplay mechanics and I get all of that, no problem... but later on our in-game characters become essentially Gods in the fields they weren't supposed to specialise in.
- More Skills/Bring back old Skills/Redesign the skill system.
Fallout 1&2 had 18 skills :
1. Big Guns
2. Energy Weapons
3. Melee Weapons
4. Small Guns
5. Throwing
6. Unarmed
7. Doctor
8. First Aid
9. Lockpick
10. Repair
11. Science
12. Sneak
13. Steal
14. Traps
15. Barter
16. Gambling
17. Outdoorsman
18. Speech
Fallout 3 had 13 skills :
1. Big Guns
2. Energy Weapons
3. Melee Weapons
4. Small Guns
5. Unarmed
6. Explosives
7. Barter
8. Lockpick
9. Science
10. Medicine
11. Sneak
12. Speech
13. Repair
Fallout New Vegas had 13 skills :
1. Barter
2. Energy Weapons
3. Explosives
4. Guns
5. Lockpick
6. Medicine
7. Melee Weapons
8. Repair
9. Science
10. Sneak
11. Speech
12. Survival
13. Unarmed
Now, I think that Fallout 1 and 2 had a good skill system BUT it could be changed in the future games to help make our characters specialise in something rather than being good at everything or rather being geniuses at everything.
1. Big Guns (Rifles, two handed etc)
2. Small Guns (SMGs, pistols etc)
3. Energy Weapons
4. Melee Weapons
5. Unarmed
6. Throwing
7. Explosives
8. Custom Weapons (Hand made, weapons from blueprints, weapons made out of junk and so on)
9. Doctor
10. First Aid
11. Lockpick
12. Repair
13. Science
14. Hack
15. Sneak
16. Steal
17. Traps
17. Barter
18. Survival
20. Speech
That's my proposal, it might not be the best but I think the more choice players have the better for all of us, especially in a game like Fallout.
Also I would like to see a system for raising skills similar to the one present in Skyrim - our character could train for example Energy Weapons by taking apart these guns, studying them, combining them, discovering new effects and learning about different parts of weapons that essentially make it shoot and kill, possibly even training on a home made shooting range or something like that.
Similar with other skills, Science could be raised by examinating technology, disassembling it and looking inside of it and so on, I hope you get the idea.
Just to sum up it would be a good idea to make our characters gain less skill points on levelling up/reading skill books/doing things so our characters don't become masters in everything.
- Better dialogues/characters/story.
I liked how Bethesda has improved on their engine for Skyrim and it definitely shows some potential for future games and opens even more possibilities. Imagine a town like Rivet City which is nothing like the one we all know of, imagine a City like this with all of the additions from Skyrim - people doing their jobs instead of staying still behind a counter, talking with each other about the newest rumours and gossip, reacting to the changes in the world and so on.
Now the most important thing for me is the amount of characters - I was really disappointed when I first entered Rivet City because there were not many people in there, I though there would be much much more people on board but it was almost empty with occasionally a person or two walking through the corridor. The city looked safe so I would assume more scared people would hide in there from the horrible reality of the Wasteland but ... nope, it didn't happen.
And of course the story and dialogues, I want much, much more dialogue from future Fallout games so I can be really sucked into the game's world and the same principle goes with the story - I want more of it, I don't want it to be so fast and shallow AND I DON'T WANT TO BE ABLE TO SKIP THE FUC**** HALF OF THE STORY BECAUSE ... I DON'T KNOW ... FUC* IT ?!
This was just pure bullshit to me, why would you make an RPG with the ability to ship half of the story by going to a location without a real reason ? Oh I know, maybe Bethesda knew it was shit
?
Come on, compare earlier Fallout games or the mafia/gangs from New Reno and the Fallout 3 main story... come on Bethesda, you can do more than that!
Surprise us, give the game more time, focus on the important aspects like story, dialogues and not frickin' bloody, pointless shooting. It was an RPG and a good one at that, bring us more of that, you'll earn more trust from current Fallout fans and I'm sure you'll gain even more after releasing a good product.
- More locations and more LOGICAL locations.
The jump from the isometric view of older Fallout games to the modern 3D is a huge step and I'm sure it is very hard to make a big, open world game with a wide variety of locations and interesting ones at that but what we've seen in Fallout 3 and Fallout New Vegas wasn't bad except some non logical situations like, for example - your character discovers a pre-war bunker, possibly filled with an armament of weapons and some supplies to help you survive. You then try to breach a 100 lockpick level lock or you try to hack a 100 science skill computer and you finally open the huge, metal doors. Now what do you find at the end of the bunker ?
Fuc**** bottle caps and some other crap.
Are you serious ? Did the people before the war knew that bottle caps would be the wasteland currency or what ? Same goes with some of the other locations or offices because you will find shitload of bottle caps inside of every worker's desk. Who in their right mind would hoard bottle caps in their workplace ? And don't even try to tell me someone was there before our character because I'm sure they didn't fight waves and waves of security robots and locked doors and then placed bottle caps in there to possible get rid of some weight to carry some other loot because I HAD TO KILL EVERY ROBOT AND UNLOCK EVERY DOOR TO GET TO THAT PLACE!
If you're reading that then I know this might sound like I'm just saying crap on these games but come on, these are all of the little things that make the game special, the more and more you screw that up the more and more your game becomes something less, something not worth loving it for what it is...
- More weapons
I think that's self-explanatory, who doesn't like more and more and more and more weapons in a game like this ?
- Better AI
Yes, programming Artificial Intelligence in an open world game must be really, really hard and I understand that. Programming is not easy and especially if you're making a big, open world game where gamers try all different kind of stuff and mess around with things but at the same time I bet you're team consists of many talented and skilled programmers so make sure they do their job right.
I don't want to yell at my companions or NPC's just because they are too stupid to move or are killing each other for no reason because THAT BREAKS IMMERSION and immersion in an RPG game is everything for me.
I'm not playing RPG games to kill tons and tons of enemies, no.
It's the story, the setting, characters and their dialogues that make these games something more than an average FPS shooter or some other genre so please, make sure AI is top notch.
- Better graphics, especially faces of characters in game.
You know, if something that is not real like a character in a game or a robot tries to replicate human behaviour and fails to do that then humans are disgusted by it or even scared of it.
Do not make me scared of your characters Bethesda, but from I've seen in Fallout 3/Oblivion and then Skyrim ... it brings some hope but still faces look fake and not realistic enough for me and it's an RPG game where a communication between the player and other characters is very, very important.
Good God, I'm glad I have a good imagination...
Now for the rest of the graphic I don't really care, Fallout 3 and Fallout New Vegas look decent for me, it's nothing spectacular right now in the 2013 but "it gets the job done". Same goes for Skyrim, it's more advanced that the previous engine and it's graphic but I'm sure we will see more advancement in that in the couple of years.
- Vehicles
Now horses won't cut it here Bethesda, don't count on that.
A bike or a car like in the Fallout 2 would do it just great!.
Imagine a vehicle which can get you to any location you've discovered, this would be the fast travel like in the Fallout 2. A vehicle would be hard to maintain, expensive but it could serve you well if you were able to take a proper care of it plus it could store some of your loot too within saddlebags/trunk.
Now I have no idea whether it should be something like a horse which you can ride anywhere or something like the car in Fallout 2, personally I would prefer no-foot fast travel and fast travel with a vehicle but that's just me, I love every aspect of hardcore survival.
And I think that's it, wow that's a huge wall of text.
Right now I don't have any ideas in my head but I'm sure there's much, much more to add to my post.
Anyway, thanks!