What would you like to see in future DLC?

Courier said:
Survival should also affect your combat with animals, that's just common sense.
I agree with that. But I don't think your effectiveness with a weapon should be affected by your survival skill. If anything, you should get bonus damage against wild animals, from your survival skill.

Definitely, your ability to craft weapons like that should be governed by survival. Especially weapons made from animal parts (mantis, deathclaw, etc.); but as far as I know FNV has no weapon crafting other than bombs.

I could be wrong about that... I actually never bothered to use any workbenches, or look at all the "recipes" for crafting stuff.
 
Survival also grants the ANimal Friend Perk, wich makes CHarlestone cave a literal walk in the park.
 
As I said, it does have a few uses. Like the rad resistance perk and animal friend perk. Barter has a few decent perks too, but I won't sink more than 2 or 3 points into Barter.
 
outofthegamer said:
As I said, it does have a few uses. Like the rad resistance perk and animal friend perk. Barter has a few decent perks too, but I won't sink more than 2 or 3 points into Barter.

Barter is useless unless you want Pack Rat, wich is a shame. With just one point in barter you sell your stuff at 45% of value and buy at 155% of value.
I have a mod that make the skill matter, meaning if you have 1 point in barter, you sell your stuff for 20% of value and buy at 180% of value.
This also rewards the player for raising the skill.

Concerning Survival, with the exception of Animal Friend I don't see much use in the perks unlocked by the skill, I prefer having a high endurance, than relying on the unlocked perks.
But the skill itself is usefull specially in hardcore, since edibles heals better than medicine, you can craft tans for selling and you can make poison for melee/unarmed weapons.
 
outofthegamer said:
I agree with that. But I don't think your effectiveness with a weapon should be affected by your survival skill. If anything, you should get bonus damage against wild animals, from your survival skill.

I meant making special 'Survival' weapons just like there are 'Unarmed' weapons and 'Energy' weapons. The kind of weapons that could be associated with survival; spears, blow darts, tomahawks, that kind of stuff. Basically any kind of makeshift weapon that you'd use in a survival situation.
 
Walpknut said:
Well the Burned man was said to be implacable, able to take a lot of punishment, they can aslo make him super fast and program him some crazy moves.
Naw. If you really have to fight him. I would prefer a different approach. Super fast charcters with lots of HP look simply to shit in Fallout 3s engine.

The Burned man could lure you in to some abadoned vault where you have to fight him in some labyrinth. Imagine a location like vault 34 where your radar isnt working even. That all IF you have to fight him. Which I really do not hope. The character has a lot of potential.
 
Courier said:
I meant making special 'Survival' weapons just like there are 'Unarmed' weapons and 'Energy' weapons. The kind of weapons that could be associated with survival; spears, blow darts, tomahawks, that kind of stuff. Basically any kind of makeshift weapon that you'd use in a survival situation.

Ok, that makes more sense. Except that throwing axes and throwing spears are already in the game. So it would have to be a entirely different kind of combat like blow darts, bow & arrows, boomerangs, and bolos. And I guess if they were to go that far with adding "survival" type weapons, you'd have to put throwing axes and throwing spears in that category, too.

Also, I said earlier "you should get bonus damage against wild animals, from your survival skill." and that is already in the game with the Hunter perk and the Entomologist perk.

Walpknut said:
Survival also grants the ANimal Friend Perk, wich makes CHarlestone cave a literal walk in the park.
Just one problem... you also need your Charisma at 6. And having your Charisma at 6 is a waste of 5 SPECIAL points.
 
Carsima still afffects speech, so is not a waste of points, its not like I play in a Munchkin way.
 
Walpknut said:
its not like I play in a Munchkin way.
Not sure what that means, but if you want to start the game with a good number for your Speech skill, just tag it. Don't put 5 extra points into an otherwise useless Charisma score.

Those 5 points would serve you much better if they were distributed among Strength, Intelligence, and Endurance. I change my SPECIAL numbers a little bit for each game, but my intelligence is almost always 8 or 9, and my Charisma is always 1. And yet, I have no trouble gettig my speech score to 50 by level 10.
 
But the Animal Friend Perk makes most expeditions into animalñ infested palces a cake walk, If I still give points to ST, EN and some to INT and I just take away from things like PER and put a single point into Carsima I can still get the perk.
 
