What we'd like to see in New Vegas?

memorable companion NPCs with consideration to some old Van Buren ideas (be it a reference to e.g. the Hanged Man).

vehicles you can drive

better interaction, better dialogues, better voice-overs (please!)---I'm just parroting ;)---plus a real-deal "talking heads" concept put into practice maybe?

Vegas is Vegas but some of the famous *southwest* spots (such as the Grand Canyon) would also be nice. I don't expect them to do that, though.

I'd rather DON'T want to see anything in the vein of FALLOUT3 DLCs. I didn't even play them, that's the other thing. ;)

and NO HAIRY WOMEN!
 
For a change something I do not want to see in New Vegas (not likely that this will be read but at least I showed my thought).
No more militaristic organizations!

I can forgive if they put in the Brotherhood or the NCR army but only when they play an optional role and that the player can join them for equipment and services.

But for the rest, no more militaristic organizations.
I liked the original Enclave (not their cartoon villain descendants), but I do not want them or any group like them to make an appearance.
 
I'm likewise tired of factions and whatnot. It's like fantasy RPG's and their classes and races and all that gamey junk.
 
Factions are a part of daily life. Unfortunately all we see in the games are good guys, bad guys, traders, quest givers, mercs and so on... IF we had some decent not good and not evil factions that compete for the same resources, It might be good. Help this town to acquire that resource and hurt other town by side effects? create a diplomatic solution and start a semi independent colony that works for both towns? escalate the conflict to milk some cash from the unrest (ie. go mercenary)? Escalate the conflict, hurting both towns, then bring in some mercs/raiders to take over both towns?

Then again in a classic modern game you don't even have a competing town let alone options for weird choices...
 
Herr Mike said:
I'm likewise tired of factions and whatnot. It's like fantasy RPG's and their classes and races and all that gamey junk.

It is not factions I mind; raider gangs, cults, organized crime syndicates, etc.
But I am simply sick of army-like organizations such as the Enclave and the Master's army popping up everywhere, ready to to take over the world because an army equals big wasteland threat in the current take of Fallout.

I have no problem if they put in the Brotherhood of Steel (the real one), NCR army or something like the Caesar's Legion in a new game as long as they are not the main threat (more like background) and that these are factions you can interact with and join.

But I don't want them to be stupid cannon fodder like Bethesda made the Super Mutants and the Enclave.

I would like to see an original idea like the planned 'opposing' player party in Van Buren, a new take on a main antagonist (if there is one in New Vegas).
 
I'd like to see some better animations and character models. This might be a bit much for any game (since I haven't seen one yet or at least I wasn't aware of it) but a quest that depending on how you do it, really affects the game in a substantial way. I cautiously suggest something like the Megaton-Tenpenny Towers situation but bigger and more far reaching. I say cautiously since I've never actually blown up Megaton and I don't know what will happen if I do. This might have been a horrible example but I think you can understand what I'm talking about.
 
squeehunter said:
I'd like to see some better animations and character models. This might be a bit much for any game (since I haven't seen one yet or at least I wasn't aware of it) but a quest that depending on how you do it, really affects the game in a substantial way. I cautiously suggest something like the Megaton-Tenpenny Towers situation but bigger and more far reaching. I say cautiously since I've never actually blown up Megaton and I don't know what will happen if I do. This might have been a horrible example but I think you can understand what I'm talking about.

Nothing happens if you blow up Megaton. Apart from erasing the second biggest town from the map, almost nobody reacts to that, save for a handful of throwaway lines from RetarDaD and Three Dupe.
 
The Dutch Ghost said:
For a change something I do not want to see in New Vegas (not likely that this will be read but at least I showed my thought).
No more militaristic organizations!

I can forgive if they put in the Brotherhood or the NCR army but only when they play an optional role and that the player can join them for equipment and services.

But for the rest, no more militaristic organizations.
I liked the original Enclave (not their cartoon villain descendants), but I do not want them or any group like them to make an appearance.

Agreed. Enough of "A army wants to take over."

I would like to see subtle antagonists. Think of a conspiracy of powerful men controlling things with the good ol' Invisible Hand, using their influence to constantly screw over you. The Unity was a subtle antagonist (they hid behind the facade of the CoC and usually hid from the public and the brotherhood). The Enclave in FO2 was also pretty subtle, dealing in slavery, drugs and laser weapons. But subtle antagonist could be made much, much better.
 
