Banestalker
Wanamingo Breeder
old food is one of the stupidest things implemented in the game. Let's say that they haven't deteriorated thanks to whatever chemical stuff they put in those foods. but after all these years one would think that scavengers have picked all of them clean by now, they should be very, very rare but in F3 and F:NV there's plenty of them just scattered everywhere.
Less weapons ? no, but let's say weapons should be hard to find at first levels of game. but I like the variety of weapons in new Fallout games. :3
Stronger enemies and better combat system is also a good thing. the last 2 Fallout games do not have a good combat system and the animations are horrible, I hope they fix this in the next Fallout game to a degree.
I'd say more serious and rugged people instead of annoying cheery people, the wasteland is a harsh place. you might bump into a very few cheerful individuals but overall most people should be serious and harsh. also, they should really make better faces, so far all faces look a bit cartoonish.
Skill system needs an overhaul. medical stuff should require you to have a high medicine skill. no doctor bags or first aid kits if your character has medicine below 40-60. no stimpacks if your medicine is below 30, don't like it? use tribal healing powders :3.
Weapon skills should make weapon handling and aiming harder, at -30 you shouldn't be able to aim at all. at 30-50 your aiming doesn't zoom much and screen should blur areas that are far away, making hitting enemies from afar very difficult. and stuff like that.
Skills should be gained by practicing and using them, much like how Skyrim's skill system worked. more practice at shooting = more skill ups at firearms. killing and doing quests shouldn't reward you with XP, you should get XP by honing your skills. (like Skyrim :3)
this way the player's skill-ups are explained in game. Rather than just leveling up by doing a silly quest and then quickly build up your energy weapon skill, a weapon that you have never used before, you should gain skill in energy weapons by firing some laser pistols OR receive proper training from a trainer, after you gained enough skills you will level up.
better shopkeepers are a must, some stuff should be more worthy to certain individuals and vice versa. if you have a golden gecko pelt you should sell it to a trapper or a tanner rather than a weapon dealer, the weapon dealer should pay you next to nothing for a box of sugar bombs. shop prices should be dynamic depending on the situation of the town the shopkeeper is located in, a famine during certain months of the year should make food prices soar in one region while in another part due to player's efforts there's plenty of food and thus cheaper food prices. :3 this way players can play as a real merchant, buying stuff from where they are cheap and then selling them in places where they pay good caps for them.
Some other Ideas :
Fallout 1 , 2 World Map : This makes random encounters seem more, well, random and unavoidable. plus it allows the devs to cover a wider range of places instead of cramping everything inside a small place.
Less working old world stuff : Alot of years has passed since the great war, scavengers have picked everything clean. you shouldn't see working robots still guarding a factory located just next to a town. or working old world equipment such as computers inside a deserted factory or Vault. until they're located in a really remote place. this is why I say F1 and F2 maps fit the game better, everything in Fallout 3 and NV seem so close to eachother.
minor thing : Less cheesy 50s pop art and more punk, 80s and 90s post apocalypse art. this means more leather jackets and punk style stuff and less 60s influence. :3
more companions, deeper personalities, deeper interactions, and an increase in maximum companions allowed.
companions in F3 looked rather dull and devoid of any real personality, it was improved in NV but there's still room for improvement. Also, We need to have an additional companion slot. 2 seems rather dull.
Wanamingos, We need more Wanamingos, period.
Dreams and Hallucinations as TheChosen1 pointed out.
More strange encounters, and also they should lean more on mysterios and creepy themes. I liked Stalker's theme, it had a certain creepyness to it.
Better models and animations, F3 and NV animations/models look horrid.
Being able to "camp" outside in the wastes and sleep inside the camp. I played Tomb Raider and Red Dead, one thing I liked about them was the integration of camps into the game. your character should be able to make a camp inside the wastes and sleep, upgrade weapons, make food, etc etc. it's kinda silly that your character has to find a campfire in order to cook food, you're a wastelander, you must know how to make a fricking fire and set up a tent by now. My suggestion is to link this idea to survival skill better survival skill means a better camp.
Less F1, F2 stuff injected into the game without regards to the current game situation. One thing I absolutely hated about F3 was how they screwed Harold's lore, It was totally not needed and felt like Beth was trying too hard to make a connection to old Fallout games, NV also introduced Marcus and Jacobstown but Marcus' role was not as memorable as the role he had in Fallout 2.
