Why do the Bobrov brothers have accents?

When we use reality as argument, because the ruins and effects of nuclear detonations in Fallout 4 are not very believable, it is ignored.
That's because lore from Fallout 1 shows that Fallout's universe never used realistic nukes, and always used nukes with little explosive power, but far greater radiation output. Lore has directly shown that part of the universe is unreal, whereas lore has shown other parts, such as people being able to fix boats and sail them, is something that actually happen.

A very slippery slope. And not a good argument in my opinion.

You hardly really SEE a nuclear detonation in Fallout 1 and 2, up to the very end of the game, while they are one of the most common things in Bethesdas take on Fallout. Which is the point. They become another goody. Another tool for the player. Another simple ride in the theme park that is now Fallout.

You have nuclear cars exploding left and right, you have the player runing around with a portable nuclear catapult shooting little bombs, Liberty Prime is throwing little nuclear grenades, Megaton is killed by a nuclear device that is smaller than most conventional explosions. And now you have Super Mutants exploding in little mushroom clouds. I wonder why no one bothered to do the same with the Power Armor.

Do we really know what the size of Fallouts nuclear weapons are exactly? I would say neither F1 nor F2 really give us enough hard informations, it is for the most part Fallout 3 and 4 that give you this impression that anything nuclear isn't much bigger than a bomb. But even if you accept the fact that they are downsized and not comparable with nuclear weapons from the real world, it still doesn't make much sense what you see in F3 and F4. Using some concept art or trailers from F1 and F2 to justify it is in my opinion grasping for straws and not really the point anyway.

Its not an all or nothing situation, and the fact that you tried to reduce it to such really shows how desperate you are.
No one here expects hiroshima or super duper accurate absolute 100% realism. But considering the sheer number of nuclear devices and explosions in the game ... it completely trivialises it.
 
Accents I really give a pass. Aradesh, Loxely and Morpheus do come to mind. It's never really bothered me as it always came down to their character and writing. Morpheus to me seemed more menacing because of his accent. Aradesh, more kind, and Loxely, a derpy oversight but made him more like the Robin of Loxely, good for a giggle I suppose. Though Loxely is one of the weaker moments of Fallout for me. Same for the Lieutenant, made him more menacing. Fallout 2 you also had Sulik but not sure where his accent came from outside of the whole they're "tribals" thing but still gave him some flavor at least. Seemed a little Rasta for the area but is also a possibility. Accents for me at least. Not all that important to me but have only run across two npcs with non Bostonian accents, Curie and Cait.

Edit: There are American and Bostonian accents.
I don't think Aradesh had an accent. I'm pretty sure that's Tony Shalhoub's voice.

I've been binge watching Monk. He's putting on an accent for Aradesh.
 
Do we really know what the size of Fallouts nuclear weapons are exactly?
Its explicitly stated in the Fallout 1 manual that Fallout's universe nukes were between 200 and 750 kilotons, and that the megaton+ size bomb had largely been retired.

But even then, the Fallout 1 intro, as well as ending slides for places like Bakersfield, and in-game maps for places like LA, showed an amount of intact buildings that would have been impossible for even that size bombs to leave behind, especially given how many nukes were launched at major cities. The games have always been inconsistent with nuclear explosions.

And they were always common things. Even in Fallout 1/2
-Power armor was nuclear powered
-Laser and plasma weapons were nuclear powered
-Cars ran on nuclear batteries
-Mr Handy Robots were nuclear powered

No one here expects hiroshima or super duper accurate absolute 100% realism. But considering the sheer number of nuclear devices and explosions in the game ... it completely trivialises it.
That's sort of been the point of Fallout since the get go. The 1950's World of Tomorrow setting where literally EVERYTHING is nuclear powered.
 
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Accents I really give a pass. Aradesh, Loxely and Morpheus do come to mind. It's never really bothered me as it always came down to their character and writing. Morpheus to me seemed more menacing because of his accent. Aradesh, more kind, and Loxely, a derpy oversight but made him more like the Robin of Loxely, good for a giggle I suppose. Though Loxely is one of the weaker moments of Fallout for me. Same for the Lieutenant, made him more menacing. Fallout 2 you also had Sulik but not sure where his accent came from outside of the whole they're "tribals" thing but still gave him some flavor at least. Seemed a little Rasta for the area but is also a possibility. Accents for me at least. Not all that important to me but have only run across two npcs with non Bostonian accents, Curie and Cait.

Edit: There are American and Bostonian accents.

Well Curie is fully justified, she's been programmed with her French accent. So was Codsworth. That's not an issue at all.
 
