Why Fo4 fucked Fallout lore

Well Tbh... That's how I'd do It. Though I'd place much more importance on lore, consistency, and sense. Wouldn't it be cool if our game was centered around a specific theme?
http://www.nma-fallout.com/threads/is-the-point-of-f-nv-to-let-go-of-the-past.204442/
It's how I write as well, difference being I keep everything consistent. Actually that's a lie, I just write interesting and fun scenes as they occur and tie them together as I go along. Bethesda doesn't even think about how things work with each other, rule of cool is all that matters.

I describe my writing process here if you're interested.
 
4 : why is Sanctuary empty ?

Because it's a ruin far away from any population centers and without any meaningful resources nearby?

6 : Why does Virgil hides in the glowing sea ?​

Because the intense radiation makes the Glowing Sea impossible to scan remotely. It's the best place to hide when you're immune to radiation and have a very distinctive signature, as Kellogg and his synths would have to comb the Glowing Sea with a very fine-toothed comb in order to find Virgil and the mutants that inhabit it make for a very effective defence


Fallout Tactics has been disregarded by Bethesda and even if it wasn't, the Eastern Brotherhood is a rogue chapter with their own policies independent of the core Brotherhood.

14 : There's the Enclave armor in the wild, untouched for centuries and rusty : Contradiction with : Fallout 2​

X-01 is not Enclave armor. It's a pre-War prototype refined by remnants of the military post-War. The Enclave simply took it and refined it.


The Forged, Triggermen and Gunners all attack on sight.​

Gameplay concession. The first because cities turning hostile is unfun (not to mention Hancock isn't big on laws like that either, so he just swaggers into the city dragging is oversized balls behind).

Second is because there is a thing called resources and budget. Sure, it could be fun to have non-violent raiders, but the budget isn't made of rubber and the game's rich enough as it is.

Tag is a pretty funny guy. Funny thread, I should log in here more often.

1. Sanctuary isn't a ruin without resources. There are, off the top of my head, 2 large water sources nearby, and quite a few standing shelters that are fit for instant habitation. The fact it has the water sources nearby make it a prime location for the folks who are out in the wasteland in the middle of nowhere, without such a water supply, and the buildings in good condition would make it easy for occupation and rebuilding to begin. I mean, if you gonna be a farmer and grow crops, Sanctuary is a prime location.

2. Radiation doesn't effect robots or synths, and are you trying to say, that the player character, without all the resources of the mighty Institute, can find him, but the Institute couldn't? I didn't have a comb, either.

3. Fallout Tactics is mentioned in FO 4, with the whole Airship thing. I know you hate Fallout Tactics, but at least it didn't have Jet in it, and it was a damn fine strategy game, you just hate it because it turned the BoS into a powerhouse who could make airships, which you always hated, but now you love FO 4, and the BoS made an airship. Go figure.

4. Well at least you are honest. Of course it is a gameplay concession, but is it really that difficult that it would have ripped into the budget, I mean, FONV the majority of factions and NPCs are non-KoS, and I would bet it had less of a budget than FO 4. Sure, you have to have some KoS critters and enemies, but the point of an RPG is to allow interaction with NPCs, get quests and maybe join them, etc. Hell, even in FO 3 you could join the Slavers, so it had an option, FO 4 has none. Face it, BGS games are all the same, the raiders, Talon Company, Super Mutants, all the same in FO 3 to FO 4. Isn't the point of making a sequel to make improvements over previous titles? Instead, the NPCs all act the same, and the same is true for BGS other title, TES, full of generic cannon fodder to kill. The game went backwards instead of improving. Also, the game is rich with what? Choices and Consequences? Definitely not. Rich dialogue? Nope. Well thought out quests? Not really. Sure, get to see some teddy bears 69ing each other and various other sexual positions, and some locations that are empty and dull, or just filled with mobs to kill, but I don't classify that as rich. It is for sure not a rich RPG, there are more dialogue options involving role playing, with skill checks, SPECIAL checks, etc in Megaton, the first city you come across in FO 3, than all of FO 4 combined. FO 3 was a piece of shit, but FO 4 is diarrhea. I'd ask why you like this game and why you support it, and I expect your answer will be: Yes, No(Yes), Maybe(Yes), or Sarcastic(Yes).
 