New generation quests. And no, i don't mean stupid quests :P
Basically, in most games, the most advanced quests have just unforeseeable consequences longer down the road. Most quests, no matter how hard or difficult to understand at first, in the end, you know what path you chose.
Well... evolve that. Make more intertwined quests, make one quest affect the other in more ways than just closing paths.
Make a truly unique quest system!
Please?
 
I know most of this has probably already been said, but here's the list.

1. A tangible connection the original plot. I'd like a little more than a vague mention that a "vault dweller" existed. Hell, somebody in California must be singing his praises.

2. No more paying for big name actors, then having them absent for most of the game, only to find them and have them promptly die. Hell, Michael Dorn was Marcus in Fallout2 and I had him all the way up to the Oil Rig.

3. Better balancing. No more superhero protagonists.

4. More than 1 follower (2 with the dog and no glitches).

5. Yeah, no more Enclave. And the Brotherhood of Steel need to get back to being what they used to be. Helpful, but disciplined.

6. Speaking of the BoS, I feel (using Fo1 as a precedent), that they should send you on some kind of suicide mission (like The Glow) before they let you use power armor.

7. ...and the T51b definitely needs to look better. In Fallout3, it looked like it didn't armor the stomach at all. I remember the Fallout intro, how they reminded me of Starship Troopers (the book, not the film), big and bulky.

8. As above, more "canon" based fixes. Of course, more Monty Python and Doctor Who References.

9. The Wasteland doesn't need to be beautiful, I'd be perfectly happen with twice the map of Fallout3, even if most of it was just scorched Earth and desert. It's how I imagined the world in Fallout anyway.

10. In Fallout 1 and 2, the world before the war seemed distant, almost forgotten. In Fallout3, almost everyone had something to say about it (Andale, really?). I'd like that vibe to come back. The illiteracy too.

11. Dialog options for low intelligence characters.

12. Make the Agility Stat matter, in combat everything (except maybe movement), should require action points. Reloading, accessing your inventory, all of that. It makes the role-playing aspect a bit more intense.

13. I'd say no level cap, cause 20 levels wasn't enough in Fallout1. Also, the perk per 2 or 3 levels instead of every time.

14. It won't happen, but I'd love to visit New Reno in 3d... but, I imagine Vegas and Reno should be similar anyway.

15. A living, breathing world that makes sense. If there are people, there should be visible means to feed them (brahmin ranches, farms with mutated cabbage, etc). Weaponry and ammunition should be scarce, unless of course, you give a reason they aren't... like a factory.

15. Two hundred year old food should not be edible, and if it is, it should most certainly already have been scavanged and eaten.

16. Give me a reason the map ends. A mountain, or a lake with a monster in it. I'd rather have an impassible obstacle than a message that tells me I simply "cannot proceed in this direction" and must turn back.

17. No more mini-nukes. I mean, really? If nuclear war destroyed the world, I doubt any civilized person would want those things around.

18. No more feral ghouls. At all.

19. I'd like to feel I was actually affecting the world, rather than just having some D.J. tell me what I've done. If I shut down a gambling hall, I'd like to see someone new move in and set up shop, or if I remove a bandit threat, see more caravans around the city, etc.

Okay, that's it.
 
Having the NCR still recovering from the aftermath of the war with the BoS and slowly trying to stabilise and re-establish its influence in the now lawless border regions around Vegas might be a good background perhaps?

The overall canvas of the political background could even be an ever-present fear of other groups (Like raider gangs or agents for Caesars's Legion perhaps), that one day the New California Republic will finally get its own house back in order and resume its expansion.
 
What most people might have forgotten is, that Las Vegas was an important location in Wasteland. In this Game the Town was an important location, controlled by Crime Lords and a Cult of Bomb-Worshippers and was slowly being overrun by an Robot Army.

But that only as info. I do think that Fallout: NV needs to be a Wasteland 2, or a resurrected Van Buren.

What about Vegas being mostly spared by the Bombs and undamaged, but as a City in the middle of a Desert and living from Tourists before the War, it had to undergo drastic changes to survive.

Instead of robbing Tourists of every last Dollar, the Citizens of Las Vegas, or New Vegas as they call it, have turned to raiding.

