Shattering Fast
First time out of the vault
Some people happen to enjoy a little freedom in their roleplaying - myself included. Like I said, it's all about your priorities. Genre norms change, for better or for worse. Saying yesterday's form of roleplaying is somehow more legitimate than today's is like saying "rock n' roll" from the 1950's is somehow more legitimate than the rock of, say, Radiohead or The Smashing Pumpkins.Eyenixon said:Their significance should be set in stone and not rely on the roleplayer.
This is why low stats in Fallout 1 or 2 had a definite negative impact that would affect nearly any type of character, it made sense, anyone with 1 Strength is always going to be a enormous pussy who couldn't steady a pistol, bad effects meant bad effects, no matter what kind of character you had, a low Strength diplomat was eventually going to suffer at some point because of his stats, and typically those instances were major, not being able to defend yourself when cornered for example.
So 1 Strength in Fallout 3 is somehow more significant to a Big Guns player because he won't be able to carry more Big Guns? Yes, it's common sense, but it's also infantile, that's something a baby thinks is clever. A Small Guns player should suffer as well, who fires a Magnum or a Sniper Rifle when they've got only 1 Strength? 1 Strength is equivalent to being imbued with the power of a frail geriatric senior citizen, there is no common sense in that at all.
I fail to see your argument, creating a unique role doesn't depend on what the player thinks a stat should do, the rules that are set in RPGs force a player to mold a character around those rules, otherwise they have no meaning whatsoever and that role ceases to be unique because there is no significance.
The stricter the rules and the more of an effect a stat's quantity imparts, the more possibilities there are available, it's the difference between ten big steps and ten little tippy toe shuffles.
In other words, the stat scale in Fallout 3 is absolutely tiny compared to Fallout 1 or 2's, more or less points in Fallout 1 or 2 had stronger effects, more or less points in Fallout 3 had much less noticeable effects.
I'm sorry, but calling my post infantile isn't going to help change my mind...or even endear you to your fellow posters, even if they share your opinion. Or maybe it will. I don't presume to speak for anyone but myself. Seriously, though, if you think the strength stat had anything to do with your ability to fire a gun in fallout 1/2, then you're just as delusional as you're claiming me to be. Skill/stat derivitives were spelled out pretty plain in those games, and STR was not part of the Small Guns equation.
My point is, any character with 1 STR is going to suffer in some form or another for that choice, no matter which game you're playing. Said Diplomat will be able to defend himself perfectly fine with enough points in agility and perception. It seems to me as though you're just inventing consequences to make your point come across as the more logical one when, in reality, it relies upon nothing more than what you think should happen in the Fallout games, not what does.
That's all I have to say to you, I think.