joevonzombie
Buried alive in Golgotha
I hate Jim Sterling unreasonably but this is a relevant video.
Skyrim, Fallout 3 and Fallout 4 are guilty of this shit too.
I hate Jim Sterling unreasonably but this is a relevant video.
Skyrim, Fallout 3 and Fallout 4 are guilty of this shit too.
Probably as he explicitly mentions Skyrim in it.
I will admit, as much as I love Skryim, I almost lowered it off my list with the realization Radiant Quests were a thing it brought to Fallout 4 and helped ruin that game.
Ditto Settlement Building.
Both of which ruined a game which could have been great.
Still, I'm not alone in this view:
http://fandom.wikia.com/articles/10-best-open-world-games-time?li_source=LI&li_medium=wikia-rail
Not even a mention of Gothic series. Meh.
Eh, it gets pretty boring quickly due to it being pretty basic and repetitive. The weapon and skill variety is just so limited.* Good Graphics
* Engaging gameplay
Most quests seem interesting at first, but the vast majority just turn out to be dungeon crawls, preferably through draugr-infested ruins.* A variety of enjoyable quests across multiple builds
Ultralinear dungeons with very little mixing up and always a convenient door at the end leading you back to the start? Nah.* Great level design
Same problem as above, the explorable locations are way too similar to each other and the variety kinda lacks. You get ancient nord ruins, dwemer ruins, and ruined castles. Oh, and mines. Eh.* Exploration
Yes. Not exactly an achievement, really, just reusing their usual character creation process from the past few games.* A blank slate character
Debatable, I found the dragon-stuff a bit childish to be honest.* Good lore and integration into game
But very little variety.* Loads and loads of content
What? It's all super generic. You get generic dragons, generic trolls, generic wolves, generic everything. Just because the giant rats are now called "Skeevers" doesn't mean they're not fucking giant rats. The only thing remotely interesting are hagravens. Where are the more interesting and unique looking enemies, all the cool deadric creatures from Morrowind? Clannfears, Hungers, Deadroths, Golden Saints, Scamps, Winged Twilights... The Daedra all had their unique servants, and now? Nothing besides Dremora.* Excellent monster design
wut* Good balanced enemies
So Skyrim is like casual weed usage? I can get behind that
Weed+Dragons=Skyrim loreSkyrim+weed= DRAGONS!!!
Weed+Dragons=Skyrim lore
Next time I get high, I'm gonna play Skyrim
Not to mention that the super duper weapon was level scaled too. So if you did the quest in low levels your super duper weapons were almost as bad (or even worst) as steel weapons with some enchantment.The Daaedra quests where the only halfway interesting quests in Skyrim, altho all of them ended the same stupid way "Muahahaha kill this NPC we introduced for the quest for my Super Duper Weapon!".
Boring is just subjective, and SHALLOWER? What? Skyrim, a game with the vastness of an ocean but the depth of the puddle, somehow managed to be deeper than THE Best Written RPG of All Time™?I mean I dont blame someone for liking Skyrim more than PT, PT is really well written but its really boring to play and even shallower than skyrim.
Yeah, a much better approach for a game like Skyrim would be if the damage of your weapon was at least somewhat tied to your skills. So the higher your skill was with a certain weapon, the more damage you could dish out. I am not saying that would fix the problem completely, but at least it would help somewhat in making items that you grow fond of usefull even in the later parts of the game.Not to mention that the super duper weapon was level scaled too. So if you did the quest in low levels your super duper weapons were almost as bad (or even worst) as steel weapons with some enchantment.
Yeah, kinda like the signature weapons and signature armors mods for Fallout New vegas:Yeah, a much better approach for a game like Skyrim would be if the damage of your weapon was at least somewhat tied to your skills. So the higher your skill was with a certain weapon, the more damage you could dish out. I am not saying that would fix the problem completely, but at least it would help somewhat in making items that you grow fond of usefull even in the later parts of the game.