What will be the canon ending of New Vegas?

Nalano said:
Ghost_loy said:
I can't seem to determine what any of the canon ending are. For Fallout 2, Fallout Tactics, Fallout 3, and now Vegas. It seems they never fully explain what happens.


But to stay on topic, I would prefer the NCR to win. But I would be fine no matter what.

A lot of it's left up in the air, but you can assume quite a bit, tho. Various characters expatriated from the Hub, Klamath and New Reno point out that they're still there, and that New Reno's run by the Wrights and the Van Graffs. NCR's assumed to own pretty much everything, which means the "good" ending of FO1 where Tandi, Aradesh and Ian live and the raider problem was ended by the vault dweller was canon, tho pretty much every ending in FO2 had NCR taking everything over with varying degrees of bloodshed.

Isn't it pretty much confirmed that the Bishops run New Reno (or atleast are important)....I seem to remember a character in the game is on the run from Mr. Bishop(presumable the Chosen Ones son)? or I could be wrong.





sea said:
Ghost_loy said:
I can't seem to determine what any of the canon ending are. For Fallout 2, Fallout Tactics, Fallout 3, and now Vegas. It seems they never fully explain what happens.


But to stay on topic, I would prefer the NCR to win. But I would be fine no matter what.
In most cases, it's whatever might be considered the "ideal" or "good" outcome, and things like side-quests and even a few Easter eggs (like getting Bishop's daughter pregnant) seem to be at least semi-canon as well. For instance, we know the Hub still exists as of New Vegas despite the ending bug in Fallout, we know that Cassidy (and probably all other Fallout 1 and 2 companions) traveled with the Vault Dweller and Chosen One, we know New Arroyo was founded, etc. I can't really think of a situation where the worst outcome has been referred to as canon... the only thing that comes close seems to be the eventual fate of the Chosen One's car.

As for Fallout Tactics, I don't think New Vegas or any other games reference it, except possibly a passing reference or allusion in Fallout 3, so determining its official outcome seems impossible.

I completely missed the second page...

Anyway, it does seem like the only reference to FoT was in Fo3, when the Lions peoples mentioned that the Mid-West Brotherhood had fallen on hard times, which only seems to imply that whatever ending FoT had was not a particularly good one. Which is too bad, I prefer the Mid-West BoS, both because I live in the Mid-West, and because I like that they recruit from all major races. They seem like a significantly better option than the FNV or Fo3 BoS, and infact seem to be similar to what Veronica is pushing for.
 
Isn't it pretty much confirmed that the Bishops run New Reno (or atleast are important)....I seem to remember a character in the game is on the run from Mr. Bishop(presumable the Chosen Ones son)? or I could be wrong.

Both Bishops and Wrights are mentioned. Perhaps they got rid of the other two families, though.
 
After reading some stuff on the Vault, I'm almost positive that the NCR ending will be made official. Seeing how much that both Obsidian and Bethesda are raiding all of the Van Buren assets, I think we will see many bits of that intended story line continue through the future of the series, even though Bethesda claims they want to make something "original" and won't release "ideas from another developer".
 
I think its closer to assume with a Fallout 4 that Bethesda will continue their game in the West Coast or do "again" a completely new story without any releations to the capital wasteland what so ever ~ though might see the Brotherhood "again" one way or another, Bethesda loves their knights.
 
I am pretty sure the BOS will be back in Bethesda's Fallout 4, and they will be the knights of the wasteland again.

It would be be nice if the big sales of FNV would convince Zenimax to hire Obsidian to take on Fallout 4.
 
I just want to know, what's wrong with the Brotherhood actually helping the waste in a way besides "hoard all technology,?" apart from it would make the Followers redundant? Veronica had the right idea, and I doubt she's the only one to ever realize that isolationism and general being shiny hoarding pricks is hardly ideal.
 
I take it you are one of the people who came into Fallout with Fallout 3.

If you played out Veronica's quest well, the you know what drives the Brotherhood and what prevents them from changing.

They think they are the inheritors of the old world and will take over eventually when the rest of humanity has failed.
And they think people in the wasteland are to irresponsible for the knowledge and technology they posses.

And they stick to the Codex, some were even willing to kill those they felt were challenging it.

Those who want something else leave the Brotherhood.

Or more importantly, why should this faction be changed to become the guardians of humanity?

If you want some form of government with an army that tries to keep order, go to the NCR.
They might not be spotless but they try.
 
The Dutch Ghost said:
I take it you are one of the people who came into Fallout with Fallout 3.

If you played out Veronica's quest well, the you know what drives the Brotherhood and what prevents them from changing.