By the end of the 23th Century the New Vegas has become a really bad name. The Raiders and Slavers coming from the City are extremely aggressive and the only Settlements surviving close the New Vegas are those who pay Bribes in form of Materials or sometimes even their own Children.

Inside NV is an unstable balance of power at the moment, that is about to end when the Player arrives in the City. With the Gangs already at a border to War with each other.

What happens is up to the player. He/She may become a Member in each of the Cities Factions, rise in Rank and may even taken over the City as a Whole, or as a much harder goal, he/she might play each faction against each other and trick them into oblirating each other. Obviouly as A Fistful of Dollars or Last Man Standing Reference.

Possible Factions:

The Jolly Roger:
While it is not exactly a secret that most Raiders have a few loose screws, these Guys are even more extreme. Living in old Hotel, they dress up like a Gang of Caribean Pirates. But make no mistake, they might be crazy, but they know how to shoot and the 'Booty' they have aquired makes them rich and influential in New Vegas.

Amazons:
An all female Raider/Slaver Gang. They raid the desert and take only males as slaves. Females are sometimes offered to join the Gang but most of the time just killed. Their male Slaves are also not living exactly in paradise, because they know exactly how to break the will of every prisoner. The Leader hates Men with Passion. (This Faction cannot be joined by a male PC)

The Mob:
This Gang controls many areas inside New Vegas, while their members do not actively go on Raids there is not much going on in Vegas, that there Leaders are unaware of and these Faction is always able to get a share from the Profit of Others.

Slavers Guild:
The old Slavers Guild is back! This Faction was once perhaps the most powerful Gang in New Vegas but fell on hard times. With their leader Metzger dead and NCR in the west killing or throwing out any Slaver they can find, the Slavers lost most of their influence, but in New Vegas they are far enough away from the NCR's influence. There is still need for Slaves in the Wastes and these Guys know what a life is worth, up to the last Bottle Cap.

...


There are also Factions outside the City. Most of them have enough from the Vultures in NV and would like nothing more then seeing the City burned to the Ground. (Possible ending for the Game: Get Control of an old Nuclear Missile and do what should have been done 200 years ago) :twisted:
 
*I'd like to see certain things, like the monorail blocking a path a-la GNR(Just figured out how to get there, took me a few weeks after finally buying Fallout 3), but that's just simply thinking in environment and I have no clue when the Monorail actually went up.

*I think Drivable Vehicles should be left out, unless Fallout Vegas is going to be Battlefield RPG. (The Idea makes me sick) I simply can't see drivable vehicles this soon in Fallouts future, I've seen Motorcycle mods for Fallout 3, but it doesn't do the game any justice. I Can't forsee a decent driving engine in current-gen(Tired of Calling Xbox-360/PS3 next-gen) yet, without butchering it.

*I also am a firm believer that fallout shouldn't lean on big army Organizations, though they should still be around if they're going to use the Van Buren background. Hell I wouldn't mind fighting the BoS.

*No mini nuke, that was just fucking ridiculous frat-boy shit, regardless the explosion size.

*Make guns harder to come by, or at least 100% working guns, don't just give the player a mint condition pistol at the beginning of the game.(Made killing Billy Creel for his Magnum easy)

*Regardless of how senseless it is, keep the radio, running an MP3 player while playing a game provides problems in my opinion, such as messing with the games sound quality(It doesn't blend well in my opinion), and if playing on a console, it tends to give me a headache.

*Tougher enemies in general, the Player seems to be Rambo after stepping out of a sheltered childhood into a harsh world. I wish I could kill a mutant rat with a few swift punches. Also I killed two super mutants at Level 3 or 4.

*It would be nice to live the life of someone who doesn't have access to vault technology, but not particularly necessary.
 
BurntAluminum said:
*Tougher enemies in general, the Player seems to be Rambo after stepping out of a sheltered childhood into a harsh world. I wish I could kill a mutant rat with a few swift punches. Also I killed two super mutants at Level 3 or 4./quote]

This. The Escape From The Vault in Fallout 3 is bizarre and creates false expectations. So the guards are all armed and looking for you. Amata gives you a gun. It seems all set up to make you go stealthy and sneak out of the Vault... NOT! It soon turns into shooting with guards who have better armor, better guns and more numbers. What the hell! God, Vault Dweller told us in the NMA Review that he managed to kill them all with a baseball club and lame melee skills. Trying something like that in Fallout 2 would end in a painful death. How that Vault never revolted against his despotic rule? If your guards can all be murdered by some kid with a 10mm pistol and the only firearms experience of shooting a BB gun, you FAIL at opression.
 
