Whats the best part of Classic Fallout?

Discussion in 'General Fallout Discussion' started by SiriusShenanigans, Jul 2, 2018.

  1. Black Angel

    Black Angel Grand Inquisitor of the Ordo Hereticus

    Mar 21, 2016
    Not sure about Fallout 2, but different terrain style taking different amounts of time to cross is a thing in Fallout of Nevada so I will assume it's a thing too for F2 and F1.5, but yeah the engine kinda broke in a way that it wouldn't depict the specific terrain indicated by the map location (I remembered stopping somewhere near a lake or the mountains, and all I got was being in the middle of a desert).
  2. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    The fact that you never really stop playing them. Just taking breaks.
    • [Rad] [Rad] x 2
  3. LuciusCorneliusSulla

    LuciusCorneliusSulla First time out of the vault

    Sep 23, 2018
    All of Fallout 1 was fun but meeting the Master for the first time and hearing the desolation in his voices as he realizes his plan was doomed made the game for me. It is the best story in video game history and the Master is probably the greatest tragic hero you'll ever see. His line's delivered with different voices like that were chilling and left an impression.

    Also the lieutenant's death animation had me guffawing.
  4. Brad M

    Brad M First time out of the vault

    Oct 2, 2018
    The dialogue options, the depth of the storyline, and the overall raw/gritty feel of the game were probably my favourite parts. Oh, and bloody mess was also quite nice.
  5. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    While ending another Fo2 replay, i've seen dialogs that i overlooked or forgotten about, reminding me how self-aware the game is. Fo2 takes so much shit about breaking the fourth wall, but i found refreshing to have a game finally adress RPG tropes and shortcoming, without the game being ABOUT that. (unlike Bard's Tale, which was too much obvious about it)
    • [Rad] [Rad] x 1
  6. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    Usually referred to as Bard's Tale [2004], to disambiguate. The real Bard's Tale was not at all similar to the 2004 spin-off.
    Last edited: Oct 30, 2018
  7. Hulk'O'Saurus

    Hulk'O'Saurus Still Mildly Glowing

    Jul 10, 2018
    Brutally honest and honestly brutal Wasteland.

    No handholding. More subtle mechanics and ideas. It wasn't designed to be a theme park.

    Mostly speaking about F1... F2 is kind of rough for me :(.
    • [Rad] [Rad] x 1
  8. RonPaul08

    RonPaul08 First time out of the vault

    Oct 2, 2018
    The aesthetic
  9. ThatKidWhoDoesStuff

    ThatKidWhoDoesStuff First time out of the vault

    Oct 15, 2018
    The aesthetics and environments, like what's shown in the cutscenes. I want my massive, sprawling destroyed cities and bleak desolate wasteland, not pretty smokey mountains!
  10. Daniel "Dan" Acerbi Rocha

    Daniel "Dan" Acerbi Rocha I AM NOT A SIR! I WORK FOR A LIVING YOU MO-RON!

    Jul 11, 2018
    Fallout 1 - genociding the Khans
    Fallout 2 - genociding the slavers
  11. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    You spend a lot more time *talking* than many other games, and you are actually involved in those conversations.
    • [Rad] [Rad] x 2
  12. The_Time_Master

    The_Time_Master First time out of the vault

    Jun 16, 2015
    Equipping Power Fists, and with a Strength of 10, punching children so hard they fly across the game map taking over 30 seconds to go to your next move
    /and the sound they make when you punch them
  13. Max Sperg

    Max Sperg First time out of the vault

    Jul 29, 2015
    Honestly its the visuals for me, as old as they are there is something just amazing about them to me, something the later entries just dont really capture
  14. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    One thing they don't capture, is the PNP/vestigial GURPS origin to the game.

    • [Rad] [Rad] x 2
  15. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    The eyes? The dick! Punch them in the dick, shoot them in the dick, pick up a rock and throw it at their dick

    And yes, as someone said, you can kill children. I don't usually, I do however punch children (it's a good way to make them stop pickpocketing you in the Den. Once punched, they flee whenever you approach, MUHAHAHA.)
    • [Rad] [Rad] x 1
  16. Cobra Commander

    Cobra Commander Water Chip? Been There, Done That

    Dec 6, 2016
    And this last forever? Well, not that I have problems with this little rats, but that is REALLY cool.
  17. Cobra Commander

    Cobra Commander Water Chip? Been There, Done That

    Dec 6, 2016
    Killing the Khans in a Fallout game is like a tradition to me. I even kill them in NV and I LIKE the guys XD
  18. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    Yes. It's one of the few things I'm proud to have stumbled across on my own :D
    Be careful if with Sulik though, as he will rush over and finish the job. You'll probably gonna have to let a whole turn pass (other residents won't mind you beating up the kids)

    From then on and forever, they'll do that frantic fleeing thing, whenever you come near them, it's perfect
    • [Rad] [Rad] x 1
  19. SquidVan

    SquidVan Pirate and Bankrobber

    Jun 1, 2018
    The eyes?

    But to the general question of this thread to me it's the design and the feeling they create. Especially Fallout 1. The way the game is designed and the themes of the game really stand out to me. I love the sense of mystery I got when I first played it. I felt like I was in a wasteland. It felt bleak and kind of hopeless in spots. The Glow felt so eerie like I had stumbled upon a true horror of mankind with no man there besides myself. I felt like I never knew what the true ending to what I was doing could be. Like the Blades and the Regulators or the Junktown major decision. There's too much about the first Fallout that I adore so much.
    • [Rad] [Rad] x 1
  20. Octavian

    Octavian It Wandered In From the Wastes

    Jun 16, 2018
    I think this is a good idea, but a time trigger may make the quests too hard to find. Maybe 2nd/3rd wave of quests should become available after :
    1. completing the first batch of quests
    2. entering the strip for the first time instead (with some vague hints dropped at the player to take another look at old locations).

    Ideally they would build upon your previous interactions with the town and take into account the actions you took in prior quests. A lot of the towns were nice, but only had 1-2 quests (Goodsprings, Primm, Jacobstown, Nipton). I think an example of this done right is the Mojave outpost. Theres a few quests here (and involvement with quests initiated in other places), and some of the quests build on eachother: you need to clean up the road for that one ranger dude to progress Cass' quest for example.
    • [Rad] [Rad] x 1