SnapSlav
NMA's local DotA fanatic
Which was TOTALLY not the question, though... Yeah, I can see why someone would prefer 1 over 2, as well, even though I personally prefer 2. But the topic was asking why would people prefer 2 over 1... not the reverse... nor why should they be persuaded otherwise...
For me, it was that it was "more". Just asking for a bigger Fallout (or suggesting that's what we got) isn't enough. It was more of EVERYTHING. Did you enjoy the moments of dark revelations in the first game? MORE of those, and they're darker, and more revelationier! Did you love customizing remarkably unique characters thanks to all the Perks and such? MORE Perks, and more levels, and MORE Perks to fill all those added levels! The game's ONE downside (besides its obvious bug-ridden hasty release) was that it was sliiiiightly missing a certain feeling to the world. It wasn't that it felt out of place, or that it felt unlikely, it just had a different vibe from the original; just a tad less ominous. But it was still more of everything, so that more than compensated for it!
Of course, "more is better" isn't everything, and if a new game was to come out that was just the same old of something else, only more of it, it would probably not be appealing at all. But back in the late 90s, there WERE no "plays like that game" genres. Each title was new and different, so those gambles on creating new worlds either paid off or they didn't. Fallout was amazing, so more of that was more of a great thing. Nowadays, more Skyrim would just be more monotony and bore. More Soul Calibur would just be new, unbalanced characters, trivial maps, and pointless increases to fights, which could go on as endlessly as you liked, anyhow! More of a decent game (or worse, a bad one) nowadays just wouldn't be enough, but back then, it was novel enough that it made the game, for me and, I suspect, many others.
For me, it was that it was "more". Just asking for a bigger Fallout (or suggesting that's what we got) isn't enough. It was more of EVERYTHING. Did you enjoy the moments of dark revelations in the first game? MORE of those, and they're darker, and more revelationier! Did you love customizing remarkably unique characters thanks to all the Perks and such? MORE Perks, and more levels, and MORE Perks to fill all those added levels! The game's ONE downside (besides its obvious bug-ridden hasty release) was that it was sliiiiightly missing a certain feeling to the world. It wasn't that it felt out of place, or that it felt unlikely, it just had a different vibe from the original; just a tad less ominous. But it was still more of everything, so that more than compensated for it!
Of course, "more is better" isn't everything, and if a new game was to come out that was just the same old of something else, only more of it, it would probably not be appealing at all. But back in the late 90s, there WERE no "plays like that game" genres. Each title was new and different, so those gambles on creating new worlds either paid off or they didn't. Fallout was amazing, so more of that was more of a great thing. Nowadays, more Skyrim would just be more monotony and bore. More Soul Calibur would just be new, unbalanced characters, trivial maps, and pointless increases to fights, which could go on as endlessly as you liked, anyhow! More of a decent game (or worse, a bad one) nowadays just wouldn't be enough, but back then, it was novel enough that it made the game, for me and, I suspect, many others.