Do we really know what the size of Fallouts nuclear weapons are exactly?
Its explicitly stated in the Fallout 1 manual that Fallout's universe nukes were between 200 and 750 kilotons, and that the megaton+ size bomb had largely been retired.



And they were always common things. Even in Fallout 1/2
-Power armor was nuclear powered
-Laser and plasma weapons were nuclear powered
-Cars ran on nuclear batteries
-Mr Handy Robots were nuclear powered


That's sort of been the point of Fallout since the get go. The 1950's World of Tomorrow setting where literally EVERYTHING is nuclear powered.

Except as simulatioons showed you the 200-750 kiloton nukes still makes the gameworld of Fallout 4 not make sense, specially since it also ignores the fact that FO1 also states they switched from large Nukes to numerous smaller ones so Boston being hit by only a single bomb and that bomb barely leveling a block is inconsistent both in lore and logic. Funny you fail to mention that bit.

The only FO games that have nuclear explosions happening at every opportunity are the Bethesda games. In FO1-2 cars didn't explode into mushroom clouds, the Highwayman was powered by fission batteries but it was an ELECTRIC CAR not a bomb. The batteries provided power. Using them as a justification for Bethesda's Fallout trivialization of Nuclear weapons on the setting makes zero sense.
 
Except as simulatioons showed you the 200-750 kiloton nukes still makes the gameworld of Fallout 4 not make sense, specially since it also ignores the fact that FO1 also states they switched from large Nukes to numerous smaller ones so Boston being hit by only a single bomb and that bomb barely leveling a block is inconsistent both in lore and logic. Funny you fail to mention that bit.

The only FO games that have nuclear explosions happening at every opportunity are the Bethesda games. In FO1-2 cars didn't explode into mushroom clouds, the Highwayman was powered by fission batteries but it was an ELECTRIC CAR not a bomb. The batteries provided power. Using them as a justification for Bethesda's Fallout trivialization of Nuclear weapons on the setting makes zero sense.
I love how you flagrantly edited out the part that addresses what you talk about.

Also, Boston wasn't hit by only one bomb. Its never even stated in-game it was, and you can see the craters of at least two others in-game. Play the game before you talk about it please, your ignorance is astounding.

You're not even trying to conceal the fact that you don't actually care about honest debate at this point.
 
What did I edit out? What the hell are you even talking about? The part about the Slides? Well let me address it right here:

Loading Slides and concept art are irrelevant, just like cut content is. You gonna bring up the Lobotomites in Fo1's loading screens next to prove something? I only take into account what the actual game shows, and Necropolis doesn't look like Boston at all in FO1, nothing does, I already told you as much like a thousand times, but you keep ignoring it while you move the goal posts after you yourself bring information that contradicts your point.
 
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Slides and concept art are irrelevant, just like cut content is.
By no measure has that been true for any game, and the fact that you are actually presenting that as a valid debate is laughable.

You are literally saying "I don't care what the devs chose to make things look like, if it doesn't fit with my notions its wrong!"

This is the sort of argument that has made NMA so stereotyped as a bunch of backwards, intolerant, idiots.
 
Loading Screens in Fallout 1 showed lobotomites and a Mutated BOS paladin, did any of that ever happen? Does it actually reflect on the finished product? Concept art similarly is just that CONCEPTUAL, a lot of times what the artists draws and what the devs want implemented is completely different. FO3 has lots of Concept Art that never translated into anything in the final game so I also don't take it into account. Yo uare the one who literary ignores what contradictis you while grasping at the flimsiest of aspects to upholad yoru arguments "Do 200 kiloton bombs still level the whole of Camrbdige? Oh but this one Loading screen shows something that never appears in game, so that means I am right!!!".
 
Loading Screens in Fallout 1 showed lobotomites and a Mutated BOS paladin, did any of that ever happen? Does it actually reflect on the finished product?

Concept art similarly is just that CONCEPTUAL, a lot of times what the artists draws and what the devs want implemented. FO3 has lots of Concept Art that never translated into anything in the final game so I also don't take it into account.

Yo uare the one who literary ignores what contradictis you while grasping at the flimsiest of aspects to upholad yoru arguments "Do 200 kiloton bombs still level the whole of Camrbdige? Oh but this one Loading screen shows something that never appears in game, so that means I am right!!!".
Uhh yes, in fact, the whole reason they added lobomites in Old World Blues was because they wanted to explain some of that stuff. They were always there in-canon, we just didn't see them in-game. Like how we never saw those iguanas or squirrels that food items suggest still exist. You are aware game's aren't able to show everything?