Slaughter Manslaught said:
This. The Escape From The Vault in Fallout 3 is bizarre and creates false expectations. So the guards are all armed and looking for you. Amata gives you a gun. It seems all set up to make you go stealthy and sneak out of the Vault... NOT! It soon turns into shooting with guards who have better armor, better guns and more numbers. What the hell! God, Vault Dweller told us in the NMA Review that he managed to kill them all with a baseball club and lame melee skills. Trying something like that in Fallout 2 would end in a painful death. How that Vault never revolted against his despotic rule? If your guards can all be murdered by some kid with a 10mm pistol and the only firearms experience of shooting a BB gun, you FAIL at opression.

Yeah, I did the baseball bat thing the second time around, when I got tired of playing the same character style, I was hoping for different dialogue options by making the new one have one INT.

Though the humor of GOAT results cracks me up when I think about this: A Marriage Counselor killing off the vault security with a baseball bat.
 
A long-time slimy Lurker lifts his head, sniffs the air, and regurgitates what others have said innumerable times... :^}

Most significant desirable changes(from my perspective):

>Complex subquests that effect the world , have multiple stat-dependent solutions , and can feature duplicity, skill checks, infiltration, subversion, negotiation, etc. that tie together to solve the main quest.

One example of such a quest is from the ITS forum for Age of Decadence
http://www.irontowerstudio.com/forum/index.php?topic=901.0
(A lot of these ideas are featured in AoD.)

Another example could be you need to get widget B for group X- you can get it from group Y if you have the right faction from previous interactions/thieving skills, etc. or you could get the item from group Z, depending on your previous actions or skills.

>Meaningful stats- Choices have consequences and profoundly shape the experience you have in the game by closing some paths while opening others. If you have cash and enough speech/charisma/?? you can hire the gunpower if you must have that capability or you could hire a con man if you lack that skill set.
No bobbleheads, excess skill books, etc.

>More complex faction-specific reputation/karma that allows for a range of reactions from groups from shoot-on-sight to welcome-home.

No generalized good vs. Evil, Regulators/Talon type factions. Almost everyone has their own interest first and the groups interest as their secondary goal as long as their personal interests are served- unless they are an infiltrator... And some are fanatically loyal- esp. the closer you get to the innermost circle.

(Suicidal attacks are unusual. Foes may run or surrender and some can be used, interrogated,etc. Even bad guys learn to leave you alone if you kill enough of them. But they may take advantage of an opportunity to thwart your goals.)

A general reputation would spread slowly (caravans, smugglers, traveling entertainers, etc) and could be subject to manipulation by you or others.

The general reputation would modify the localized/faction reputation.- but most factions will want to evaluate you, given that you could be useful.

And the more useful you could be , the more forgiving they may be of past actions against thier interests BUT the requirements to be trusted would be higher.

Factions understand duplicity and approve it's use against other factions "in a good cause". So no one welcomes you to their inner circles until you've done some quests- or appear to have done the quests.

No one can be certain what you did against their interests if they didn't see you or dont have strong circumstantial evidence. If you are trusted, they will be less likely to suspect you. But if enough bad things seem to happen around you they may change their view of you- quickly.

If you are unproven, they would likely blame you for an act contrary to their interests and force you to prove yourself or go to attack mode if you have no previous positive reputation with them.

Disclaimer:If you want to kill or blowup everything in your path to making the world a better, worse, or just bloodier place- that's cool too.

I doubt very much of this can be implemented- much less properly balanced- given the time frame & resources available but it would be nice...

Burrowing back into the soft, dark mud...
txriddle
 
I would definately like to see everything in txriddles post, though the biggest question would have to be how big the map in New Vegas is, and if they're giving too much attention to detail on graphics and 'realism'. (I'd say there was some damn near Next-gen graphic-wise looking games on PS2 that sucked pretty hard.)

But these days I kind of want to go back to basics, with a good old Double Dragon style beat-em-up with the linear save the girl story. I still haven't found a better game than Tetris.
 
Back
Top