Why do people think New Vegas was actually good?

Aliens causing the Great War makes more sense than China or America. And it seems more like a bug than canon content. I liked Zeta, it has a good haul and was fun to play for me. I know it isn't for everyone and it a little linear but I enjoyed it for what it was.
Are you retarded or just a troll? The point of the Great War was that it didn't matter who caused it as the end result would have been the same. It was to show how the paranoia, nationalism, militarism, corruption and hogging of resources by the worlds nations and political officials lead to mankind's downfall. I guess that is too deep for you. I reckon you thought Fallout 4 was a storytelling masterpiece.
 
You damn well know that Bethesda is going to shoehorn this into being canon as Bethesda, like many Western devs, want that sweet sweet Chinese commie gold and having the Chinese be one of the causes for the Great War won't sit well with the CCP as they can do no wrong.
Well considering neither Bethesda or Zenimax have any noticeable investment from Chinese Investment or Tech firms (IE: Tencent) this is a pretty baseless prediction.
 
Are you retarded or just a troll? The point of the Great War was that it didn't matter who caused it as the end result would have been the same. It was to show how the paranoia, nationalism, militarism, corruption and hogging of resources by the worlds nations and political officials lead to mankind's downfall. I guess that is too deep for you. I reckon you thought Fallout 4 was a storytelling masterpiece.
That's one perspective, I guess. Maybe they wanted to explain why rather than leaving it up to speculation that it was China. But I honestly think that leaving in that alien log was an accident on Bethesda's part.
 
Well considering neither Bethesda or Zenimax have any noticeable investment from Chinese Investment or Tech firms (IE: Tencent) this is a pretty baseless prediction.
In their Fallout Shelter or 76 trailer for China they edited a lot of stuff out that mentioned China's part in the Great War. Video games are big in China and they are a bigger market. All these game companies want that Chinese money. Just look at Sony. They censored any references about the Hong Kong protest and banned users that mentioned the Hong Kong protests for Chinese users. Expect more pandering from game companies to the Chinese market.
That's one perspective, I guess. Maybe they wanted to explain why rather than leaving it up to speculation that it was China. But I honestly think that leaving in that alien log was an accident on Bethesda's part.
Because Bethesda wasn't the creator of Fallout. It was Interplay. In the previous Fallout's that you didn't bother to play or read up on on the Fallout Wiki probably because you don't have the attention span for, they explain this. If you actually played the originals you will see why most of us here either hate Fallout 3 or at best just think that it was a decent post-apocalyptic game but a bad Fallout game.
 
In their Fallout Shelter or 76 trailer for China they edited a lot of stuff out that mentioned China's part in the Great War. Video games are big in China and they are a bigger market. All these game companies want that Chinese money. Just look at Sony. They censored any references about the Hong Kong protest and banned users that mentioned the Hong Kong protests for Chinese users. Expect more pandering from game companies to the Chinese market.

Because Bethesda wasn't the creator of Fallout. It was Interplay. In the previous Fallout's that you didn't bother to play or read up on on the Fallout Wiki probably because you don't have the attention span for, they explain this.
I know one day I'll play it, so I'm not going to read the lore.
 
I know one day I'll play it, so I'm not going to read the lore.
Then buy it. It is on sale right now on Steam and GOG for their Winter Sale. I get the feeling though that you are going to get bored and hate it as unlike 3 Fallout 1 and 2 don't hold your hand and your stats actually matter when it comes to interacting with NPC's and what endings you get. You can't max out your Special stats and some dialogue is locked with certain NPC's if certain stats are too low.
Also, if you were a Fallout fan you would read up on the lore and Fallout Bibles to better understand the world. Doing so you will see why most of us here hate Bethesda.
 
Then buy it. It is on sale right now on Steam and GOG for their Winter Sale. I get the feeling though that you are going to get bored and hate it as unlike 3 Fallout 1 and 2 don't hold your hand and your stats actually matter when it comes to interacting with NPC's and what endings you get.
Also, if you were a Fallout fan you would read up on the lore and Fallout Bibles to better understand the world. Doing so you will see why most of us here hate Bethesda.
I purchased it a few days ago, I just don't have a charger for my computer. And I know enough lore to carry a conversation about the franchise.
 
I purchased it a few days ago, I just don't have a charger for my computer. And I know enough lore to carry a conversation about the franchise.
All you know is Fallout 3 and New Vegas which you consider not as good as 3. Again, if you actually knew the lore you would see why most of us here and on the Codex hate Bethesda Fallout's.
 
What are your thoughts on Dead Money?
It's probably, in my opinion, the best DLC. Although others here will say Old World Blues but I actually hated Old World Blues and thought that it was a over glorified house mod with annoying characters. In Dead Money I love the atmosphere, the lore of the Sierra Madre, the companions, the story and how your stats and perks matter in interacting with NPC's in the DLC. You have to really plan ahead before doing that DLC instead of jumping into it head on.
 
It's probably, in my opinion, the best DLC. Although others here will say Old World Blues but I actually hated Old World Blues and thought that it was a over glorified house mod with annoying characters. In Dead Money I love the atmosphere, the lore of the Sierra Madre, the companions, the story and how your stats and perks matter in interacting with NPC's in the DLC. You have to really plan ahead before doing that DLC instead of jumping into it head on.
Mmm, I find it interesting how once you know what you're doing, it's extremely easy. I love just everything about it, the only issue is the only good weapon is the Holorifle. As a physical character, the Melee and unarmed weapons suck lol.
 
Mmm, I find it interesting how once you know what you're doing, it's extremely easy. I love just everything about it, the only issue is the only good weapon is the Holorifle. As a physical character, the Melee and unarmed weapons suck lol.
Because in Dead Money, like the survival horror games that inspired that DLC, you have to learn and adapt. Once you do you begin to get the hang of it. Yeah, I will agree that the melee and unarmed weapons aren't really that good but Honest Hearts and Lonesome Road kind of make up for it. The Holorifle is more or less a treat for energy weapon characters. Since I like playing a gunslinger character I didn't get much out of it.
 
Aliens causing the Great War makes more sense than China or America. And it seems more like a bug than canon content. I liked Zeta, it has a good haul and was fun to play for me. I know it isn't for everyone and it a little linear but I enjoyed it for what it was. I didn't see your part about Vault 87 before, but you'd rather do the Nellis quests over that?

This is untrue for a simple reason. The thematic core of the series is "War Never Changes" to the point it's even in the descended spinoffs like 76. In short, this phrase means that humanity has a core problem of violence. No matter the context or justification, we will find reasons to kill eachother. Fallout takes a very Hobbesean view of mankind. We are by our inherent nature brutish and violent.

This is shown in two ways in Fallout. The first is that humanity's destructive tendencies in tandem with the advancement of technology was an unstable combination which resulted in the ultimate act of violence: the end of the world. Something that was inevitable. Humans won't stop advancing and we won't stop killing eachother. The apocalypse was the mathematical result of our existence.

The second is that in the absence of law, society, civilization and technology our nature is stripped bare. The Wasteland is a bloody, violent place where the mistakes of human conflict reappear over the most basic resources, in the most raw fashion. Even though we ended the world, it's not enough to satiate our need for violence.


Quite literally all of this is stripped away if it's not humanity that ends the world.
 
Compared to Fallout 3 in which the DLC are all average and not as polarizing.
I wouldn't call Operation Anchorage and Mothership Zeta average.

So, the main quest in 3 is much more fun to play,
Ah, yes. The super linear main quest, where you can't actually roleplay because there are no choices, filled with fetch quests where you don't matter one bit because someone else could have done what you did, and it also doesn't make one lick of sense is better than New Vegas's. Sure.
 
Because in Dead Money, like the survival horror games that inspired that DLC, you have to learn and adapt. Once you do you begin to get the hang of it. Yeah, I will agree that the melee and unarmed weapons aren't really that good but Honest Hearts and Lonesome Road kind of make up for it. The Holorifle is more or less a treat for energy weapon characters. Since I like playing a gunslinger character I didn't get much out of it.
Honest Hearts does not make up for it. At all. There isn't a unique Melee weapon in any DLC except Lonesome Road, and, even then, it's for Luck build. And Salt Upon Wounds Power Fist isn't that great. At least in OWB you get the Saturnite Fist.
 
Honest Hearts does not make up for it. At all. There isn't a unique Melee weapon in any DLC except Lonesome Road, and, even then, it's for Luck build. And Salt Upon Wounds Power Fist isn't that great. At least in OWB you get the Saturnite Fist.
Yes but to get it you have to play through Old World Blues. :V
 
I wouldn't call Operation Anchorage and Mothership Zeta average.


Ah, yes. The super linear main quest, where you can't actually roleplay because there are no choices, filled with fetch quests where you don't matter one bit because someone else could have done what you did, and it also doesn't make one lick of sense is better than New Vegas's. Sure.
Well, I don't really roleplay so that isn't much of a problem for me. And I think Zeta is good and Anchorage is slightly below average. You can roleplay as an evil character at the end with the FEV but I agree in the main quest you can't really roleplay very much.
 
This is untrue for a simple reason. The thematic core of the series is "War Never Changes" to the point it's even in the descended spinoffs like 76. In short, this phrase means that humanity has a core problem of violence. No matter the context or justification, we will find reasons to kill eachother. Fallout takes a very Hobbesean view of mankind. We are by our inherent nature brutish and violent.

This is shown in two ways in Fallout. The first is that humanity's destructive tendencies in tandem with the advancement of technology was an unstable combination which resulted in the ultimate act of violence: the end of the world. Something that was inevitable. Humans won't stop advancing and we won't stop killing eachother. The apocalypse was the mathematical result of our existence.

The second is that in the absence of law, society, civilization and technology our nature is stripped bare. The Wasteland is a bloody, violent place where the mistakes of human conflict reappear over the most basic resources, in the most raw fashion. Even though we ended the world, it's not enough to satiate our need for violence.


Quite literally all of this is stripped away if it's not humanity that ends the world.
I didn't think of it that way, I guess you're right, it does hurt the mentality the series had built up over the years. But I do still think logically it makes more sense that the aliens would do it. Then again, in our own timeline we came so close to nuclear war so many times it's possible that it was an accident.
 
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