Why Fo4 fucked Fallout lore

No clue ... but I doubt anyone at Beth really spend to much time thinking about it, outside of, hey! Would it not be really cool if your Mr. Handy companion thingy could call you fuckface?
*sigh* This is pretty much how I suspect every Bethesda planning meeting starts out. "Wouldn't it be COOL if..."
 
Isn't that pretty much what Todd confirmed some years ago when he talked about how they have their brain-storming sessions and such? I think I vaguely remember something like that. They go directly from the concept phase into production. No surprise that such shit like the Fallout 3 ending come out of it.
 
Isn't that pretty much what Todd confirmed some years ago when he talked about how they have their brain-storming sessions and such? I think I vaguely remember something like that. They go directly from the concept phase into production. No surprise that such shit like the Fallout 3 ending come out of it.
I didn't read that, but it wouldn't surprise me... Sigh. It would explain a lot. It's hard to read that, from the perspective of someone actually working in the movie industry, because I see how many years pass in pre-production (or concept phase) before a project gets mature enough to be filmed. Like Wine, in a way. Refining a product takes time, but it's the price to pay. Rush the pre production and even the best ideas in the world get ruined.

The thing is, I really liked the ideas of Fallout 4. Really. And it's my honest opinion that the story could have been fixed extremely easily. I have a file somewhere in which I try to rewrite the synopsis, and you know what ? Once you apply Vogler's method (or Campbell's monomyth, pretty much the same), the story suddenly gets very interesting. Sure, Valentine has to appear later, and have a more "mentor" figure. Sure, Synths would need to be way more ambiguous and Piper would be different. Mama Murphy would have to be found later etc. Sure, the introduction would need to be 5x time longer.
But in the end, the story could have worked. Could have worked great. Without changing anything in the current engine, world or anything. To be honest, I don't really care about the voiced protagonist, because it works in well written games. I wasn't even worried about the dialog wheel, because there could have been a "ask about..." button, just like in Mass Effect.

But well. At least, we'll have the chance to enjoy Van Buren in the F:Online engine, which is amazing. Sincerely, I think the best we can do now is to say goodbye to the official franchise and to support such projects that have the potential of bringing a new life to Fallout. The franchise is not over, in my mind. It has split.
And let's not forget that someday, we'll have the chance to use the Wasteland 2 toolkit, which could also mean "Fallout mods". Anybody already thought of a Fallout 2 remake with Wasteland 2 engine ? Imagine !
So, let's not mourn on the death of Fallout already. There's maybe a bright future ahead, in the indie direction.
 
I see you arguing with sjrekis, i suggest you just ignore him from now on, he been keeping bother people in the Steam NV forum with his facts for quite a long while now.
Keep saying other's opinion is opinion and only his own opinion are fact, and insult those people don't agree with him.
Talking to him just purely waste of your time.
Yeah, that would appear so. I usually don't bother answering rude people, and to be honest, I rarely write on the steam topic anymore. 1200 replies or something, at this point, that's beating a dead horse, and it takes time I don't have. But apart from people like him/her and the inevitable trolls, I was actually surprised by the mature debates I had with people defending Fallout 4 and actually proving me wrong on many occasions, in a respectable way.

Hey, I just realized something. Isn't Fallout 4 the first title with no final boss ? We had the master, Horrigan, the calculator, Colonel Autumn (yeah, I know) and Lanius. We had Graham/Salt on wounds, Elijah and Ulysses in the DLCs. Did I miss/forget something (I only played F4 once, in the Brotherhood side), or is there no final antagonist in F4 ?
 
Hey, I just realized something. Isn't Fallout 4 the first title with no final boss ? We had the master, Horrigan, the calculator, Colonel Autumn (yeah, I know) and Lanius. We had Graham/Salt on wounds, Elijah and Ulysses in the DLCs. Did I miss/forget something (I only played F4 once, in the Brotherhood side), or is there no final antagonist in F4 ?
If you go an anti-brotherhood path then you end up destroying Liberty Prime, though it doesn't fight back, you also might fight Maxon (he's just somewhere on that battlefield, so you could miss him).
 
Isn't that pretty much what Todd confirmed some years ago when he talked about how they have their brain-storming sessions and such? I think I vaguely remember something like that. They go directly from the concept phase into production. No surprise that such shit like the Fallout 3 ending come out of it.
They stated something to that effect, yeah. Basically they discard absolutely everything from old games and just begin each project from scratch. Which would certainly explain some of the reasoning behind disregarding all the good work Obsidian did (that, and a healthy dose of butthurt over being shown up).
 
That giant wall of text made me so happy.

It's telling that the Fallout Reddit deleted this write-up. Telling in the sense that nu-Fallout is a bastard child, along with being a bastardization of the IP.
A bastard child that's favored by the masses? That's new.
 
Sorry for bringing this up so late but I don't wanna start a new thread and stupidity beyond belief is actually contradicts Fallout 4 itself and indirectly lore breaking.
"Alright, you secret messenger, listen closely. This should be kept as a secret. Bring these secret seeds to our secret synth we placed instead the real person secretly, and remember that no one should uncover you. You must use a code phrase to identify yourself to our secret synth, and remember to keep it secret. Secretly give him this secret box of seeds and keep in mind that it's a secret operation. No one should know that behind the secret seeds in a box named Institute is actually the Institute!"
f548b3caa32c.jpg
It's like a Fallout 2 drinking game, where you must take a shot when you find a referrence but you must search for stupid moments. At least in FO2 preacher in VC didn't gave a box named "A PRESENT FOR MR.BISHOP OF BISHOP'S FAME LIVING IN NEW RENO", only a neutral briefcase.
 
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Sorry for bringing this up so late but I don't wanna start a new thread and stupidity beyond belief is actually contradicts Fallout 4 itself and indirectly lore breaking.
"Alright, you secret messenger, listen closely. This should be kept as a secret. Bring these secret seeds to our secret synth we placed instead the real person secretly, and remember that no one should uncover you. You must use a code phrase to identify yourself to our secret synth, and remember to keep it secret. Secretly give him this secret box of seeds and keep in mind that it's a secret operation. No one should know that behind the secret seeds in a box named Institute is actually the Institute!"
f548b3caa32c.jpg
It's like a Fallout 2 drinking game, where you must take a shot when you find a referrence but you must search for stupid moments. At least in FO2 preacher in VC didn't gave a box named "A PRESENT FOR MR.BISHOP OF BISHOP'S FAME LIVING IN NEW RENO", only a neutral briefcase.
Can you speak Russian?
 
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