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Discussion in 'General Gaming and Hardware Forum' started by CT Phipps, Dec 23, 2016.
Skyrim, Fallout 3 and Fallout 4 are guilty of this shit too.
Probably as he explicitly mentions Skyrim in it.
My issue is he's praising Skyrim in it when it is filled with just as much busywork bullshit as any ubisoft game
I will admit, as much as I love Skryim, I almost lowered it off my list with the realization Radiant Quests were a thing it brought to Fallout 4 and helped ruin that game.
Ditto Settlement Building.
Both of which ruined a game which could have been great.
Still, I'm not alone in this view:
There are plenty of folks that elevate bad games. The majority of games media is littered with them. My issue as a whole is Bethesda gets a free pass for whatever retarded reason.
Obsidian makes a buggy game, its a disaster. Bethesda releases a buggy game, its a fucking masterpiece that has a touch of "good ole Bethesda jank."
Bioware releases a game that has a huge dip in writing quality and its a disaster. Bethesda releases a game that doesn't even internally make sense within the game itself, its a fucking masterpiece
Ubisoft releases a game that is riddled with time padding busy work and its a repetitive disaster. Bethesda does basically the exact same thing... It's hailed as one of the best games ever made.
Do you see where I am going with this? I don't understand how they got to this point because none of their games are actually good, the coveted Morrowind and Daggerfall included.
Not even a mention of Gothic series. Meh.
Right, before we spam up that Fallout 4 review thread even further:
Eh, it gets pretty boring quickly due to it being pretty basic and repetitive. The weapon and skill variety is just so limited.
Most quests seem interesting at first, but the vast majority just turn out to be dungeon crawls, preferably through draugr-infested ruins.
Ultralinear dungeons with very little mixing up and always a convenient door at the end leading you back to the start? Nah.
Markarth looked cool though, and the general art direction was on point, though, if a bit generic.
Same problem as above, the explorable locations are way too similar to each other and the variety kinda lacks. You get ancient nord ruins, dwemer ruins, and ruined castles. Oh, and mines. Eh.
It's fun at first to get into new locations, but it gets old way too quickly because you always know what awaits you.
Yes. Not exactly an achievement, really, just reusing their usual character creation process from the past few games.
Debatable, I found the dragon-stuff a bit childish to be honest.
But very little variety.
What? It's all super generic. You get generic dragons, generic trolls, generic wolves, generic everything. Just because the giant rats are now called "Skeevers" doesn't mean they're not fucking giant rats. The only thing remotely interesting are hagravens. Where are the more interesting and unique looking enemies, all the cool deadric creatures from Morrowind? Clannfears, Hungers, Deadroths, Golden Saints, Scamps, Winged Twilights... The Daedra all had their unique servants, and now? Nothing besides Dremora.
I get that Skyrim (the province) isn't as weird and unique as Vvardenfell, but was it really so hard to come up with something cool for the world of Skyrim? Something more unique than mammoths and "horkers"?
They're all the same, with the level scaling hidden by giving them new names, but not changing anything but their damage and their health bar. I guess you could say that enemies always being of equal difficulty is being balanced...
Anyway, I do like Skyrim, but you seem to have a very rose-tinted view on it. It's enjoyable, but not because it's actually good. More because it's a quick power fantasy in a visually pleasing and cool world. But Skyrim lacks so much depth in pretty much everything besides lore, and most of the goods parts were already written for the previous games.
Skyrim only looks good when you forget how much of a step down from the previous games it is.
I hate giving scores, but if I had to honestly grade Skyrim, it would be about a 5 or 6.
It's an enjoyable experience, one that is better served as a 'break from gaming'
I usually put it in the same place I do with GTA games or MGSV and that's when I've completed a long and complicated game, I just like to relax for a few days and play something else while I take it the experience I've had. While I rate GTA and MGSV as better games and they do more to let me clean my head before starting another game, Skyrim is there for when I want a small mini adventure.
This also works with whenever I watch a long serialised TV show, sometimes it's just nice to put in Skyrim for a few hours and just play until I get bored
So Skyrim is like casual weed usage? I can get behind that
Next time I get high, I'm gonna play Skyrim
Considering that skyrim doesn´t need intelligence to play, that´s not a bad idea.
I put nearly 50 hours in Skyrim, its a novel experience and im not as anti Bethesda as some people here (I think fallout 3/4 are fine, good even and they publish good games like Dishonored series, DOOM, wolfenstien and the glorious new vegas) But I wouldnt say I love it. I think Fallout 4 does a better job of what the designers intended to achieve with it. While skyrim might have more quests most of them are dungeon crawls with shitty puzzles and draugr.
Tried re playing it twice (once recently with the "remastered my ass" edition) and never could get into it again. Ive had a lot easier time going back to FO4 for survival/dlc and replaying fallout 3 than I have with skyrim. (Im not saying bethesda didn't do retarded things with fo3/fo4 im just saying Im not really that insulted by it)
Honestly after the first time its kinda boring..world is generic fantasy (argonians are amazing tho), mostly dungeon crawls and gameplay/writing pretty bog standard. Now witcher 3...thats a open world fantasy RPG done right.
I mean I dont blame someone for liking Skyrim more than PT, PT is really well written but its really boring to play and even shallower than skyrim.
The Daaedra quests where the only halfway interesting quests in Skyrim, altho all of them ended the same stupid way "Muahahaha kill this NPC we introduced for the quest for my Super Duper Weapon!".
Not to mention that the super duper weapon was level scaled too. So if you did the quest in low levels your super duper weapons were almost as bad (or even worst) as steel weapons with some enchantment.
Boring is just subjective, and SHALLOWER? What? Skyrim, a game with the vastness of an ocean but the depth of the puddle, somehow managed to be deeper than THE Best Written RPG of All Time™?
Care to elaborate?
Yeah, a much better approach for a game like Skyrim would be if the damage of your weapon was at least somewhat tied to your skills. So the higher your skill was with a certain weapon, the more damage you could dish out. I am not saying that would fix the problem completely, but at least it would help somewhat in making items that you grow fond of usefull even in the later parts of the game.
Yeah, kinda like the signature weapons and signature armors mods for Fallout New vegas: