What the fuck happened to Fallout 4's weapons?

And all of that is true, in the hypothetical. But until there is something in-game, or one of the devs word-of-god-ing it, it didn't happen.
The Institute does not have sex. The Railroad does not have sex. Diamond City does not have sex. Didn't happen in the game, no dev said it.
(If it did actually... hahahahaha)
 
The Institute does not have sex. The Railroad does not have sex. Diamond City does not have sex. Didn't happen in the game, no dev said it.
(If it did actually... hahahahaha)
That's a terrible and silly comparison.

Also, we know people have sex because there are children in The Institute, and Diamond City, and the Prydwen, and in some settlements.
 
That's a terrible and silly comparison.

Also, we know people have sex because there are children in The Institute, and Diamond City, and the Prydwen, and in some settlements.
I know, it's a joke. But here's a more serious one. Where do they get food? We don't really see lots of good farms that can feed the various factions (Institute are an exception) and settlements of a good size. Perhaps I missed something that you would find.
 
I know, it's a joke. But here's a more serious one. Where do they get food? We don't really see lots of good farms that can feed the various factions (Institute are an exception) and settlements of a good size. Perhaps I missed something that you would find.
Who/where specifically are you talking about?
-Diamond City has farms inside it, as well as brahmin, and a water purification system.
-People like the Abernathy, Finch, and Warwick, families, as well as settlements like The Slog, Greygarden, and the other pre-built settlements with no name settlers, obviously grow their own food, and mention they sell their extra at places like the Diamond City market.
-Vault 81 has hydroponics lab inside it, and they do outside trading.
-Bunker Hill has some crops growing in it, and it being the trading hub of the region means it has access to everything.
-The Institute obviously grows its own food.
-The Minutemen get their food from the settlements they control.
-Proctor Teagan of the BoS mentions they brought food with them, but since that obviously wont last a long time, the BoS standard operating produce is to do things like make deals with local settlements(such as in the repeatable "Feeding the Troops" quest he gives you) And there are terminal entries mentioning how they use their vertibirds to protect caravans to get good prices on things they need.

Like, who doesn't have easy access to food in The Commonwealth?
 
Who/where specifically are you talking about?
-Diamond City has farms inside it, as well as brahmin, and a water purification system.
-People like the Abernathy, Finch, and Warwick, families, as well as settlements like The Slog, Greygarden, and the other pre-built settlements with no name settlers, obviously grow their own food, and mention they sell their extra at places like the Diamond City market.
-Vault 81 has hydroponics lab inside it, and they do outside trading.
-Bunker Hill has some crops growing in it, and it being the trading hub of the region means it has access to everything.
-The Institute obviously grows its own food.
-The Minutemen get their food from the settlements they control.
-Proctor Teagan of the BoS mentions they brought food with them, but the BoS standard operation produce is to do things like make deals with local settlements(such as in the repeatable "Feeding the Troops" quest he gives you) And there are terminal entries mentioning how they use their vertibirds to protect caravans to get good prices on things they need.

Like, who doesn't have easy access to food in The Commonwealth?
Okay thanks. I missed a lot of the farms and food areas due to distractions from raiders and super mutants, you know the like and seeing as you were more attentive in Fallout 4, I asked you to find examples. When I looked up farms I only found the Abernathy farm, which made me think that there might be very few farms or a food shortage in the area. It's not the case, which means Bethesda didn't screw up on that front. If only they made the actual plot better.
 
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I didn't mind it. It was better then Fo3, and fixed many of the problems I had with NV's plot, though I wouldn't say it was overall better then NV's.
Uh-huh. What's the problem with the NV's plot? Apart from the fact it doesn't have one.
 
Uh-huh. What's the problem with the NV's plot? Apart from the fact it doesn't have one.
Its mostly a lot of small stuff that adds up
-I didn't like the fact that Vegas basically achieved nothing in 200 years, not even a basic civilized town, despite the fact it had what amounted to a post war paradise in terms of fresh water and available farming land. This idea House just made it all in less then a year is kinda silly. As much justified flack Fallout 3 gets for it, New Vegas just took it to an absurd level. Even the Capital Wasteland achieved Megaton, and trade routes to other settlements, 100 years ago.
-I didn't particularly care for going after Benny(something I think Sawyer even commented on once). Which made the whole intro kind of a slog
-I didn't like the invisible walls(something Sawyer also commented on), and obvious monster barriers, as it made the world feel artificial.
-When I reached Vegas, and all the factions jumped by asking for help, I didn't feel like I had done anything worthy of being asked to help them
-When it came to the factions themselves, I felt Obsidian took things a little to far.
---I get that the NCR is supposed to be corrupt and inefficient, but their total failure to accomplish basically anything in the game itself by themselves made sympathizing with them difficult.
---On the other hand, The Legion were rapists, and slavers, and only the guy who showed any sort of remorse or sympathy about it was the guy who watched the dogs in the Fort, and even then, it was just like one line and hes quickly back to being just another RAPE EM ALL! Legion solider. I also didn't like how the Legion was behind so much in the region. I mean, them doing some of the stuff is obvious stuff they would do, but the level at which they were secretly behind everything made them feel like cartoon Machiavellian villains.
---House was just kind of a dick, and the fact all his plans had fallen apart, and everyone hated him, made believing what he said difficult to take seriously.


On the other hand, in Fallout 4.
-The Commonwealth has far more actual history, with places like Diamond City being 100+ years old, and has had trade routes and stuff just as long. And while there is no organized government, they did at least try, and theres an explination as to why it fialed, and why none other has risen since then.
-As shoehorned as the whole "muh son" plot was, I at least understood my character's motivation for going after Shaun.
-The game world felt more natural. While there are areas with higher level monsters then your level in places. It wasn't so obviously designed to funnel you into a path.
-The factions wanting you help made more sense, as you actually have to go and seek them out yourselves, and in all of them you do some test to prove you have skills. Even if the test was rather simple.
-When it comes to the factions themselves, while Fallout 4 didn't provide as much information about them, I felt they were better handled.
---The BoS are massive racists, but at the same time we actually see them going around the map, their PA soldiers easy cleaning the wasteland of terrors such as ferals, and super mutants.
---The Institute are said to do all this evil stuff, but when you get to The Institute itself, you find out most of it is made up paranoia of the suerfacers. Many people in The Institute express clear remorse over the lives the people on the surface have to live, even if they aren't willing to help them due to past attempts failing.
---The Railroad were effectively terrorists, and were largely responsible for much of the synth paranoia in the region due to them placing mind wiped synths into the general populace, but they otherwise had a noble goal of trying to free "people" who apparently had actual sentience from a group of basically slavers.
 
I don't really consider New Vegas to really have a story, and my main love goes to Fallout 1/2 but I'd love to see you guys actually do something other then meme Trump or whatever.
I have no real desire to try to debate my opinion on Fallout 4's plot. I know no one here honestly cares.
 
I have no real desire to try to debate my opinion on Fallout 4's plot. I know no one here honestly cares.
Unfortunately... we've grown soft and complacent...
It's just, ugh what you say is so irritating because I can point out how untrue it is but like you, but I don't have the energy to debate it.

I don't have the energy to sit down and explain to someone why Fallout 4 is shit and New Vegas is superior for the 6millionth time right now.
Same, which is why I called you.

Remember the good old days... when we did something... now, now the NMA is slowing down.
 
The game became about picking up trash so in turn all the mechanics became trash. Thanks I'll be here until Friday, thank you!
 
Another nitpick, why is weapon/armour repairs gone again?

I can understand that Fallout 1-2 had engine limitations, but IMO it was rather immersive that weapons broke down eventually in Fallout NV.

It took time and effort to ensure weapons were in top notch, and using 'MegadeathlaserMk4' all the time, without finding parts for it, make it break eventually.
 
Armor repair is only gone for the moth devoured ratty prewar clothes and the bits of armors you collect off raiders, but it's present (and much more annoying) on the piece of advanced Military equipment, the Power Armor. Gotta make you go get Typewritters somehow!
 
Armor repair is only gone for the moth devoured ratty prewar clothes and the bits of armors you collect off raiders, but it's present (and much more annoying) on the piece of advanced Military equipment, the Power Armor. Gotta make you go get Typewritters somehow!

Its also gone for Combat armour, right?

I don't quite like how Power armour now falls to pieces.

If the plates are being destroyed, chances are your body parts behind that armour is fucked.
 
Another nitpick, why is weapon/armour repairs gone again?
Because it was honestly a pretty shitty mechanic, that was nothing but a holdover from TES, and that wasn't balanced worth a damn, and didn't really effect the gameplay since means to repair weapons/armor were so commonplace you had to be a total idiot to not have constantly repaired gear.
 
Because it was honestly a pretty shitty mechanic, that was nothing but a holdover from TES, and that wasn't balanced worth a damn, and didn't really effect the gameplay since means to repair weapons/armor were so commonplace you had to be a total idiot to not have constantly repaired gear.

I beg to differ.

NV showed that repairing high tier weapons can be hard.

Finding gauss rifles and plasma casters was hard as shit.
 
I am going to ask about the government taking civilians weapons. Did this really happened? I can't remember anywhere in the lore saying the government took weapons from people.
Actually I remember the story of laser weapons being that there was the military ones and a model for civilians to buy. Why would a company be allowed to sell a civilian model of laser weapons when the government didn't allow civilians to own arms anymore?


Why would they mass produce weapons for someone who couldn't buy them?
We have even Fallout 4 telling us some weapons in that game were available for civilians to buy, like the Combat Pistol:


So civilians could legally buy combat pistols...
Can someone provide a source saying that the big bad government stole people's weapons?

I know I'm mostly speculating but I'm not saying the government would have stolen people's weapons or that they didn't allow them to own arms at all. Weapons sold to civilians wouldn't have gone unrecorded and not absolutely everyone was allowed to buy a laser pistol. There would have been some form of gun control. Letting people buy weapons if qualified is not the same as letting every Danny Dickhead manufacture his own guns in his own home.

I don't have a source, but:
On Combat Armor said:
Civilian ownership of combat armor was highly restricted. A special permit was required from the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers for private ownership of the combat armor (though it was marketed to US citizens without mentioning this fact).

And as much as I dislike Fallout 4, the BADTFL offices have logs of prisoners who were charged with possessing unlicensed lasers.
This is the last I'll be commenting on this point because :falloutonline:.

Another nitpick, why is weapon/armour repairs gone again?

I can understand that Fallout 1-2 had engine limitations, but IMO it was rather immersive that weapons broke down eventually in Fallout NV.

It took time and effort to ensure weapons were in top notch, and using 'MegadeathlaserMk4' all the time, without finding parts for it, make it break eventually.

Agreed. I like how the more degraded a weapon is the more the Courier has to fiddle around with the gun after reloading.
 
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