In-game ending slide art =/= concept art. By that logic the scenes shown in New Vegas's ending slides aren't canon, and are just "in-engine concept art". What a hilarious argument to make. furthermore, Fallout 3's concept art was never shown in-game, nor was it presented as ending slides. So its by no means the same things as art specifically made for the ending slides that does appear in-game. Look up what a false equivalence is, as you just made one.

I can tell you are getting mad by how poor your spelling has gotten. Also, none of my arguments have been based on loading screens, and all of my arguments have been based on what has been shown in-game. So.... nice straw man I guess.
 
Now you are just completely losing it, Lobotomites only became canon until Old World Blues, in Fo1 they are nothing but cut content they planed early for FO2 that never made it in. Are you also going to claim Van Buren is canon now?

Also, in-game ending slide art =/= concept art. By that logic the scenes shown in New Vegas's ending slides aren't canon, and are just "concept art". What a hilarious argument to make.
It seems you are very much incapable of actually thinking thing in context. Also, technically speaking none of the endings of New Vegas are canon yet. But you seem to think that Loading slides are the same as edning slides which is just fucking stupid. You are obviously not even trying to have an argument and yo uare just trying to poke holes on things I didn't even say.

Spelling attacking, the tru mark of someone on a forum who is very aware they are losing. What's next? Grammar nitpicking?
 
200kt is not very small, though, and the effects in Boston are definitely too small.
AtomicEffects-Hiroshima.jpg

This is from Hiroshima. Little Boy had a yield of 13kt. It was an airborne explosion, but it's still rather unfeasible that there'd be many buildings left in the condition as seen in Boston.
 
Are you also going to claim Van Buren is canon now?
No, but Caesar's Legion, The Ciphers, Twin Mothers, New Canaan, Hoover Dam, Fort Abandon, Dog City Denver, Circle Junction , The Grand Canyon, aThe Blackfoots, and The Hangdogs from Van Buren are canon.

It seems you are very much incapable of actually thinking thing in context. Also, technically speaking none of the endings of New Vegas are canon yet. But you seem to think that Loading slides are the same as edning slides which is just fucking stupid. You are obviously not even trying to have an argument and yo uare just trying to poke holes on things I didn't even say.
Now you are moving the goalposts.

This whole thing started off about the Fallout 1 intro, and ending slides for Bakersfield showing the city intact, and you saying those don't count. Now you have completely abandoned that and are now trying to refocus the debate on loading screens.

Also, I never compared to loading slides to the ending slides, I actually compared to ending slides of NV to the ending slides of Fallout 1. So, now you are just straw manning again.

200kt is not very small, though, and the effects in Boston are definitely too small.

This is from Hiroshima. Little Boy had a yield of 13kt. It was an airborne explosion, but it's still rather unfeasible that there'd be many buildings left in the condition as seen in Boston.
Yeah, and Bakersfield shouldn't look like this
latest

Yet it does because Fallout has never taken real world damage from nukes into consideration.
 
And they only became Canon AFTER New vegas stablished them. They didn't exist in FO1, same with the Lobotomites.

Yet Bakersfield doesn't look like it in FO1, and New Vegas even mentions it was basically leveled (during Raul's quest). So a conceptual image that doesn't represent the actual game content, it's mostly presented as a dramatic representation (the TV somehow works) and is directly contradicted by information given on them has as much value as a source for an argument as the Bloodman doodle they made when conceptuializing the Ghouls.... For example I wouldn't bring up the Bus from the intro of Fallout 3 as a proof for absolutely anything either.
 
And they only became Canon AFTER New vegas stablished them. They didn't exist in FO1, same with the Lobotomites.

Yet Bakersfield doesn't look like it in FO1, and New Vegas even mentions it was basically leveled (during Raul's quest). So a conceptual image that doesn't represent the actual game content, it's mostly presented as a dramatic representation (the TV somehow works) and is directly contradicted by information given on them has as much value as a source for an argument as the Bloodman doodle they made when conceptuializing the Ghouls.... For example I wouldn't bring up the Bus from the intro of Fallout 3 as a proof for absolutely anything either.
I think you need to replay New Vegas m8, maybe pay a bit more attention this time.

Raul said nothing of the sort, he said Mexico city was hit hard, but not as hard as D.C. or Bakersfield. He never said Bakersfield was leveled, in fact, he put it on par with D.C. in terms of destruction.... and D.C. is still standing.
http://fallout.gamepedia.com/Raul_Tejada
The Courier: "Wasn't Mexico City basically annihilated in the Great War?"
Raul Tejada: "I don't think it was as hard hit as DC or Bakersfield, but it was bad enough.