Dynamic World : your actions should change the area sorrounding the place. did you kill all the farmers inside a farm? cool, but the crops should die the next week. did you save a dying town? the area around it should become much better : more people, better and tidier houses, walls , guards , etc.
Less weapons ? no, but let's say weapons should be hard to find at first levels of game. but I like the variety of weapons in new Fallout games. :3
Stronger enemies and better combat system is also a good thing. the last 2 Fallout games do not have a good combat system and the animations are horrible, I hope they fix this in the next Fallout game to a degree.
I'd say more serious and rugged people instead of annoying cheery people, the wasteland is a harsh place. you might bump into a very few cheerful individuals but overall most people should be serious and harsh. also, they should really make better faces, so far all faces look a bit cartoonish.
Skill system needs an overhaul. medical stuff should require you to have a high medicine skill. no doctor bags or first aid kits if your character has medicine below 40-60. no stimpacks if your medicine is below 30, don't like it? use tribal healing powders :3.
Weapon skills should make weapon handling and aiming harder, at -30 you shouldn't be able to aim at all. at 30-50 your aiming doesn't zoom much and screen should blur areas that are far away, making hitting enemies from afar very difficult. and stuff like that.
Skills should be gained by practicing and using them, much like how Skyrim's skill system worked. more practice at shooting = more skill ups at firearms. killing and doing quests shouldn't reward you with XP, you should get XP by honing your skills. (like Skyrim :3)
this way the player's skill-ups are explained in game. Rather than just leveling up by doing a silly quest and then quickly build up your energy weapon skill, a weapon that you have never used before, you should gain skill in energy weapons by firing some laser pistols OR receive proper training from a trainer, after you gained enough skills you will level up.
better shopkeepers are a must, some stuff should be more worthy to certain individuals and vice versa. if you have a golden gecko pelt you should sell it to a trapper or a tanner rather than a weapon dealer, the weapon dealer should pay you next to nothing for a box of sugar bombs. shop prices should be dynamic depending on the situation of the town the shopkeeper is located in, a famine during certain months of the year should make food prices soar in one region while in another part due to player's efforts there's plenty of food and thus cheaper food prices. :3 this way players can play as a real merchant, buying stuff from where they are cheap and then selling them in places where they pay good caps for them.
Some other Ideas :
Fallout 1 , 2 World Map : This makes random encounters seem more, well, random and unavoidable. plus it allows the devs to cover a wider range of places instead of cramping everything inside a small place.
Less working old world stuff : Alot of years has passed since the great war, scavengers have picked everything clean. you shouldn't see working robots still guarding a factory located just next to a town. or working old world equipment such as computers inside a deserted factory or Vault. until they're located in a really remote place. this is why I say F1 and F2 maps fit the game better, everything in Fallout 3 and NV seem so close to eachother.
minor thing : Less cheesy 50s pop art and more punk, 80s and 90s post apocalypse art. this means more leather jackets and punk style stuff and less 60s influence. :3
more companions, deeper personalities, deeper interactions, and an increase in maximum companions allowed.
companions in F3 looked rather dull and devoid of any real personality, it was improved in NV but there's still room for improvement. Also, We need to have an additional companion slot. 2 seems rather dull.
Wanamingos, We need more Wanamingos, period.
Dreams and Hallucinations as TheChosen1 pointed out.
More strange encounters, and also they should lean more on mysterios and creepy themes. I liked Stalker's theme, it had a certain creepyness to it.
Better models and animations, F3 and NV animations/models look horrid.
Being able to "camp" outside in the wastes and sleep inside the camp. I played Tomb Raider and Red Dead, one thing I liked about them was the integration of camps into the game. your character should be able to make a camp inside the wastes and sleep, upgrade weapons, make food, etc etc. it's kinda silly that your character has to find a campfire in order to cook food, you're a wastelander, you must know how to make a fricking fire and set up a tent by now. My suggestion is to link this idea to survival skill better survival skill means a better camp.
Less F1, F2 stuff injected into the game without regards to the current game situation. One thing I absolutely hated about F3 was how they screwed Harold's lore, It was totally not needed and felt like Beth was trying too hard to make a connection to old Fallout games, NV also introduced Marcus and Jacobstown but Marcus' role was not as memorable as the role he had in Fallout 2.
Dynamic World : your actions should change the area sorrounding the place. did you kill all the farmers inside a farm? cool, but the crops should die the next week. did you save a dying town? the area around it should become much better : more people, better and tidier houses, walls , guards , etc.
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