That seems reasonable. I guess I am alone in starting most of my games like this:

Strength....: 8
Perception.: 6
Endurance.: 6
Charisma...: 1
Intelligence: 9
Agility.......: 5
Luck.........: 5
 
outofthegamer said:
Courier said:
Maybe some of the tribal weapons in HH will require a high survival skill to be successful with them. Something like blowdarts or tomahawks seem like they'd fit in the 'Survival' category.
I can't see how a melee weapon would fit into Survival, rather than Melee... maybe a blow dart. But perhaps a special light-weight armor made from some plant material or animal shell, could require a high survival skill to craft and/or wear.

Getting a high DT lightweight armor made from radscorpion shells would make it worth having a high survival skill, IMO.
i saw in another topic that there is new armor in HH that requires survival skill to craft. Can you give more details about this armor....
 
There are four kinds of armor that require high Survival skill to craft (You might be able to find them somewhere but I haven't seen them) those are the Gecko-backed Leather armor, Gecko-backed Leather armor reinforced, Gecko-backed metal armor, and the Gecko backed metal armor reinforced.

They're all basically improved forms of the regular versions of those armors, except they have poison resistance, fire resistance, and radiation resistance making them quite a bit more useful than their regular counterparts.
 
outofthegamer said:
Walpknut said:
its not like I play in a Munchkin way.
Not sure what that means, but ...

Munchkin (role-playing games)

In gaming, a Munchkin is a player who plays what is intended to be a non-competitive game (usually a role-playing game) in an aggressively competitive manner. A munchkin seeks within the context of the game to amass the greatest power, score the most "kills," and grab the most loot, no matter how deleterious their actions are to role-playing, the storyline, fairness, logic, or the other players' fun. The term is used almost exclusively as a pejorative and frequently is used in reference to powergamers and to immature players in general.
 
I tend to munchkin on my second playthroughs, just to find all the cool stuff I missed on the first run.
 
Courier said:
Gecko-backed Leather armor, Gecko-backed Leather armor reinforced, Gecko-backed metal armor, and the Gecko backed metal armor reinforced.

they have poison resistance, fire resistance, and radiation resistance making them quite a bit more useful than their regular counterparts.
That is pretty awesome! Thanks for the info!!
 
Courier said:
There are four kinds of armor that require high Survival skill to craft (You might be able to find them somewhere but I haven't seen them) those are the Gecko-backed Leather armor, Gecko-backed Leather armor reinforced, Gecko-backed metal armor, and the Gecko backed metal armor reinforced.

They're all basically improved forms of the regular versions of those armors, except they have poison resistance, fire resistance, and radiation resistance making them quite a bit more useful than their regular counterparts.

Not only this, they have better DT and better HP than the normal counterparts. The Gecko-backed reinforced leather armor are on par with Sierra Madre reinforced.

I was extremelly disappointed with PA in FO3 and I continue extremelly disappointed with PA in FNV.
If you really wanna higher DT is better to pick toughness and the Nemean implant than using that piece of tin can.

Pool cues, knifes, machetes and 9mm pistols making damage to a fully armored opponent (helmet and armor) isn't a little strange?
 
brfritos said:
Pool cues, knifes, machetes and 9mm pistols making damage to a fully armored opponent (helmet and armor) isn't a little strange?
I agree, but that goes along the same lines as "my sniper rifle should 1-shot kill any person who i shoot in the head". Video games just have to be unrealistic in certain ways, or it would be too easy to become god-like.

Can't wait to get my hands on HH now! What kind of skill level for survival are we talking about for crating this armor? 50?
 
I want to see New Reno (i know blah blah same as Vegas blah) but It would be nice to revisit since practically 1/3 of every NPC in the game talks about it.

I want to see the game expand south into my hometowns territory (Laughlin, NV). We have our own version of the strip (like 10+ casinos) and an egomaniacle old man that bought the land to build the town in the 60s. Now here comes the fallout friendly goofyness!

The guy who owns the town (Don Laughlin) has statues and plaques and shit everywhere dedicated to him (and built on his order), he has his own car museum, he plans to freeze himself when he dies so he can be ressurected at some point in the future, he owns an airport with many vehicles, he flies even though hes almost blind %90).

We also have Davis Dam, a smaller dam between cottonwood cove and my hometown.

I was really dissapointed when NV had Searchlight (a half hour away) and not my town :(
 
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