You are so hellbent on finding fault with the game that you are going so far as trying to de-canonize parts of Fallout 1/2, and are now just straight up pulling things out of your ass, and misrepresenting what NPCs said. Its actually kinda funny.
 
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And they only became Canon AFTER New vegas stablished them. They didn't exist in FO1, same with the Lobotomites.

Yet Bakersfield doesn't look like it in FO1, and New Vegas even mentions it was basically leveled (during Raul's quest). So a conceptual image that doesn't represent the actual game content, it's mostly presented as a dramatic representation (the TV somehow works) and is directly contradicted by information given on them has as much value as a source for an argument as the Bloodman doodle they made when conceptuializing the Ghouls.... For example I wouldn't bring up the Bus from the intro of Fallout 3 as a proof for absolutely anything either.
I think you need to replay New Vegas m8, maybe pay a bit more attention this time.

Raul said nothing of the sort, he said Mexico city was hit hard, but not as hard as D.C. or Bakersfield. He never said Bakersfield was leveled, in fact, he put it on par with D.C. in terms of destruction.... and D.C. is still standing.
http://fallout.gamepedia.com/Raul_Tejada
The Courier: "Wasn't Mexico City basically annihilated in the Great War?"
Raul Tejada: "I don't think it was as hard hit as DC or Bakersfield, but it was bad enough.

You are so hellbent on finding fault with the game that you are going so far as trying to de-canonize parts of Fallout 1/2, and are now just straight up pulling things out of your ass, and misrepresenting what NPCs said. Its actually kinda funny.

And Fallout 3 was also already criticised for underplaying the effects of nukes, especially for being a juicy political target.
 
Do we really know what the size of Fallouts nuclear weapons are exactly?
Its explicitly stated in the Fallout 1 manual that Fallout's universe nukes were between 200 and 750 kilotons, and that the megaton+ size bomb had largely been retired.
Cool! Lots of destruction. Enough potential to do quite some damage.

But even then, the Fallout 1 intro, as well as ending slides for places like Bakersfield, and in-game maps for places like LA, showed an amount of intact buildings that would have been impossible for even that size bombs to leave behind, especially given how many nukes were launched at major cities. The games have always been inconsistent with nuclear explosions.
Couple of screenshots, from some intro which has also a TV runing without any visible power source. Like I said, let us ignore concept art and/or the intro for a second. I already said, no one here is expecting super high realism. We're not expecting a Hiroshima simulator.

Let us say 100% realism is one side and Fallout 3, 4 and Boston is on the other side of the ridiculous scale. A nice middle ground would have been good I think.


And they were always common things. Even in Fallout 1/2
-Power armor was nuclear powered
-Laser and plasma weapons were nuclear powered
-Cars ran on nuclear batteries
-Mr Handy Robots were nuclear powered
I think most of those are fision powered. But I am not sure. Could be wrong. Doesn't matter anyway. What's important is that none of those things exploded in little mushroom clouds in F1 or F2.

No one here expects hiroshima or super duper accurate absolute 100% realism. But considering the sheer number of nuclear devices and explosions in the game ... it completely trivialises it.
That's sort of been the point of Fallout since the get go. The 1950's World of Tomorrow setting where literally EVERYTHING is nuclear powered.
Irrelevant. Just because everyhting is powered by nuclear and/or fision, doesn't mean that it has to be trivialized the way how F3 and F4 did. The point is how it works in the game, compare F1 and F3/F4. Again, cars explode literaly almost everywhere. That's so much of a clusterfuck that I don't know why anyone would actually defend that concept.

This is how it literaly feels for me in F3.

 
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And Fallout 3 was also already criticised for underplaying the effects of nukes, especially for being a juicy political target.
Fallout has always underplayed the effects of nukes.

The series is based around the ignorance of the 50's generation, and their belief that nuclear power could be used anywhere and everywhere in the future to power everything forever.

I think most of those are fision powered.
You are aware fission IS nuclear power? Its called nuclear fission for a reason.
 
I meant fusion, my bad, cars like the Highwayman have been powered by microfusion cells. Anyway, fusion usually is not reacting in the same way as fission, which is one of the reasons why achieving fusion reactors is such a complex matter where the first succesfull fission was achieved already almost 70-80 years ago and leading to reactors and nuclear weapons a couple of decades later.

It doesn't make sense that they end up in such explosions as they do in F3 and F4. But it doesn't matter if it's fusion or fission. It simply should never end up in such explosions.

I wish you would stop defending those nuclear Pintos ...
 
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