They think they are the inheritors of the old world and will take over eventually when the rest of humanity has failed.
And they think people in the wasteland are to irresponsible for the knowledge and technology they posses.

And they stick to the Codex, some were even willing to kill those they felt were challenging it.

Those who want something else leave the Brotherhood.

Or more importantly, why should this faction be changed to become the guardians of humanity?

If you want some form of government with an army that tries to keep order, go to the NCR.
They might not be spotless but they try.

You'd be right, 3 was my first.

As for your answer to my question, they basically have a "We've been stupid forever, we can't just change because it would make sense" thing going?
 
I have a feeling that there is a sort of 'they are cool looking so they need to be good guys' idea going on here.

The Brotherhood has Power Armor, powerful weapons, Pre War bunker bases, so why are they hoarding technology and want to stay out local power struggles and politics when they should go out and defend the wasteland or something.

Again, there are already factions doing things like that, and it really seems to be about Power Armor.
 
I think a game set in the Mid-west would be interesting. Say the NCR pushes the Legion back towards Texas/Arizona, the Legion sees that it can't gain foothold over the NCR and decides to expand east to bolster its numbers eventually coming into contact with the Mid-western BoS. The Legion's numbers have been increased substantially from assimilating tribes during its push east, and the BoS have the Calculator and its robots.
 
I don't think the BoS were pricks really. The only real pricks are the guys who attack you and head scribe taggart. McNamara would gladly accept new mebers and tech, but to do so would insult the memory of roger maxson and disobey direct orders from the council of elders. Elder lyons did that and didn't achieve anything.
 
I honestly rather have the Brotherhood become this 'house of research and technological development' as mentioned in the Fallout 1 'good ending' rather than the 'white knights of the wasteland' some seem to cry for.

Rediscovering old technology and develop new ones and selling it and knowledge to settlements and governments.

Accepting new members to be recruited as Knights, Scribes and Paladins for protection of their facilities and to explore the remnants of Pre War factories, laboratories, bases and so on to find new stuff but in general staying out of political struggles unless it threatens their mission.
 
I always thought the Power Armors had this Stormtrooper-esque evil coolness about them...so i always went for the "Rhombus dead" ending. Regardless, Bethesda screwed them up one way or the other...
 
The Dutch Ghost said:
I honestly rather have the Brotherhood become this 'house of research and technological development' as mentioned in the Fallout 1 'good ending' rather than the 'white knights of the wasteland' some seem to cry for.

Rediscovering old technology and develop new ones and selling it and knowledge to settlements and governments.

Accepting new members to be recruited as Knights, Scribes and Paladins for protection of their facilities and to explore the remnants of Pre War factories, laboratories, bases and so on to find new stuff but in general staying out of political struggles unless it threatens their mission.

This. The Brotherhood doesn't need to be white knights of the waste, but they also don't need to randomly turn hidebound, isolationist, and outright self-destructive.
 
Metaphysician said:
The Dutch Ghost said:
I honestly rather have the Brotherhood become this 'house of research and technological development' as mentioned in the Fallout 1 'good ending' rather than the 'white knights of the wasteland' some seem to cry for.

Rediscovering old technology and develop new ones and selling it and knowledge to settlements and governments.

Accepting new members to be recruited as Knights, Scribes and Paladins for protection of their facilities and to explore the remnants of Pre War factories, laboratories, bases and so on to find new stuff but in general staying out of political struggles unless it threatens their mission.

This. The Brotherhood doesn't need to be white knights of the waste, but they also don't need to randomly turn hidebound, isolationist, and outright self-destructive.

I actually tend to think that it makes more sense for them to be like that: Many a university department is hidebound, isolationist to the point of incest, and ultimately self-destructive by presenting to the world something of an Ivory Tower.

If the Brotherhood set themselves as the Last Bastion of High Technology, then that monkish citadel has plenty of precedent: They're called monasteries for a reason.
 
Part of the problem is you have to separate the wasteland "Brotherhood of Steel" from Western or historical BoS. While they are the brotherhood, they aren't the brotherhood. There's numerous references and dialogue within the game that show they're in direct opposition to the Western BoS. One of the outcast members even talks about how he'll see Lyons "hung" for what he's done.

If people don't like the "pseudo knightly nonsense" (a la President Eden) that's fine, but to say they aren't BoS is to say they were trying to be at all. The difference seems pretty apparent.

Even if they aren't actually BoS, Lyons says they are. If you were one of the outcasts thrown out into the wastes, there's nothing you can do about Lyons continuing to call the group Brotherhood of Steel, even if you're in the right.

I wouldn't be surprised if they ended up renaming the group to something else.
 
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