Sanctunary seems like already being inhabitated and long forgotten since you stumble across a workbenches but other than that nothing. Who built them? A question left to be answered.
Tag is a pretty funny guy. Funny thread, I should log in here more often.
Seems like he's one of the NMA staff and one of the oldest members. Which double funny and ironic.

But that's about it. Other than that, apologetic behavior is pitiful here. And switching subjects is plain wrong. Yes, dumb fun which this game provides is normal, there's no justification required. Yes, no one questiones your kindness for this game. But when it's dumb and here's why, it's dumb and here's why.
 
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Tag is a pretty funny guy. Funny thread, I should log in here more often.

1. Sanctuary isn't a ruin without resources. There are, off the top of my head, 2 large water sources nearby, and quite a few standing shelters that are fit for instant habitation. The fact it has the water sources nearby make it a prime location for the folks who are out in the wasteland in the middle of nowhere, without such a water supply, and the buildings in good condition would make it easy for occupation and rebuilding to begin. I mean, if you gonna be a farmer and grow crops, Sanctuary is a prime location.

2. Radiation doesn't effect robots or synths, and are you trying to say, that the player character, without all the resources of the mighty Institute, can find him, but the Institute couldn't? I didn't have a comb, either.

3. Fallout Tactics is mentioned in FO 4, with the whole Airship thing. I know you hate Fallout Tactics, but at least it didn't have Jet in it, and it was a damn fine strategy game, you just hate it because it turned the BoS into a powerhouse who could make airships, which you always hated, but now you love FO 4, and the BoS made an airship. Go figure.

4. Well at least you are honest. Of course it is a gameplay concession, but is it really that difficult that it would have ripped into the budget, I mean, FONV the majority of factions and NPCs are non-KoS, and I would bet it had less of a budget than FO 4. Sure, you have to have some KoS critters and enemies, but the point of an RPG is to allow interaction with NPCs, get quests and maybe join them, etc. Hell, even in FO 3 you could join the Slavers, so it had an option, FO 4 has none. Face it, BGS games are all the same, the raiders, Talon Company, Super Mutants, all the same in FO 3 to FO 4. Isn't the point of making a sequel to make improvements over previous titles? Instead, the NPCs all act the same, and the same is true for BGS other title, TES, full of generic cannon fodder to kill. The game went backwards instead of improving. Also, the game is rich with what? Choices and Consequences? Definitely not. Rich dialogue? Nope. Well thought out quests? Not really. Sure, get to see some teddy bears 69ing each other and various other sexual positions, and some locations that are empty and dull, or just filled with mobs to kill, but I don't classify that as rich. It is for sure not a rich RPG, there are more dialogue options involving role playing, with skill checks, SPECIAL checks, etc in Megaton, the first city you come across in FO 3, than all of FO 4 combined. FO 3 was a piece of shit, but FO 4 is diarrhea. I'd ask why you like this game and why you support it, and I expect your answer will be: Yes, No(Yes), Maybe(Yes), or Sarcastic(Yes).


Pretty much why i make memes of what he says, Honestly. Fallout 4 fails in every respectable category in role playing genre. It sure as hell lacks C and C, Writing and Themes seem to be uninteresting as it gets, Characters aren't really remotely special as they were in new vegas and to top it all off they shit in the face in the lore. But hey, We have funny characters with wacky serums, Cute Accents and just plain edgy nonsense.

No fallout 4 doesn't add anything to the lore and to think so is laughable as it is wrong. It detracts from the lore and doesn't care to even remotely hate fallout 3 but not fallout 4 leaves me seriously confused.
 
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